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Member
For some reason, I have a hard time to have the plugin to show up in PoEHud.
Last time I managed to have it showing by adding back another FlaskManager (keeping it disabled)
But now BasicFlaskRoutines doesn't show up at all, however, some other plugin now show in double (random feature plugin).
This only happen when I have BasicFlaskRoutines installed, which in turn as said, doesn't show in the plugin menu...
There seem to be something fishy going on with the PoEHud menu and your plugin, I have no idea what it can be though.
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Originally Posted by
fredtheboa
For some reason, I have a hard time to have the plugin to show up in PoEHud.
Last time I managed to have it showing by adding back another FlaskManager (keeping it disabled)
But now BasicFlaskRoutines doesn't show up at all, however, some other plugin now show in double (random feature plugin).
This only happen when I have BasicFlaskRoutines installed, which in turn as said, doesn't show in the plugin menu...
There seem to be something fishy going on with the PoEHud menu and your plugin, I have no idea what it can be though.
Very strange. Someone else reported a similar issue with having to have FlaskManager installed for my plugin to run. Can you give me a list of all plugins you have installed? The only two plugins I have installed are BasicFlaskRoutine and the AutoQuit plugin, and I have not noticed anything weird.
EDIT: Another thing you could test is having ONLY BasicFlaskRoutine installed.
https://i.imgur.com/EELia23.png I just added every single plugin that the PluginsUpdater has and had absolutely no issue with BasicFlaskRoutine showing up. Are you running the latest version of PoeHUD x64 and BasicFlaskRoutine?
EDIT2: Ah, just noticed the other report was from you. Try doing a fresh install of PoeHUD and all of your plugins. Something has to be messed up.
Last edited by Sychotix; 01-20-2018 at 02:11 PM.
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Member
I had the source code instead of the release installed, so it couldn't work...
First time I grabbed the release but then I didn't check and downloaded the source code instead of the release afterward.
Anyway, it's working now thanks.
Last edited by fredtheboa; 01-20-2018 at 05:36 PM.
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Post Thanks / Like - 1 Thanks
Sychotix (1 members gave Thanks to fredtheboa for this useful post)
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Knight
what is "Tick rate" and "strict tick rate" purpose?
also, please add this to poehud plugins updater
the flaskmanager there is so outdated and gets alot of errors and crash. so im using urs which is better now
Last edited by hacker143; 01-20-2018 at 11:54 PM.
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Originally Posted by
hacker143
what is "Tick rate" and "strict tick rate" purpose?
also, please add this to poehud plugins updater
the flaskmanager there is so outdated and gets alot of errors and crash. so im using urs which is better now
Tick rate is how many milliseconds between each "Tick" of the behavior tree. Basically, the lower the value... the faster the tree runs, but the more CPU intensive it will be. Strict tick rate means that the behavior tree will continue to tick, no matter how long the previous tick is taking. It is recommended to leave this option off unless you know what you are doing.
My plugin is already supported in the updater. I'll update the main post with instructions how to to do it.
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Member
Crashed after a few minutes of play with this:
The fps drop a lot like 3 fps for a few second then this spawn...
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Originally Posted by
fredtheboa
Crashed after a few minutes of play with this:
Are you using version 1.0.1? This crash should have been fixed, or at the very least line numbers should be displayed.
Originally Posted by
fredtheboa
The fps drop a lot like 3 fps for a few second then this spawn...
FPS drops at what point? If you are having constant performance issues, raising the tick rate may help. If it is only in a certain situation, let me know.
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Member
The FPS drop only happen right before the crash.
Regarding version, I'm going to download it again.
It might not have been latest version idd.
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Knight
Originally Posted by
Sychotix
Tick rate is how many milliseconds between each "Tick" of the behavior tree. Basically, the lower the value... the faster the tree runs, but the more CPU intensive it will be. Strict tick rate means that the behavior tree will continue to tick, no matter how long the previous tick is taking. It is recommended to leave this option off unless you know what you are doing.
My plugin is already supported in the updater. I'll update the main post with instructions how to to do it.
I dont have idea about behavior tree so ill leave it as it is bro,
I found a bug, I have Seething flask
I set instant flask at 40% while not instant flask to 75%, but my Seething flask activates at 75% instead of 40%
How to fix this bro?
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Originally Posted by
hacker143
I dont have idea about behavior tree so ill leave it as it is bro,
I found a bug, I have Seething flask
I set instant flask at 40% while not instant flask to 75%, but my Seething flask activates at 75% instead of 40%
How to fix this bro?
Hm... that is a good point. I coded the flask logic to only search for instant potions when I tell it to... but didn't exclude them from the normal health potion search. I'll fix that.
EDIT: Tomorrow though.
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Knight
Originally Posted by
Sychotix
Hm... that is a good point. I coded the flask logic to only search for instant potions when I tell it to... but didn't exclude them from the normal health potion search. I'll fix that.
EDIT: Tomorrow though.
thank you. very fast respond
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Member
Is sthere a chance for some "special" triggers like
"use Flask if mana is below xxx" (For Laviangas For example)
"Use if Rare of Uniq Mob is near" For example Atziris Promise (else its always empty when needed)
...
Havent took a deeper look yet as i cant find any real difference to Standard Flask Manager.
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Originally Posted by
Druzil01
Is sthere a chance for some "special" triggers like
"use Flask if mana is below xxx" (For Laviangas For example)
"Use if Rare of Uniq Mob is near" For example Atziris Promise (else its always empty when needed)
...
Havent took a deeper look yet as i cant find any real difference to Standard Flask Manager.
Use flask if mana is below xxx? Meaning an absolute value? That would be easy to add.
As for the use if mobs are near... you are going to have to use Zaafar's simple flask manager for that or add it yourself He does a lot of great work for PoeHUD and is a nice guy, so I'd hate to cause him to lose business.
EDIT: Also, yes.... this is a rewrite of the standard flask manager using the BaseTreeRoutine class that was also released in the first post. Similar logic, but the underlying code is VERY different. It also has a few features and subtle differences that should make it work better than the standard flask manager... probably at a cost of some resources as I didn't worry about caching TOO much.
EDIT2: Looks like I already have a config for the mana below an absolute value... but I wasn't using it. Next release should include this.
Last edited by Sychotix; 01-22-2018 at 09:25 AM.
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Pushed a new release. Should fix the instant flask issue and uses the minimum mana setting. Let me know if you run into issues with it, as I don't have time to do extensive testing.
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Post Thanks / Like - 2 Thanks
toadskin,
Kaiyum (2 members gave Thanks to Sychotix for this useful post)
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Member
Hey,working great for me on 1.0.2 Though i am only using flasks 1,2(HP) 4,5(MP) and keeping the 3rd slot for my bismuth or QS flask without using the plugin for it.When i !Just the thing is i think you have to be added to the updater via coder,the configupdate is what it uses to versioncheck,branch check etc...So you've done your part,we could either manually add it to the updater (not exactly hard if you've been messing with any kind of code before)..