AutoFlask x64 CE Table menu

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  1. #46
    Semetric's Avatar Member
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    Cooldown works, I'm taking about if the script reads the duration of the flasks.

    Example: Quicksilver to trigger on 100% health at 0 cooldown, is it scripted to read the in game calculated duration or do you have to manually input the seconds correctly into the cooldown.

    AutoFlask x64 CE Table
  2. #47
    ba573318's Avatar Member
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    Update: Sorry! It's not your problem. I found that my game will crash even when I only use CE to attach it.
    Problem fixed! Don't need to attach debugger. Just "Open" it.



    Thanks you for your work!
    It works great!
    But I have some problem.
    My game will crash when I go to other map.
    It still happens when I deactivate all function before change map.
    How can I fix it?

    By the way, I run this on the server of Taiwan(Version 3.2).
    Last edited by ba573318; 03-16-2018 at 06:00 AM.

  3. Thanks FeoFrost (1 members gave Thanks to ba573318 for this useful post)
  4. #48
    ankorman's Avatar Contributor
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    Originally Posted by ba573318 View Post


    Update: Sorry! It's not your problem. I found that my game will crash even when I only use CE to attach it.
    Problem fixed! Don't need to attach debugger. Just "Open" it.



    Thanks you for your work!
    It works great!
    But I have some problem.
    My game will crash when I go to other map.
    It still happens when I deactivate all function before change map.
    How can I fix it?

    By the way, I run this on the server of Taiwan(Version 3.2).
    I've had no crashes with it. If I get more reports of crashes then I'll see what I can do.

  5. #49
    ankorman's Avatar Contributor
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    Originally Posted by kevel1 View Post
    any plans for dx9 version of auto dc?
    That shouldn't be too difficult. If I were to add flasking capability it would be a huge undertaking.

  6. #50
    ankorman's Avatar Contributor
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    Originally Posted by FeoFrost View Post
    Nice one man, it's works for me, but flasks use their default keys (1 2 3 4 5). Is there any chance to change it? For like F1-F5 keys?
    Search for this line.
    Code:
     lea r8,[rcx+31]                           // key code for number key
    31 is the keycode for number 1 key. You should be able to replace 31 with the code for F1 key to get functionality for F1 - F5, no guarantee. Some keys may require more instructions.

    You can look up other keycodes here.
    List of Virtual Key Codes

  7. Thanks FeoFrost (1 members gave Thanks to ankorman for this useful post)
  8. #51
    FeoFrost's Avatar Member
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    Originally Posted by ankorman View Post
    Search for this line.
    Code:
     lea r8,[rcx+31]                           // key code for number key
    31 is the keycode for number 1 key. You should be able to replace 31 with the code for F1 key to get functionality for F1 - F5, no guarantee. Some keys may require more instructions.

    You can look up other keycodes here.
    List of Virtual Key Codes
    I'll try it, thank you again for your cool works!

  9. #52
    ankorman's Avatar Contributor
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    Originally Posted by Semetric View Post
    Cooldown works, I'm taking about if the script reads the duration of the flasks.

    Example: Quicksilver to trigger on 100% health at 0 cooldown, is it scripted to read the in game calculated duration or do you have to manually input the seconds correctly into the cooldown.
    I know what you mean now. I used to have a cooldown reset at the end of flask effect but I removed it because it only worked for flasks that created buffs which made it difficult to handle other flasks with a continuous function.

  10. #53
    Semetric's Avatar Member
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    Oh, I see, is it possible that you can make an option to add in the old function like a tick for Use Effect Duration instead of cooldown, cause some builds don't even use Life or Mana Flasks, of course i can do the math for the build and input it myself via timeout but it would be nice to have the quality of life type thing.

    Suggestion as well:

    Make 5 Flask Options and have them have an option to tick to read Life, Mana, or Energy Shield
    So it can be like or similar to:
    -Monitor
    ----Flask1
    ------Trigger On: Life/Mana/ES -- 000/010/001
    --------Percentage to Use: ~~ 1-100
    --------Timeout Seconds: ~~ 1-100
    --------Use Effect Duration Instead of Timeout -- On/Off
    ----Flask2
    ------Trigger On: Life/Mana/ES -- 000/010/001
    --------Percentage to Use: ~~ 1-100
    --------Timeout Seconds: ~~ 1-100
    --------Use Effect Duration Instead of Timeout -- On/Off
    ----Flask3
    ------Trigger On: Life/Mana/ES -- 000/010/001
    --------Percentage to Use: ~~ 1-100
    --------Timeout Seconds: ~~ 1-100
    --------Use Effect Duration Instead of Timeout -- On/Off
    ----Flask4
    ------Trigger On: Life/Mana/ES -- 000/010/001
    --------Percentage to Use: ~~ 1-100
    --------Timeout Seconds: ~~ 1-100
    --------Use Effect Duration Instead of Timeout -- On/Off
    ----Flask5
    ------Trigger On: Life/Mana/ES -- 000/010/001
    --------Percentage to Use: ~~ 1-100
    --------Timeout Seconds: ~~ 1-100
    --------Use Effect Duration Instead of Timeout -- On/Off
    ~~and so forth like before auto dc etc

  11. #54
    kevel1's Avatar Member
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    I'd highly appreciate just a dc script. for dx9 I just want something to failsafe my other programs.

  12. #55
    ankorman's Avatar Contributor
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    Originally Posted by kevel1 View Post
    I'd highly appreciate just a dc script. for dx9 I just want something to failsafe my other programs.
    I added dx9 disconnect to the first page.

  13. Thanks kevel1 (1 members gave Thanks to ankorman for this useful post)
  14. #56
    kevel1's Avatar Member
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    Thank you so much ankorman!!

  15. #57
    hdes93208's Avatar Member
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    I am modifying some values. The vitality is less than 50% broken. This is how to save these modifications.
    Make it easy to start using these modified files next time

  16. #58
    pezgui's Avatar Member
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    every time i take a hit from mobs, POE starts making a non stop sound of potion been used and it only stops when i kill all mobs.

  17. #59
    goldipish's Avatar Member
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    how do I use this ?

  18. #60
    kevel1's Avatar Member
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    Going to be updating this for 3.3 ankor?

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