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Cooldown works, I'm taking about if the script reads the duration of the flasks.
Example: Quicksilver to trigger on 100% health at 0 cooldown, is it scripted to read the in game calculated duration or do you have to manually input the seconds correctly into the cooldown.
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Update: Sorry! It's not your problem. I found that my game will crash even when I only use CE to attach it.
Problem fixed! Don't need to attach debugger. Just "Open" it.
Thanks you for your work!
It works great!
But I have some problem.
My game will crash when I go to other map.
It still happens when I deactivate all function before change map.
How can I fix it?
By the way, I run this on the server of Taiwan(Version 3.2).
Last edited by ba573318; 03-16-2018 at 06:00 AM.
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FeoFrost (1 members gave Thanks to ba573318 for this useful post)
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Originally Posted by
ba573318
Update: Sorry! It's not your problem. I found that my game will crash even when I only use CE to attach it.
Problem fixed! Don't need to attach debugger. Just "Open" it.
Thanks you for your work!
It works great!
But I have some problem.
My game will crash when I go to other map.
It still happens when I deactivate all function before change map.
How can I fix it?
By the way, I run this on the server of Taiwan(Version 3.2).
I've had no crashes with it. If I get more reports of crashes then I'll see what I can do.
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Originally Posted by
kevel1
any plans for dx9 version of auto dc?
That shouldn't be too difficult. If I were to add flasking capability it would be a huge undertaking.
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Originally Posted by
FeoFrost
Nice one man, it's works for me, but flasks use their default keys (1 2 3 4 5). Is there any chance to change it? For like F1-F5 keys?
Search for this line.
Code:
lea r8,[rcx+31] // key code for number key
31 is the keycode for number 1 key. You should be able to replace 31 with the code for F1 key to get functionality for F1 - F5, no guarantee. Some keys may require more instructions.
You can look up other keycodes here.
List of Virtual Key Codes
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FeoFrost (1 members gave Thanks to ankorman for this useful post)
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Originally Posted by
ankorman
Search for this line.
Code:
lea r8,[rcx+31] // key code for number key
31 is the keycode for number 1 key. You should be able to replace 31 with the code for F1 key to get functionality for F1 - F5, no guarantee. Some keys may require more instructions.
You can look up other keycodes here.
List of Virtual Key Codes
I'll try it, thank you again for your cool works!
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Originally Posted by
Semetric
Cooldown works, I'm taking about if the script reads the duration of the flasks.
Example: Quicksilver to trigger on 100% health at 0 cooldown, is it scripted to read the in game calculated duration or do you have to manually input the seconds correctly into the cooldown.
I know what you mean now. I used to have a cooldown reset at the end of flask effect but I removed it because it only worked for flasks that created buffs which made it difficult to handle other flasks with a continuous function.
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Oh, I see, is it possible that you can make an option to add in the old function like a tick for Use Effect Duration instead of cooldown, cause some builds don't even use Life or Mana Flasks, of course i can do the math for the build and input it myself via timeout but it would be nice to have the quality of life type thing.
Suggestion as well:
Make 5 Flask Options and have them have an option to tick to read Life, Mana, or Energy Shield
So it can be like or similar to:
-Monitor
----Flask1
------Trigger On: Life/Mana/ES -- 000/010/001
--------Percentage to Use: ~~ 1-100
--------Timeout Seconds: ~~ 1-100
--------Use Effect Duration Instead of Timeout -- On/Off
----Flask2
------Trigger On: Life/Mana/ES -- 000/010/001
--------Percentage to Use: ~~ 1-100
--------Timeout Seconds: ~~ 1-100
--------Use Effect Duration Instead of Timeout -- On/Off
----Flask3
------Trigger On: Life/Mana/ES -- 000/010/001
--------Percentage to Use: ~~ 1-100
--------Timeout Seconds: ~~ 1-100
--------Use Effect Duration Instead of Timeout -- On/Off
----Flask4
------Trigger On: Life/Mana/ES -- 000/010/001
--------Percentage to Use: ~~ 1-100
--------Timeout Seconds: ~~ 1-100
--------Use Effect Duration Instead of Timeout -- On/Off
----Flask5
------Trigger On: Life/Mana/ES -- 000/010/001
--------Percentage to Use: ~~ 1-100
--------Timeout Seconds: ~~ 1-100
--------Use Effect Duration Instead of Timeout -- On/Off
~~and so forth like before auto dc etc
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I'd highly appreciate just a dc script. for dx9 I just want something to failsafe my other programs.
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Originally Posted by
kevel1
I'd highly appreciate just a dc script. for dx9 I just want something to failsafe my other programs.
I added dx9 disconnect to the first page.
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kevel1 (1 members gave Thanks to ankorman for this useful post)
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Thank you so much ankorman!!
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I am modifying some values. The vitality is less than 50% broken. This is how to save these modifications.
Make it easy to start using these modified files next time
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every time i take a hit from mobs, POE starts making a non stop sound of potion been used and it only stops when i kill all mobs.
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Going to be updating this for 3.3 ankor?