[WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click) menu

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  1. #286
    thebbandit's Avatar Contributor
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    Originally Posted by Kaoin View Post
    Is there any way to make it work on 1440 * 900?
    Your closest ratio is the standard one, but if thats not working idk what to say :/ Have you tried doing all the calibrations and confirmed if they are working or not? Read the instructions I posted just before, its the same for yourself. Calibrate, check Gamestates, Save your config, look at debug output

    [WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click)
  2. #287
    isg72's Avatar Member
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    How it works? Aldoesk standard script Runs without problems, I see a GUI and everything works. Running this script, it just hangs in the tray. What am I doing wrong WTF !!!

  3. #288
    Milkshakes00's Avatar Active Member
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    Originally Posted by thebbandit View Post
    When I capture the skill-up icon I found the best way was capturing the middle shade of the variation. So let it go back and forth, then using the screenshot hotkey you sample right when its at the middle shade. Then I put the color to the brightest shade in the center, where the cross meets. So I am not sampleing the black, its the orangey yellow highlighted part. Then I cut it down all the way to where it looks like four squares of matching, and a cross in the middle of the non matching pixels.

    To get an idea of what your looking for, you can paste the string into the get icon GUI and then click on the line. You will see the ASCII representation of the string in the top edit window.
    Code:
    000___000
    000___000
    000___000
    _________
    _________
    _________
    000___000
    000___000
    000___000
    the circles are the matching area, the underscore is the non matching.

    This is an issue with client file being too large, there has been some constant issues with the client parser for some people with large files. That is something I am still looking into.

    This is a resolution issue, the coordinates for your stash window are not lining up, so when it scrolls the stash tab menu back to the start it is not actually on top of the menu. I put this in place because in standard there are possibly hundreds of remove only stash tabs, and if you were scrolled down on the tab list it would make it go to the wrong tab with the script.

    If you would please submit a report on github so that we can go over whats happening with the scaling, because your resolution should be working at 16:9. Make sure you have it set to standard
    Thanks for the response. I'll play around with it and get a report set up for you.

  4. #289
    gfnparty's Avatar Member
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    OK, i see a error, if i change a location, this does not appear in the log file. As a consequence, the script think, that I am in the city. Any idea, how to fix it?

  5. #290
    icediceice's Avatar Member
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    After the patch I got problem when trying to open the ahk (double click it showing these code)

    Code:
    2670: CtlColors.MessageHandler := "CtlColors_OnMessage"  
    2672: CtlColors.WM_CTLCOLOR := {Edit: 0x0133, ListBox: 0x134, Static: 0x0138}  
    2674: CtlColors.HTML := {AQUA: 0xFFFF00, BLACK: 0x000000, BLUE: 0xFF0000, FUCHSIA: 0xFF00FF, GRAY: 0x808080, GREEN: 0x008000, LIME: 0x00FF00, MAROON: 0x000080, NAVY: 0x800000, OLIVE: 0x008080, PURP
    2678: CtlColors.NullBrush := DllCall("GetStockObject", "Int", 5, "UPtr")  
    2680: CtlColors.SYSCOLORS := {Edit: "", ListBox: "", Static: ""}  
    2682: CtlColors.ErrorMsg := ""  
    2684: CtlColors.InitClass := CtlColors.ClassInit()  
    2704: CtlColors := New CtlColors
    2689: if (This.InitClass == "!DONE!")  
    2693: }
    2705: Return,"!DONE!"
    2746: ClassNames := {Button: "", ComboBox: "", Edit: "", ListBox: "", Static: ""}
    2748: BS_CHECKBOX := 0x2
    2748: BS_RADIOBUTTON := 0x8
    2750: ES_READONLY := 0x800
    2752: COLOR_3DFACE := 15
    2752: COLOR_WINDOW := 5
    6252: Lang := ""
    6254: ClientTowns := { "Lioneye's Watch" :        [ "Lioneye's Watch"       , "Le Guet d'Œil de Lion"  , "Löwenauges Wacht"      , "Застава Львиного глаза", "La Vigilancia de Lioneye", "Vigília de 
    6262: LangString := { "English" : ": You have entered"  , "Spanish" : " : Has entrado a "   , "Chinese" : " : 你已進入:"   , "Korean" : "진입했습니다"     , "German" : " : Ihr habt '", "Russian" : " : Вы вош
    6543: SEEK_CUR := 1
    6544: SEEK_END := 2
    7677: ft_FuncBind3 := Func("ft_Gui").Bind("ShowPic")
    7763: Ptr := A_PtrSize ? "UPtr":"UInt"
    7941: info := []
    7988: Ptr := A_PtrSize ? "UPtr" : "UInt"
    7989: init := PicFind(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
    7990: if (!MyFunc)  
    7992: x32 := "5557565383EC788B8424CC0000008BBC24CC000000C7442" . "424000000008B40048B7F148944243C8B8424CC000000897C2" . "42C8BBC24CC0000008B40088B7F18894424388B8424CC00000" . "0897C24308B400C89C689
    8126: x64 := "4157415641554154555756534881EC88000000488B84245" . "0010000488BB42450010000448B94245801000089542428448" . "944240844898C24E80000008B40048B76144C8BBC244001000" . "04C8BB42448010000C744
    8253: MCode(MyFunc, A_PtrSize=8 ? x64:x32)  
    8314: bch := A_BatchLines
    8315: SetBatchLines,-1
    8316: VarSetCapacity(code, len:=StrLen(hex)//2)  
    8317: lls := A_ListLines=0 ? "Off" : "On"
    8322: Ptr:=A_PtrSize ? "UPtr" : "UInt", PtrP:=Ptr . "*"  
    8323: DllCall("VirtualProtect",Ptr,&code, Ptr,len,"uint",0x40,PtrP,0)  
    8324: SetBatchLines,%bch%
    8325: }
    8254: if Scan0 < 10
    8254: Return
    8278: bpp := 32
    8279: Ptr := A_PtrSize ? "UPtr" : "UInt"
    8385: Lib := [] (24.06)
    
    Press [F5] to refresh.
    Don't know what happens but it's working fine before the patch.

  6. #291
    eliteshades's Avatar Member
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    Originally Posted by thebbandit View Post
    Patch Notes

    Got some great improvements for the Loot Vacuum since this new color introduced a lot of delay with the old method. This new way of searching for Background colors is much faster, and also searches the entire array of colors at once. Because this is so much faster, I am allowing to adjust the number of colors that you can use for the Loot Vacuum. It must have at least 1 set of colors, but you can add as many as you like.

    Dont forget to update your Skill-up string, I finally nailed down the exact variation for it to not click the greyed out ones but always catch the highlighted ones.

    Code:
    Version .08.09 December/15/2019
    --------------------------------------------------------------------------------
    Adjusted Skillup string again by 2 shades more strict
        update to new default on strings tab
    Re-arranging the string tab to make room for town vendors
    
    Library stuff - Changes and additions
        CompareHex has been renamed CompareRGB, new function named CompareHex
            CompareHex will accept RGB or BGR hex input and compare within variance
        Function added to library to build Findtext strings from single pixel color
            Can accept arrays of colors or individually, and assign variance
            Use this to build 1 or 5 pixel squares to use for searching colors
    
    Loot Vacuum adjustments and improvements
        Loot Vacuum now uses the FindText strings from Hex2FindText
            Searches all colors at once instead of individually
            This makes it much much faster, once again FindText library coming through!
        Now that we search faster, we can add more colors
            Add or remove sets of colors for your own custom filter colors
            As always ensure the background is not transparent or it will not match
            Will not let you remove the last set of colors
        Default color order has been flipped, rarer items prioritized
            Quest color is now also first
    
    Reverted Client.txt first scan method, no longer flips file contents
        I think I have found all the issues, and client will parse as long as encoded
        Just simply stops after 1000 loops if it still has not found location
            Will write to log informing that you may need to encode your file with BOM
        This method had no issues with large files, no need to load into memory
    
    Decided next major version I will finally swap all values using BGR to RGB
        This will allow for consistency between different parts of the script
        But will cause a need to recalibrate all samples which are using BGR



    First step would be to calibrate your gamestates, run the wizard and ensure they are all working afterwards with the Show Gamestates button.

    Then calibrate your health, mana and ES by saving your configuration while you are on your character

    Next select Debug Messages and tick both C log and Flask MS, go out into the world (Everything is paused in town or hideout) and see if the Flask MS timers show up. If they do not, something is wrong or you have not turned on flasks.

    Look at the C log output and ensure that you are showing zone changes being registered. If you do not show that you are changing zones, you may be having issues with the parser not recognizing your language. In that situation, you will want to ensure you Client.txt file is encoded with UTF-8-BOM, you can do that with notepad if you have not already. (Open the file, save as, Select encoding dropdown, choose UTF-8 with BOM)

    If everything checks out you should be up and running. Go ahead and untick the C log and Flask MS checkboxes, then turn off debug messages.
    Got it working, thanks

  7. #292
    Acreature's Avatar Member
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    Originally Posted by icediceice View Post
    After the patch I got problem when trying to open the ahk (double click it showing these code)

    Code:
    2670: CtlColors.MessageHandler := "CtlColors_OnMessage"  
    2672: CtlColors.WM_CTLCOLOR := {Edit: 0x0133, ListBox: 0x134, Static: 0x0138}  
    2674: CtlColors.HTML := {AQUA: 0xFFFF00, BLACK: 0x000000, BLUE: 0xFF0000, FUCHSIA: 0xFF00FF, GRAY: 0x808080, GREEN: 0x008000, LIME: 0x00FF00, MAROON: 0x000080, NAVY: 0x800000, OLIVE: 0x008080, PURP
    2678: CtlColors.NullBrush := DllCall("GetStockObject", "Int", 5, "UPtr")  
    2680: CtlColors.SYSCOLORS := {Edit: "", ListBox: "", Static: ""}  
    2682: CtlColors.ErrorMsg := ""  
    2684: CtlColors.InitClass := CtlColors.ClassInit()  
    2704: CtlColors := New CtlColors
    2689: if (This.InitClass == "!DONE!")  
    2693: }
    2705: Return,"!DONE!"
    2746: ClassNames := {Button: "", ComboBox: "", Edit: "", ListBox: "", Static: ""}
    2748: BS_CHECKBOX := 0x2
    2748: BS_RADIOBUTTON := 0x8
    2750: ES_READONLY := 0x800
    2752: COLOR_3DFACE := 15
    2752: COLOR_WINDOW := 5
    6252: Lang := ""
    6254: ClientTowns := { "Lioneye's Watch" :        [ "Lioneye's Watch"       , "Le Guet d'Œil de Lion"  , "Löwenauges Wacht"      , "Застава Львиного глаза", "La Vigilancia de Lioneye", "Vigília de 
    6262: LangString := { "English" : ": You have entered"  , "Spanish" : " : Has entrado a "   , "Chinese" : " : 你已進入:"   , "Korean" : "진입했습니다"     , "German" : " : Ihr habt '", "Russian" : " : Вы вош
    6543: SEEK_CUR := 1
    6544: SEEK_END := 2
    7677: ft_FuncBind3 := Func("ft_Gui").Bind("ShowPic")
    7763: Ptr := A_PtrSize ? "UPtr":"UInt"
    7941: info := []
    7988: Ptr := A_PtrSize ? "UPtr" : "UInt"
    7989: init := PicFind(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
    7990: if (!MyFunc)  
    7992: x32 := "5557565383EC788B8424CC0000008BBC24CC000000C7442" . "424000000008B40048B7F148944243C8B8424CC000000897C2" . "42C8BBC24CC0000008B40088B7F18894424388B8424CC00000" . "0897C24308B400C89C689
    8126: x64 := "4157415641554154555756534881EC88000000488B84245" . "0010000488BB42450010000448B94245801000089542428448" . "944240844898C24E80000008B40048B76144C8BBC244001000" . "04C8BB42448010000C744
    8253: MCode(MyFunc, A_PtrSize=8 ? x64:x32)  
    8314: bch := A_BatchLines
    8315: SetBatchLines,-1
    8316: VarSetCapacity(code, len:=StrLen(hex)//2)  
    8317: lls := A_ListLines=0 ? "Off" : "On"
    8322: Ptr:=A_PtrSize ? "UPtr" : "UInt", PtrP:=Ptr . "*"  
    8323: DllCall("VirtualProtect",Ptr,&code, Ptr,len,"uint",0x40,PtrP,0)  
    8324: SetBatchLines,%bch%
    8325: }
    8254: if Scan0 < 10
    8254: Return
    8278: bpp := 32
    8279: Ptr := A_PtrSize ? "UPtr" : "UInt"
    8385: Lib := [] (24.06)
    
    Press [F5] to refresh.
    Don't know what happens but it's working fine before the patch.
    I point the same issue, when i'm trying enable loot vacuum Wingman stop start before i delete settings.ini

  8. #293
    kingzero's Avatar Member
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    I have the same issue. The script hangs on:

    8385: Lib := [] (59.89)
    Loot vacuum is disabled.

  9. #294
    gfnparty's Avatar Member
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    Originally Posted by gfnparty View Post
    OK, i see a error, if i change a location, this does not appear in the log file. As a consequence, the script think, that I am in the city. Any idea, how to fix it?
    Have a solution. Local chat must be set ON! Note this plz in 1 post.
    Last edited by gfnparty; 12-15-2019 at 02:22 PM.

  10. #295
    Korolshamanov's Avatar Member
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    Same issue, Loot vacuum is disabled too
    8326: Lib := [] (9.80)

  11. #296
    thebbandit's Avatar Contributor
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    Just want to be sure that you guys have updated your ahk to the latest version and have encoded your client.Txt files with BOM? (For other languages than English)

  12. #297
    Korolshamanov's Avatar Member
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    Originally Posted by thebbandit View Post
    Just want to be sure that you guys have updated your ahk to the latest version and have encoded your client.Txt files with BOM? (For other languages than English)
    Yeah, same issue

  13. #298
    thebbandit's Avatar Contributor
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    Did a little bit to trim down the amount of times the log is written to from the Client parser
    Only the main script will display the sucess message, both will show error if something happened
    Check both C log and DebugMessages for tooltips and log output, or check C log and then uncheck debug messages for it to only log in background

    I have slimmed down the process that takes the last line, and hope that by only allowing for a return, that it will not hang.
    I cannot figure out how to reproduce this issue you guys are having, its really puzzling me. But I made these modifications in an effort to alleviate them.
    If this still is not working, I will go back to just loading the file and flipping it.

    One of the other things you will notice Is for people with 1080 height it will click any chests near your mouse during LootVacuum. I was looking to add different openable loot containers to the table of search items. So for now this is a test and it seems to work pretty well. as long as its within your area scale it will click them as well.

    Code:
    Version .08.10 December/15/2019
    --------------------------------------------------------------------------------
    Trying to catch the error thats going on with the log loader for some
        I prefer this method because it doesnt put the contents of the file in memory
        but people are randomly having issues so here is another revision
        This time we return with no exception, each line is returned including blank
        One line is returned at a time no matter what now for simplicity
    
    I also wrapped the section in a try/catch, but im not sure this will help or not?
        Then I added an exception for if it loops a million times, which it should never
        This seems like some kind of loadtime error, so not sure
    
    Changed how many log messages there are, and how it behaves
        C log will work in background if you disable debug messages, and write to log
            this makes it easy to add new towns for later
        If both enabled it shows the tooltips on the left as well
        Only the main script will log language detection and initialization message
    I finished adding in a way to search for different vendors in each town. Now you can stash and then vendor while questing.

    Loot vacuum improved with some Containers being added, so far it has Three types of containers, but can add more as I find good ones.

    Code:
    Version .08.11 December/16/2019
    --------------------------------------------------------------------------------
    Loot Vacuum can now automatically open Chests, Trunks and Racks
        Enable or disable in the Loot vacuum settings
        You can also edit the string to add more containers or for your resolution
    
    Vendor after stash now works in Town, Mines or Hideout
        Detects which town you are in no matter your language
        Searches for the Vendor that is closest to the stash
        Will attempt to move toward vendor in difficult towns (Azurite Mines, Docks, Sarn)
    
    All town vendors have been added to the strings tab for customization
    Last edited by thebbandit; 12-16-2019 at 03:16 AM.

  14. #299
    -Pinky's Avatar Banned CoreCoins Purchaser
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    I Got the same eror, they come from settings on wingman, just delete settings on wingman folder and will run again, so how can i solve this ??
    Last edited by -Pinky; 12-17-2019 at 12:00 AM.

  15. #300
    crayfish14's Avatar Member
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    This is awesome.
    Is there a way to implement picking up body parts for metamorph?

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