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someone needs to take over this
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Originally Posted by
datz
someone needs to take over this
Agreed. The functionality this can provide with the various different instant skills now. Having Steelskin, Molten Shell or Immortal Call on a system that uses them below any health % is very good. Channeling skills like Scourge Arrow and Blade flurry (notable mentions are Incinerate and Divine Ire) automated to drop stacks at max charges is an awesome idea.
Fingers crossed someone knowledgeable can take up the banner.
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V4mpyr (1 members gave Thanks to lyvweyrez84 for this useful post)
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★ Elder ★
This doesn't work because he's using some offshoot version of HUD with entity/entitywrapper variables that don't exist in normal HUD.
I've updated it here to work with normal HUD. I tested it briefly and it appears to be working.
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★ Elder ★
Known issues with my fork:
* Monster count doesn't appear to be working.
* For auto-releasing skills like Blade Flurry, if you release the BF button down at just the right moment, the plugin will press the key leaving the button stuck down until you press and release it again.
The second is really a side effect of using the same key/button as a trigger and to use the skill in poe. You can get around it by using two different keys, but I don't think I've seen a plugin do this yet. It probably would be a good feature to have a trigger button and a button mapping for skills such as these. Not sure I'll ever do that with this plugin (though I have for my own personal skill releasing plugins).
Last edited by TehCheat; 08-19-2019 at 09:06 AM.
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datz (1 members gave Thanks to TehCheat for this useful post)
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can this be updated for exile api cheat?
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Originally Posted by
datz
can this be updated for exile api cheat?
done GitHub - vadash/BuffUtil
and full HUD Облако Mail.ru
Tested with scourge arrow + infused only + right click
Last edited by dlr5668; 11-03-2019 at 07:15 AM.
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Hi,
Thanks for the update.
One question: do you have a link to the source (github, etc...) for WindowsInput.dll included in your fork?
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I'm playing again, so I'll update this shortly. I see the forked versions have non-working Scourge Arrow.
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datz (1 members gave Thanks to AsylioN for this useful post)
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Added Withering Step:
Release Withering Step . 0xE0D59/BuffUtil . GitHub
Also, if you have any requests for more skills or diffrent logic, please write here.
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Genocyber (1 members gave Thanks to AsylioN for this useful post)
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Can you add ES/CI support for hp based skills when u have time please?
Ty
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Originally Posted by
Genocyber
Can you add ES/CI support for hp based skills when u have time please?
Ty
Got work atm, so I'll get on it this Saturday. I'll also rewrite it, so activation conditions (like nearby monster count) can be set separately for each skill and try to fix stuck input keys.
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Genocyber (1 members gave Thanks to AsylioN for this useful post)
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Code:
[Error] Error when load plugin (BuffUtil.dll): Newtonsoft.Json.JsonSerializationException: Error converting value {null} to type 'System.Boolean'. Path 'Enable', line 2, position 16. ---> System.InvalidCastException: Null object cannot be converted to a value type.
at System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType)
--- End of inner exception stack trace ---
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
at Newtonsoft.Json.JsonSerializer.Deserialize[T](JsonReader reader)
at ExileCore.Shared.Nodes.ToggleNodeConverter.ReadJson(JsonReader reader, Type objectType, Object existingValue, JsonSerializer serializer)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.DeserializeConvertable(JsonConverter converter, JsonReader reader, Type objectType, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
at ExileCore.BaseSettingsPlugin`1._LoadSettings()
at ExileCore.Shared.PluginManager.TryLoadPlugin(ValueTuple`2 tuple))
Have I done something wrong?