ExileApi (Old POEHUD) Overlay for Path of Exile menu

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  1. #661
    dirkbach666's Avatar Active Member
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    Originally Posted by jack3dm View Post
    How to fix coordinates?
    Attachment 69657
    in the shortcut to loader: compatibility: override high dpi settings: set it to application
    Last edited by dirkbach666; 11-12-2019 at 08:54 AM. Reason: forgot quote

    ExileApi (Old POEHUD) Overlay for Path of Exile
  2. Thanks jack3dm, Budgah (2 members gave Thanks to dirkbach666 for this useful post)
  3. #662
    Spree0075's Avatar Member
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    Is there a way to get sound notifications + monster alerts like we had on poeHUD?

    Screenshots
    (I can't directly post screenshots in this post)

    The first screenshot shows how it looks during gameplay (poeHUD): "Volatile Flameblood nearby" + sound. Having additional visual indicators (on top of minimap icons) and sounds for nemesis/bloodline mods or other encounters is the reason I am still primarily using sychotixdev's version of poeHUD instead of ExileAPI, even though ExileAPI seems to be better in pretty much every way.

    This monster alert seems to be a core function (pre-installed plugin?) of poeHUD (screenshot2), because I could not find a plugin called "Monster alert" anywhere.


    ExileAPI contains the exact same soundfiles and alert-textfiles as poeHUD, so there has to be some way to make it work? Do I need a plugin that I could not find or change something in ExileAPI settings?
    Last edited by Spree0075; 11-12-2019 at 01:04 PM.

  4. #663
    feedmethespell's Avatar Member
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    Starting it and it says HUD loaded, but nothing happens? There is not hud at all, no monsters showed on the map, no notifications for items or monsters. Like nothing was really started, but it because i can see the menu when i hit F12. How do we bring back the look of the PoEHuD? I mean isn't it same as PoEHuD?

  5. #664
    MACROS4LIFE's Avatar Active Member
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    Originally Posted by Spree0075 View Post
    Is there a way to get sound notifications + monster alerts like we had on poeHUD?

    Screenshots
    (I can't directly post screenshots in this post)

    The first screenshot shows how it looks during gameplay (poeHUD): "Volatile Flameblood nearby" + sound. Having additional visual indicators (on top of minimap icons) and sounds for nemesis/bloodline mods or other encounters is the reason I am still primarily using sychotixdev's version of poeHUD instead of ExileAPI, even though ExileAPI seems to be better in pretty much every way.

    This monster alert seems to be a core function (pre-installed plugin?) of poeHUD (screenshot2), because I could not find a plugin called "Monster alert" anywhere.


    ExileAPI contains the exact same soundfiles and alert-textfiles as poeHUD, so there has to be some way to make it work? Do I need a plugin that I could not find or change something in ExileAPI settings?
    wish to know as well. It was a hud feature not a plugin, so I dunno why isnt working.
    HUD it's like cocaine, once you used, you can't forget.

  6. #665
    LOdddRi's Avatar Member
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    Originally Posted by feedmethespell View Post
    Starting it and it says HUD loaded, but nothing happens? There is not hud at all, no monsters showed on the map, no notifications for items or monsters. Like nothing was really started, but it because i can see the menu when i hit F12. How do we bring back the look of the PoEHuD? I mean isn't it same as PoEHuD?
    Are you using switchable graphics (p. e. notebook with 2 adapter)?

  7. #666
    PsyCatz's Avatar Member
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    Anyone know why this project is dead

  8. #667
    wannac's Avatar Active Member
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    Originally Posted by PsyCatz View Post
    Anyone know why this project is dead
    How it dead? ExileApi and most plugins work fine for me.

  9. #668
    dirkbach666's Avatar Active Member
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    Originally Posted by PsyCatz View Post
    Anyone know why this project is dead
    no updates in a while but all works fllawlessly

  10. #669
    PsyCatz's Avatar Member
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    Originally Posted by wannac View Post
    How it dead? ExileApi and most plugins work fine for me.
    Offsets not updated
    Half old-features broken
    Existing plugins not fully functionally
    u need more ?

  11. #670
    DEEGLEEF's Avatar Active Member
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    Originally Posted by PsyCatz View Post
    Offsets not updated
    Half old-features broken
    Existing plugins not fully functionally
    u need more ?


    so how about you stop being a curmudgeon leech and start writing your own plugins you entitled fuck? if you compile it from source using the step by step instructions you don't need updated offsets btw (you lazy lowlife curmudgeon fuck)

  12. #671
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by PsyCatz View Post
    Offsets not updated
    Half old-features broken
    Existing plugins not fully functionally
    u need more ?
    They work great for me. Have you tried updating your offsets from the github instead of just taking the latest release? They aren't always in sync.

    EDIT: Also, please keep it civil guys. ExileAPI is not dead. Development is inactive as usual later on in a league as we all have our own things to do and lives to live. As far as I know, it should be fully functional. If plugin developers never updated their plugins to work with ExileAPI, that is their problem.

  13. Thanks dirkbach666, TehCheat, Parog (3 members gave Thanks to Sychotix for this useful post)
  14. #672
    ShinSR71's Avatar Member
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    I think the main problem is that the latest release on github is outdated, in order for it to work, you have to compile everything yourself. For a non-programmer this is pretty much impossible unless you spend an entire weekend learning what everything is. It works brilliantly once you've done all that though. So instead of coming here and whining about it being dead or not working, maybe invest some time into learning how all this works, not only do you stop being a leech, you might actually learn a useful skill in the process!

    Another thing that might help, for all the plugin developers that currently do have working plugins for ExileAPI, either make a new thread or state clearly in the opening post that its currently working for ExileAPI.
    Last edited by ShinSR71; 11-19-2019 at 10:04 AM.

  15. Thanks dirkbach666 (1 members gave Thanks to ShinSR71 for this useful post)
  16. #673
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by ShinSR71 View Post
    I think the main problem is that the latest release on github is outdated, in order for it to work, you have to compile everything yourself. For a non-programmer this is pretty much impossible unless you spend an entire weekend learning what everything is. It works brilliantly once you've done all that though. So instead of coming here and whining about it being dead or not working, maybe invest some time into learning how all this works, not only do you stop being a leech, you might actually learn a useful skill in the process!

    Another thing that might help, for all the plugin developers that currently do have working plugins for ExileAPI, either make a new thread or state clearly in the opening post that its currently working for ExileAPI.
    You shouldn't need to recompile the whole thing. I think the main changes were offsets, which I believe there is a system in place for it auto-compiling offsets.

    Also, compiling it yourself is really not that difficult. Download Visual Studio, clone the github and load the solution, close the plugins projects if you want, put a PoeHelper folder in the folder above your solution's folder (shouldn't need to be like this... but thats what we've got), hit build. I think that should work.

  17. #674
    Noobstein01's Avatar Member
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    162/5000
    I can't make Stashie work. When compiling always gives this error.
    Is there any tips to make it work? or someone tip also to compile MoveToStash
    Attached Thumbnails Attached Thumbnails ExileApi (Old POEHUD) Overlay for Path of Exile-stashie-jpg  

  18. #675
    dirkbach666's Avatar Active Member
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    Originally Posted by Noobstein01 View Post
    162/5000
    I can't make Stashie work. When compiling always gives this error.
    Is there any tips to make it work? or someone tip also to compile MoveToStash
    Did you look in Errors.txt?

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