[PoE-Wingman] - Auto-Flask, Auto-Quit & more (AHK, pixel) menu

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  1. #196
    Hard69's Avatar Member
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    and how i get caught? just for open the script can i get banned? i wanna use autoquit just in case i die, so if i dont die i dont have to use it, can get banned too?

    [PoE-Wingman] - Auto-Flask, Auto-Quit & more (AHK, pixel)
  2. #197
    mniam's Avatar Member
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    This version 0.1 is not working at all
    "Errror" is not a valid param.
    Also settings.ini seems wrong. can u fix it ?

  3. #198
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Hard69 View Post
    and how i get caught? just for open the script can i get banned? i wanna use autoquit just in case i die, so if i dont die i dont have to use it, can get banned too?
    You won't get banned. In theory they could sig scan it, but they're not going to do that, it would raise too many legal issues. Programs using OpenProcess to attach to poe on the other hand...

  4. Thanks Hard69 (1 members gave Thanks to TehCheat for this useful post)
  5. #199
    thebbandit's Avatar Contributor
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    Version .01.2 has a few updates:

    Improved the usability of the "failsafe" section and reworded the
    section to improve the understanding of what it does. It now allows the
    user to recallibrate any of the colors individually. I will do the same
    thing for detonate mines.

    Swapped the order of the colors in LootColors array, making black the
    first to search for improves the pickup since most items are black BG.

    Added the hints from version 1.2 of wingman into the GUI to help people
    set up their keybinds properly.

    Added enable/disable option for keys Ctrl(1-10) for stash tabs
    Decided to use Ctrl instead of alt because it matches the hotkeys
    from the Trade Macro better. On first load it will show ERROR,
    check the box and reload to add it to your settings.ini

    Added check for last second before sending click in the LootScan,
    hopefully this will improve pickup when tapping the Item Pickup key
    while cursor is on item.

    Changed the direction of the ItemSort function, it now goes vertically
    then horizontally, was unable to do this before because of tooltip
    getting in the way. Just created a random area to place the mouse when
    it finished a column. This will speed the scan up drastically when
    dealing with large items taking up inventory. 20-30% faster

    Padded latency between click down and click up in all functions by 15.
    This is to make sure small latency discrepancy wont affect script.

    Increased the areascan value since there is only 2 colors to look for now.
    For anyone having an issue with my version of the script, and you want help troubleshooting, then you need to submit an issue on the github page. It is simply too dificult to keep track of conversations in the main forum thread.

    Originally Posted by TehCheat View Post
    You won't get banned. In theory they could sig scan it, but they're not going to do that, it would raise too many legal issues. Programs using OpenProcess to attach to poe on the other hand...
    Pretty much what TehCheat is implying, it is rather unlikely that this script is detected. CAN it be detected, sure. Will it be detected, probably not. If you are concerned about being detected, I would highly recommend the resources at this page (Run PoE as a limited user). With PoE running as a limited user you make it even more difficult to detect this script.
    Last edited by thebbandit; 07-19-2019 at 07:14 PM.

  6. #200
    thebbandit's Avatar Contributor
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    Latest Release v.01.3

    Fresh install issues should be fixed now, there was unnecessary code in the GottaGoFast script which was creating an incomplete settings file. I have removed this portion and it should now let the main script finish its business and create the complete settings.ini file on first run. I also figured out a way to not have the warning pop up on first run, will now be more seamless to start first time.

    Added the ability to respect the cooldowns of your flasks when pressing the Pop Flasks button. (To not waste charges of active flasks) this behavior can be disabled in the options to return to the way it was.
    I believe these changes should fix the issues with the settings file for good!

    Things I am looking into:
    Turn the main attack and secondary attack buttons into hotkeys so they can be used in the script
    Looking into a way to fire the flasks instantly on hotkey press for main attack button, I am already brainstorming methods and have a few ideas
    Add the detonate mines color check into the calibration screen
    Create a calibration "wizard" which will walk through all the gamestates and prompt what to do next (open stash, open inventory, open vendor etc etc)
    Seperate the AutoQuit into the GottaGoFast subscript so it just checks the quit value on its own. (can set to faster refresh without bogging down the main script.)
    Add some way to ensure that the flask went on cooldown by grabbing the pixel color of the yellow bar below the flask.
    Re-Organize the GUI to move some of the checkboxes into the main settings and others into the second tab. (things like detonate mines should be on main page, scrolls could be moved to second page)

  7. #201
    Hardspitz's Avatar Member
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    Hi Mate,

    Is it Possible to activate the Flasks when you hit by Freeze,Burn etc just pop them when you got that Ailments. Only activate Damage and Speed Flasks with move button and rest when you have the Status

  8. #202
    mniam's Avatar Member
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    only old gurud version was capable of doing that. short answer is no.
    Even if u scan for buffs then if u have hh or aurabot it won't work anyway

  9. #203
    thebbandit's Avatar Contributor
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    Originally Posted by Hardspitz View Post
    Hi Mate,

    Is it Possible to activate the Flasks when you hit by Freeze,Burn etc just pop them when you got that Ailments. Only activate Damage and Speed Flasks with move button and rest when you have the Status
    To do what you are asking you need to read memory, check out the PoE-HUD project.


    Also I created a wiki page for the instructions
    Last edited by thebbandit; 07-20-2019 at 12:44 PM.

  10. Thanks judge001 (1 members gave Thanks to thebbandit for this useful post)
  11. #204
    thebbandit's Avatar Contributor
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    Latest Version .01.4

    Continued editing of the interface
    I moved some of the more relevant settings into the first tab.
    Items have moved around a bit to make some room.
    I added a link to the List of Keys for autohotkey.
    Its the ? next to Hotkey Modifiers.
    Also added a link to the project Wiki for instructions on how to use the script.
    That can be found at the bottom right of the main tab.
    I split the inventory options into its own tab, and added some information to
    help explain what all the different checkboxes and droplists do.

    Added Detonate color re-calibration
    Added two buttons to re-calibrate the DetonateHex value. Either button
    updates the same value. Only one is necessary for either to work.
    Just make sure you put down a mine and press the appropriate button.
    Added descriptive text to explain how to use the DetonateHex color
    re-calibration. For now you will need to differentiate which location
    they are sampling the detonate icon, delve is offset to the left.
    I integrated some of the resources into the script so it will be easier for people to pick it up and use.
    With links to Keycodes and the project wiki there should be a lot less confusion on how to use this tool.
    As always if something is not working properly, or you think you know something that could be added.
    It is a simple process to submit a ticket.

  12. Thanks judge001 (1 members gave Thanks to thebbandit for this useful post)
  13. #205
    thebbandit's Avatar Contributor
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    Latest Version .01.5

    With the patch coming and fossils becoming stackable, I have added fossil and resonators into the clipboard parser. Also added incubators.

    Bugfix for people trying to customize the keybinding for autoquicksilver

  14. Thanks judge001 (1 members gave Thanks to thebbandit for this useful post)
  15. #206
    Letoucan's Avatar Member
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    Originally Posted by thebbandit View Post
    Latest Version .01.5

    With the patch coming and fossils becoming stackable, I have added fossil and resonators into the clipboard parser. Also added incubators.

    Bugfix for people trying to customize the keybinding for autoquicksilver
    did you ever manage to fix the GUI being off?

  16. #207
    thebbandit's Avatar Contributor
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    Originally Posted by Letoucan View Post
    did you ever manage to fix the GUI being off?
    I will get around to that later, its a cosmetic issue.

    I have plans to split the script into parts so each timer can run in its own thread. When I do that I will be reworking the whole way its displayed, and that is when I will mess with that.

  17. Thanks erp_lsf, judge001 (2 members gave Thanks to thebbandit for this useful post)
  18. #208
    erp_lsf's Avatar Member
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    @thebbandit - Wanted to say big thanks for pickjing up a tool and woring on it as opensource!

  19. #209
    batuta's Avatar Member
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    There`s an undesirable delay when I config it to cast when I press any assigned button.
    Great work, tho!

  20. #210
    thebbandit's Avatar Contributor
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    Originally Posted by batuta View Post
    There`s an undesirable delay when I config it to cast when I press any assigned button.
    Great work, tho!
    Yes this is caused by the way it is determining the buttons being pressed, it is done on a timer instead of from keypress. I plan on rewriting the old flask logic to make it more responsive.

    Originally Posted by erp_lsf View Post
    @thebbandit - Wanted to say big thanks for pickjing up a tool and woring on it as opensource!
    You are very welcome.

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