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Member
Originally Posted by
avs
You're right, editing shadows.ffx file doesn't make shadows invisible anymore.
At least it doesn't inpact on other functions and it doesn't crash the game lol.
I didn't check what's going on yet but seems like "delve lights and shadows" became global features. Not sure if we really need to disable them atm.
Is there anything we can do to disable them at the moment with the version that we have or do we wait for you to patch it? The shadows is the only thing that wrecks my computer :P
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sooo ???? now we cant remove shadows???
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any info about shadows? should we hope on deleting them ?
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Originally Posted by
gloomyr666
any info about shadows?
should we hope on deleting them ?
Please, cna u just at least tell will u fix new shadows or not ? its not cool coming here every hour hoping for answer and seeing nothing
i mean , if u dont want fix shadows - just tell this pls, so we just wont wait them o.o
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Contributor
Originally Posted by
Vivek86
Is there anything we can do to disable them at the moment with the version that we have or do we wait for you to patch it? The shadows is the only thing that wrecks my computer :P
You can try to edit some vars in hlsl files (GGPK Search -> .hlsl -> Export -> edit -> Import -> check ingame -> repeat)
It could take a lot of time tho.
There's another issue: No Dead Bodies. Now GGG has changed monster.ot file format too. So it's like shadows#2 in the beggining of another chase. I'm not going to participate in it.
Originally Posted by
gloomyr666
Please, cna u just at least tell will u fix new shadows or not
No fixes in the near future, sorry.
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gloomyr666 (1 members gave Thanks to avs for this useful post)
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thx alot for the answer
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Member
Originally Posted by
avs
You can try to edit some vars in hlsl files (GGPK Search -> .hlsl -> Export -> edit -> Import -> check ingame -> repeat)
It could take a lot of time tho.
There's another issue: No Dead Bodies. Now GGG has changed monster.ot file format too. So it's like shadows#2 in the beggining of another chase. I'm not going to participate in it. .
Why is No Dead Bodies an issue. Works fine with the last version on your GitHub. Also I don't really know what you mean by search vars in hlsl files, ill give it a go. I don't care if it takes me a lot of time, but what should I look out for when trying to disable shadows? Also thank you for answering in advance.
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we can do it together if you teach
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Contributor
I mean lines like:
#define <some_variable> <some_number> -> #define <some_variable> 0
return <some_object>; -> return <same_type_object_but_with_zero_fields>;
etc.
If you don't know hlsl, it's pure luck, don't waste your time, no guarantee you'll find the correct line. I've tried few oblivious edits in *shadows.hlsl file - got nothing.
Also GGG could hardcoded (.exe) the main checking function. In this case we're doomed.
Originally Posted by
Vivek86
Why is No Dead Bodies an issue. Works fine with the last version on your GitHub.
Maybe you somehow loaded an old 3.4 backup with older monster.ot file and then applied No Dead Bodies function? My app definitely has no pattern for the latest monster.ot.
Or GGG made some different .ggpk patches for different users (?).
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btw just a tip - poe smoother (app) is up for 3.5 and it deletes corpses and shadows too. :O
maybe they found way to do it
i testd it, looks fine so far. idk,maybe there will be some glitches, but so far for a day mapping didnt found any
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poe started to load slower than usual with this after the last patch. there is no problem without using it tho. is something wrong with shadows or deadbodies? im using 1 emitter no shadows no deadbodies option.
edit: tried 1 emitter option without applying shadows and bodies option and result is the same. somehow game doesn't use any ram but using 25 cpu constantly?
edit2: started to get in the game with 1 emitter option but still takes 2-3 minutes to just load the main screen.
edit3: clearing minimap cache files seems to do the trick. all is well now.
Last edited by hakan123; 12-17-2018 at 11:02 AM.
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Contributor
Update and remarks.
There are really important particle based effects in the final Betrayal boss fight, check some new "Except" rules.
The new "No Dead Bodies" parsing method was added as well. The logic is still the same. If GGG will change their monster.ot file format again, app doesn't edit it: "don't corrupt files" is my main goal.
"Disable Shadows" feature is no more the default option for several reasons. Well, you can still copy a modified Shadows.ffx file (or other - check config.ini: "localShadowsFile" & "ggpkShadowsPath") in the app/data/ folder and use it as before. Just make sure it's correct and you know what you're doing.
In the end we got what I wanted from the beginning - the tool for any PoE version without any attached files made by GGG.
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someone have good except list for particles removing, or list for removing most annoing particles, becouse full nulling looks awful, alot of invisible projectiles and attacks etc.
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how can i remove whispering ice fx?
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Shaper and elder immune shields invisible inside uberelder fight
How to add exception for it ?
Tried - \atlasofworldsboss\elder\ and \atlasofworldsboss\theshaper\ and \atlasofworlds\theelder\ and \atlasofworlds\theshaper\ , doen't work.