TreeRoutine for PoeHUD plus a Flask Manager menu

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  1. #196
    Zweite93's Avatar Member
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    Can you please add a decorator which will return true when player presses certain button?

    TreeRoutine for PoeHUD plus a Flask Manager
  2. #197
    Zweite93's Avatar Member
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    This exception pops out occasionally.

  3. #198
    highmario's Avatar Member
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    is possible have a example .
    3 flask life and 2 flask mana pls
    80% life
    60% life
    30% life

    80%mana
    60% mana


    thx

  4. #199
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by highmario View Post
    is possible have a example .
    3 flask life and 2 flask mana pls
    80% life
    60% life
    30% life

    80%mana
    60% mana


    thx
    You just gave yourself an example of how to do it. Use a priority selector, with 5 decorators underneath with your conditions, then a use flask action.

  5. #200
    highmario's Avatar Member
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    i try but not work

  6. #201
    Sychotix's Avatar Moderator Authenticator enabled
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    Due to a very generous donation (the first of the project!), I put in some more work into BuildYourOwnRoutine. You should now be able to import/export on individual nodes of the tree, making it easier to create tree parts to plug and play. In order to use this functionality, right click a node (in the profile view) and click import to load a child profile... or click export to export the select node (and its children).

    I have also added a pseudo hotkey press condition. IsKeyPressed or something like that. Don't expect it to be super responsive as it will only check if the key is pressed when the tree tick happens and it is evaluating that tree node. It should be reliable if you hold the key down for an extended period of time though (such as holding a key to disable the tree temporarily).

  7. Thanks Deafwave, GameHelper, Genocyber (3 members gave Thanks to Sychotix for this useful post)
  8. #202
    Genocyber's Avatar Member
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    I'm trying to make a routine to use phase run when haven't phase run and I'm not on hideout/town. I'm also wanted to put to do not cast it when phase run is on cooldown, but cant managed to achieve this.

    Any hint if my routine will work properly or how to enhance it?

    Thanks

    Code:
    {"Name":"","Composite":{"Name":"IsPhaseRunOff","Type":0,"AlwaysContinue":false,"ConditionList":[],"Children":[{"Name":"NoPhase","Type":2,"AlwaysContinue":true,"ConditionList":[{"Parameters":{"Invert":"True","SearchingBuff":"phase_run","SearchStringString":"phase","RemainingDuration":"0"},"Linker":null,"Owner":"Default","Name":"PlayerHasBuffConditionFactory"},{"Parameters":{"Invert":"True"},"Linker":null,"Owner":"Default","Name":"InTownConditionFactory"},{"Parameters":{"Invert":"True"},"Linker":null,"Owner":"Default","Name":"InHideoutConditionFactory"}],"Children":[{"Name":"Use","Type":3,"AlwaysContinue":false,"ConditionList":[],"Children":[],"Action":{"Parameters":{"key":"69"},"Owner":"Default","Name":"SendKeyActionFactory"}}],"Action":null}],"Action":null}}

  9. #203
    dodgerr's Avatar Member
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    in BuildYourOwnRoutine, If I have "Detonating Mines is Instant" node, this happens:

    1. Plugin searches for "smoke_mine_movement_speed"
    2. Plugin doesn't find the "smoke_mine_movement_speed"
    3. Plugin places a Smoke Mine
    4. Plugin detonates Smoke Mine instantly
    5. Plugin doesn't find the "smoke_mine_movement_speed"
    6. Plugin places another Smoke Mine before finding the "smoke_mine_movement_speed"



    How do I prevent it from placing the unwanted mine?

    functions properly without the "Detonating Mines is Instant" node
    Last edited by dodgerr; 03-14-2019 at 12:21 PM.

  10. #204
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by dodgerr View Post
    in BuildYourOwnRoutine, If I have "Detonating Mines is Instant" node, this happens:

    1. Plugin searches for "smoke_mine_movement_speed"
    2. Plugin doesn't find the "smoke_mine_movement_speed"
    3. Plugin places a Smoke Mine
    4. Plugin detonates Smoke Mine instantly
    5. Plugin doesn't find the "smoke_mine_movement_speed"
    6. Plugin places another Smoke Mine before finding the "smoke_mine_movement_speed"



    How do I prevent it from placing the unwanted mine?

    functions properly without the "Detonating Mines is Instant" node
    Maybe try adding a small timer between when you use it and when you use it next?

  11. #205
    iso1b's Avatar Banned
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    Hi, Sychotix.
    How to fix this?
    https://i.imgur.com/CaTRRJ8.png
    Last edited by iso1b; 03-14-2019 at 07:55 PM.

  12. #206
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by iso1b View Post
    Hi, Sychotix.
    How to fix this?
    https://i.imgur.com/CaTRRJ8.png
    Accept this pull request and recompile with it... or wait for it to get accepted.

    Fix for duplicate key insert by sychotixdev . Pull Request #364 . TehCheat/PoEHUD . GitHub

  13. Thanks iso1b (1 members gave Thanks to Sychotix for this useful post)
  14. #207
    Baki667's Avatar Member
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    I'm not sure if it is a bug or a fault on my side. If I understand this correctly this decorator should check if a unique or rare mob with 99% health or lower is nearby. The child action though (drink offensive flask) is ignoring the health condition. it is always drinking the flasks if a unique or rare mob is near.

    I was trying to circumvent the behaviour of the basic flask routine. It was always drinking the offensive flasks while the bosses were still spawning. Is there another way?
    Attached Thumbnails Attached Thumbnails TreeRoutine for PoeHUD plus a Flask Manager-nearby-png  

  15. #208
    Clowi's Avatar Member
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    hi Sychotix
    quick questions hear
    want a drink flask on energy leech it works but the problem is that it takes way to long before he starts to drink the flask do you know why or how i can speed it up?
    thx

  16. #209
    DeadCellxxx's Avatar Member
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    ya patch has messed this up hud works fine now but not this


    nvm working fine now
    Last edited by DeadCellxxx; 03-28-2019 at 01:44 AM.

  17. #210
    Baki667's Avatar Member
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    Originally Posted by Baki667 View Post


    I'm not sure if it is a bug or a fault on my side. If I understand this correctly this decorator should check if a unique or rare mob with 99% health or lower is nearby. The child action though (drink offensive flask) is ignoring the health condition. it is always drinking the flasks if a unique or rare mob is near.

    I was trying to circumvent the behaviour of the basic flask routine. It was always drinking the offensive flasks while the bosses were still spawning. Is there another way?
    Hello Sychotix,

    thanks again for this wonderfull plugin which really deserved a donation.

    Could you please look into the monster health condition or check if its my error by how i build my tree?

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