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Active Member
posted an error in this plugin, but after some time realized the wrong place for it, so i'll link (Compiled PoEHelper for 3.10 with Plugins) it here.
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Originally Posted by
Silent_Warrior
Looks like it already exists.
Also, love your avatar. Used to use that one in my signature way back in like... 2006 kinda area. Any idea what it's from, or is it just some random drawing?
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Active Member
Originally Posted by
Sychotix
Looks like it already exists.
hmm... exists what? seems this bug appears only if i put life leech flask
you can find any similar picture by using addon who stole my pictures
using this avatar for sooo long... can't remember from what year) it's the part of anime-pic, this for example
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Originally Posted by
Silent_Warrior
hmm... exists what? seems this bug appears only if i put life leech flask
you can find any similar picture by using addon who stole my pictures
using this avatar for sooo long... can't remember from what year) it's the part of anime-pic, this for example
Already exists as in should already be supported in the code. BasicFlaskRoutine/flaskinfo.json at master . sychotixdev/BasicFlaskRoutine . GitHub
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Post Thanks / Like - 1 Thanks
Silent_Warrior (1 members gave Thanks to Sychotix for this useful post)
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Active Member
strangely my flaskinfo.json was a bit outdated. seems all working now, thx)
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Member
how do i set it up ? it allways pops all flask , it doesnt matter if there are enemys near me or not. i set it up to magic , rare and unique mobs to use with atleast 1 in a near of 200. but it use the flask all the time doesnt matter if something near me
may someone can help me to set it up correct
and my Experimenter's Diamond Flask of the Order trigger alot of error ... i think i fixed it , dont know if i did it right but i added this to the flaskinfo.json : "JunMaster2LocalFlaskCriticalStrikeChanceDuringFlaskEffect1": 8,
atm no errors
Last edited by xaiyx; 06-24-2020 at 07:39 AM.
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Originally Posted by
xaiyx
how do i set it up ? it allways pops all flask , it doesnt matter if there are enemys near me or not. i set it up to magic , rare and unique mobs to use with atleast 1 in a near of 200. but it use the flask all the time doesnt matter if something near me
may someone can help me to set it up correct
and my Experimenter's Diamond Flask of the Order trigger alot of error ... i think i fixed it , dont know if i did it right but i added this to the flaskinfo.json : "JunMaster2LocalFlaskCriticalStrikeChanceDuringFlaskEffect1": 8,
atm no errors
It's possible that there are some out of date offsets. That, or your configuration is bad and you should double check all your values.
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Member
my flask is popping constantly as well
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Originally Posted by
NotCory
my flask is popping constantly as well
Enable debug mode and figure out why.
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Member
Please tell me how I can find/add the correct value for the buff, if it is not in the lists?
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Member
Originally Posted by
Sychotix
Enable debug mode and figure out why.
i suspect its the same reason everyone else complains that it's doing that
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Originally Posted by
NotCory
i suspect its the same reason everyone else complains that it's doing that
I'm not playing at the moment and BasicFlaskRoutine was working fine when I was. I need more info if I'm going to help you debug it.
@AROR64 If a buff isn't in the list, you need to manually add it to your profile. You can also throw up a pull request with the new buff. You can find the buffs you have in DevTree, attached to the player buff component.
Last edited by Sychotix; 06-25-2020 at 12:46 PM.
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Member
Originally Posted by
Sychotix
I'm not playing at the moment and BasicFlaskRoutine was working fine when I was. I need more info if I'm going to help you debug it.
The monster count, distance, and rarity settings do nothing, only the hp/es values determine if the flask will fire or not, specifically the offensive flask settings.
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Originally Posted by
NotCory
The monster count, distance, and rarity settings do nothing, only the hp/es values determine if the flask will fire or not, specifically the offensive flask settings.
One of the offsets may be broken then, causing the monster conditions to fail to run properly. You will have to wait for ExileAPI to update the offset.
Usually, plugins don't need updates between patches other than to support new features, such as mana flasks not being removed when full mana.
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Member
Originally Posted by
Sychotix
One of the offsets may be broken then, causing the monster conditions to fail to run properly. You will have to wait for ExileAPI to update the offset.
Usually, plugins don't need updates between patches other than to support new features, such as mana flasks not being removed when full mana.
maybe, they do seem to work in the build your own routine though.