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After having some troubles I was able to fix everything except Auto Mines, any suggestion how to make it work I ran the wizard and everything but everytime I place mines is doesnt do anything. Except of that really amazing thing you created here, you definitely earned a donation from me aswell.
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How would the item filter look for having boots that have > 50 life and > 75 in total resists look like?
Last edited by noneyatemp; 12-01-2019 at 06:41 PM.
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Originally Posted by
Selmia
After having some troubles I was able to fix everything except Auto Mines, any suggestion how to make it work I ran the wizard and everything but everytime I place mines is doesnt do anything. Except of that really amazing thing you created here, you definitely earned a donation from me aswell.
There is a method of determining the status of any of the pixel checks, you will need to use Show Gamestates. Try and calibrate your Detonate mines, then go and open the Show Gamestates menu to confirm if the mines are being detected. If you see that they are being detected but are not being fired, it may be caused by a different hotkey assigned ingame than "D"
Originally Posted by
noneyatemp
How would the item filter look for having boots that have 50 life and 75 in total resists look like?
Something like this would be what you want to make:
Code:
{"Affix":{"Affix1":"MaximumLife","Affix1Eval":">","Affix1Min":"49","Affix2":"PseudoTotalResist","Affix2Eval":">","Affix2Min":"74"},"Prop":{},"Stats":{"Stats1":"ItemClass","Stats1Eval":"~","Stats1Min":"boot"}}
Just copy the above text to the clipboard and hit Import Loot Filter in the CLF.
The itemclass is under stats, and the affixes you were looking for are PseudoTotalResist or PseudoTotalEleResist and MaximumLife
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Code:
20191201213151 , Client Log Found , C:\Program Files (x86)\Grinding Gear Games\Path of Exile\logs\Client.txt
20191201213151 , First Load Results , The Southern Forest , Took 0.016588 Seconds
20191201213322 , Client Log Found , C:\Program Files (x86)\Grinding Gear Games\Path of Exile\logs\Client.txt
20191201213322 , First Load Results , Oriath , Took 0.030668 Seconds
20191201213340 , Zone Change Detected , Baleful Hideout , Took 0.001978 Seconds
The script seens to have worked fine here.
Also, the new update working flawless. Just the hud still hidding the quicksilver flask status, this is minor tho.
TY
Last edited by Genocyber; 12-01-2019 at 07:53 PM.
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Originally Posted by
Genocyber
Also, the new update working flawless. Just the hud still hidding the quicksilver flask status, this is minor tho.
TY
That's good to hear, I had a feeling it was the file object assignment.
I have some good news about multithreading coming soon! Will be sharing more as I work on it
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noneyatemp (1 members gave Thanks to thebbandit for this useful post)
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Originally Posted by
thebbandit
That's good to hear, I had a feeling it was the file object assignment.
I have some good news about multithreading coming soon! Will be sharing more as I work on it
So thats why after client.txt file update wingman using so much cpu. It's around 20% with ryzen 3600. It was around 1% with 7.04 version.
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Been messing around with the loot filter and I can't figure out the stat "EleDPS". I figured out the PhyDPS stat but the EleDPS looks not to honor the value or I don't know how it calculates EleDPS.
On poeprices.info has the rare bow EleDPS @ 115. The filter is set to save it if > 70. However, it sells the bow to the vendor.
-Export from WingmanReloaded
{"Affix":{},"Prop":{"Prop1":"RarityUnique","Prop1Eval":"!=","Prop1Min":"1"},"Sta ts":{"Stats1":"ItemClass","Stats1Eval":"~","Stats1Min":"bow","Stats2":"EleDps"," Stats2Eval":">","Stats2Min":"70"}}
Any ideas?
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Originally Posted by
berkefe
So thats why after client.txt file update wingman using so much cpu. It's around 20% with ryzen 3600. It was around 1% with 7.04 version.
It should definitely not use that much cpu resources, at most it should be around 3.5%. You are getting that cpu load with the newest patch 07.12?
Originally Posted by
noneyatemp
Been messing around with the loot filter and I can't figure out the stat "EleDPS". I figured out the PhyDPS stat but the EleDPS looks not to honor the value or I don't know how it calculates EleDPS.
On poeprices.info has the rare bow EleDPS @ 115. The filter is set to save it if > 70. However, it sells the bow to the vendor.
-Export from WingmanReloaded
{"Affix":{},"Prop":{"Prop1":"RarityUnique","Prop1Eval":"!=","Prop1Min":"1"},"Sta ts":{"Stats1":"ItemClass","Stats1Eval":"~","Stats1Min":"bow","Stats2":"EleDps"," Stats2Eval":">","Stats2Min":"70"}}
Any ideas?
Take the item, and then use item info hotkey, it will show the graph page with information about the item. If you look at the stats section you will see the dps readouts. For ele dps its simply the weapon attack speed multiplied by the average elemental damage.
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noneyatemp (1 members gave Thanks to thebbandit for this useful post)
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Originally Posted by
thebbandit
It should definitely not use that much cpu resources, at most it should be around 3.5%. You are getting that cpu load with the newest patch 07.12?
Take the item, and then use item info hotkey, it will show the graph page with information about the item. If you look at the stats section you will see the dps readouts. For ele dps its simply the weapon attack speed multiplied by the average elemental damage.
Thanks. "EleDps: 52.470000" . EleDPS !edps.
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Originally Posted by
thebbandit
It should definitely not use that much cpu resources, at most it should be around 3.5%. You are getting that cpu load with the newest patch 07.12?
Take the item, and then use item info hotkey, it will show the graph page with information about the item. If you look at the stats section you will see the dps readouts. For ele dps its simply the weapon attack speed multiplied by the average elemental damage.
Yes i'm getting so much cpu load after you added client.txt file feature. With 07.04 its just 1%..
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Originally Posted by
berkefe
Yes i'm getting so much cpu load after you added client.txt file feature. With 07.04 its just 1%..
That's definitely not good, but I am not showing any kind of difference on my end. The script is still running between .1 and .7 % CPU load, I popped open task monitor and watched on the second monitor. it never went above .7%
Gather this information:
- Does the script seem to still work, or does it hang when this occurs?
- Does it always occur at script start or only when you do something or use a specific hotkey?
- How large is your client.txt file
- What AHK version do you have installed?
- please use the testbench in your wingman directory and copy the results from the error.txt file
Make sure you load into a few zones for testing purposes. - Exit the script, and open it in a text editor. Find line # 2014 in the PoE-Wingman.ahk file and put the ; character in the start of the lines
Code:
;Gosub, CheckLocation
;SetTimer, CheckLocation, 15
Start up the script and then see if that resolves the CPU load issue. - If that doesn't affect it, try using fresh install folder with no INI, then configure your log location.
See if that makes a difference - Then your desktop resolution
- If you don't have 1080 height, have you resampled your FindText strings?
Then if you would submit all of that onto a new Bug Report thread, we can attempt to get to the bottom of that.
Last edited by thebbandit; 12-02-2019 at 11:10 PM.
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Is there an option to hide Autoflasks, Qs and Autoquit from showing on my Health orb? Or atleast move it somewhere else? I would prefer to hide it or move to top right corner.
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Code:
Version .07.12 December/03/2019
--------------------------------------------------------------------------------
Reworked how the Id/Vend/Stash hotkey starts
Now scans for just OnChar and OnInventory at very start
Using the location status it determines if it should look for the stash
Searching for vendor after stash now only happens in hideout
thinking of adding vendors for each town to use in town as well
now opens inventory nearly instantly when out in the field
press twice to open inventory and then Id everything
Fix for CLF edit menu and Export msgbox not being AlwaysOnTop
Will once again display over the main window
Warning for Missing Client.txt file is now always on top
Fresh install will default to Client text in steam library on the C: drive
Big thanks to tsivilay for their contribution of a reworked log parser!
They have created an alternative method of gathering the current location
Massively faster than the previous method, measuring in MicroSeconds
Now it checks all lines since the last loop, and should ALWAYS capture changes
Because of this, the loop can run at a much slower rate
Removed some of the old code that is not needed
Hope the client log issues are finally resolved for good.
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noneyatemp (1 members gave Thanks to thebbandit for this useful post)
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It was working now it's giving me this
Capture.PNG
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Getting the same error as Anythingoes!