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  1. #271
    usernameman127's Avatar Member
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    How do I disable non delirium fog? I've tried using custom disable only exceptions using the terms below, however nothing is working. Please help, thanks.

    fog
    \renderer\fog.ffx
    fog_global
    \shaders\renderer\fog.ffx

    poeNullEffects - for any PoE version.
  2. #272
    BolShoiZmey's Avatar Member
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    Extremely useful soft. Mega thanks for this.
    Mb some1 know which file is responsible for zombie sounds?

  3. #273
    eNdless2k's Avatar Member
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    Thanks for the tool.

    How do i enable my Power Siphon? I actually want to see where i shoot.

  4. #274
    DSFKOS's Avatar Member
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    Do I have to disable the program at the start of a new league? if I don’t turn off will the game crash?

  5. #275
    avs's Avatar Contributor
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    I think PoE client won't crash if you're using my releases only. However we need to test the new version ^^

    Before a new league start the best option is to download a new clean .ggpk and new poeNullEffects release/ExceptList.
    I always have downloaded a pre-patch torrent. Otherwise .ggpk is growing too fast and becoming too heavy after new patches.

    The same issue appeared after using my "null effects" or other tools (poeSmoother, poe-mods) too. That was a big problem. At long last I fixed it and added the "auto-backup" feature in the new app version so users should not care about such things. Some special features were added as well, feel free to test it.

    v.20+ pre-release version (let me know if you find any issue):
    Releases . ajaxvs/poeNullParticles . GitHub

    Last edited by avs; 06-12-2020 at 07:36 PM.

  6. Thanks Silent_Warrior, SickBro, mesneuar (3 members gave Thanks to avs for this useful post)
  7. #276
    Silent_Warrior's Avatar Active Member
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    Thanks for new release.
    btw, i notice that your ggpk is some different tool than VisualGGPK - can it open new dds format? could you please share it if it can and this is not for private use ofc?

  8. #277
    avs's Avatar Contributor
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    Yes, the app shows most "GGG-.dds" files, everyone can see 90k+ PoE textures using "Misc -> GGPK Search". "Save image as png" menu is available as well. I had to add my special image classes so I won't make that code public sorry.
    And yes, I implemented different read/write methods comparing to libggpk/poeSmoother/poe-mods/etc. This is not VisualGGPK at all. It works in way different way.

    Private version allows to disable/enable clicks with one click:


  9. Thanks SickBro (1 members gave Thanks to avs for this useful post)
  10. #278
    Belha's Avatar Member
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    Hello everyone.
    As a potato pc user I was using this: GitHub - vadash/Path-of-Exile-modding-tool: updated for poe 3.11

    Now, after the new patch, the option "Reduce (not remove) spell effects (.pet .trl)" is NOT WORKING. The game crashes on menu when using it. At least for me.
    I wonder if the poeNullEffects is having issues as well while reducing effects.
    For the record, with the option of removing ALL the effects there is no issue.

  11. #279
    avs's Avatar Contributor
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    poeNullEffects has no issues. Every feature is working fine.

  12. Thanks SickBro (1 members gave Thanks to avs for this useful post)
  13. #280
    ch9_us's Avatar Member
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    My game crashes after enabling some features.
    But the worst thing is that I don't have a backup after the 3.11 patch.
    Game crashes after spawning in town and downloading the textures.
    The only way to solve this problem is to reinstall the game?

  14. #281
    xDron4eGx's Avatar Member
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    Originally Posted by ch9_us View Post
    My game crashes after enabling some features.
    But the worst thing is that I don't have a backup after the 3.11 patch.
    Game crashes after spawning in town and downloading the textures.
    The only way to solve this problem is to reinstall the game?
    Hello, u cant try use PackCheck in POE folder (if u dont wont reinstall all client)

  15. #282
    avs's Avatar Contributor
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    /upd: I got rumors "1 emitter" rules (#3, #4) can lead to some issues. I still can't figure out what happens.

    Anyway you can restore original files using "Max Effects" rule or use rules #1, #2 of #5 if you have any problems atm. These rules and all the other features tested, they work flawless for anyone.
    Last edited by avs; 06-20-2020 at 12:55 PM.

  16. Thanks Belha (1 members gave Thanks to avs for this useful post)
  17. #283
    jja0016's Avatar Member
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    Do I need to redownload this program for 3.11?

  18. #284
    Belha's Avatar Member
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    Originally Posted by avs View Post
    /upd: I got rumors "1 emitter" rules (#3, #4 ) can lead to some issues. I still can't figure out what happens.

    Anyway you can restore original files using "Max Effects" rule or use rules #1 , #2 of #5 if you have any problems atm. These rules and all the other features tested, they work flawless for anyone.
    Yeah. First of all, thx for the answer.

    I used GitHub - vadash/Path-of-Exile-modding-tool: updated for poe 3.11 just because it was my first atempt at removing particles, and since it worked I just followed the famous "if it ain't broke, don't fix it". But in any case, that program is based entirelly on poeNullEffects. Therefore, coincidentaly to what you said, the modding tool is also failing in the modes that provide a middle ground particle removal. 100% works fine, but it looks way too shitty. Anyways, it was just some feedback.

  19. #285
    plpp's Avatar Member
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    Hello!
    First of all, thanks a lot for making this program. Worked very well until now

    I'm having this issue with 3.11 version : "Failed to load ggpk: Invalid tag: r"
    If I try to open ggpk again it then goes to the normal menu, but it won't apply any of the modifications

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