disclosure: Flasking could be improved because it requires delays so that all flasks are not used at once and a limit to the delay so that they are used when needed and I have not perfected that formula yet. Auto logout definitely works because there is no need to set a delay for it, it happens instantaneously.
Select from a drop down list of flask indicators in a 5 bit format ie 10101 which would be left,middle and right flask.
Default configuration will be 2 health flasks on left 11000
and 2 Mana flasks on the right 00011.
Select % mana and health to flask. Default is 70%.
Select timeout for mana and health watch which will prevent multiple flask usage. You can set a large number here if you don't want to use health or mana flasks simultaneously because it will reset to zero when the flask effect ends.
Select timeout for individual flasks which will prevent 1 flask from being used too soon. Cooldown won't start until potion effect has ended.
Auto logout defaults to 10% for health and 0% for energy shield which means it won't logout for energy shield unless you set it higher.
Should work for Steam by using the Steam redirect script.
3/1 fixed bug that prevented flask from activating
3/1 added auto logout for health and energy shield
3/2 updated 3.2 version to work in background so flasks will be used while alt tabbed
3/2 fixed problems associated with bestiary release
3/4 added detection for flasks without secondary effects
3/8 updated for flask on reduced energy shield
3/11 fixed problem with auto dc, updated defaults
Tip: Flask indicators can be set manually by entering 1 (which isn't necessary, only used as placeholder) followed by 5 1s and 0s in order of indicated flasks.
Thanks for the reply but now I cant tick health mana monitor
I didn't change anything that would have caused that.
It's possible you closed out the old table while it's effects were still applied. That could cause it to happen. If that's the case you would need to restart the game.
I didn't change anything that would have caused that.
It's possible you closed out the old table while it's effects were still applied. That could cause it to happen. If that's the case you would need to restart the game.