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  1. #211
    avs's Avatar Contributor
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    Originally Posted by SickBro View Post
    Any way to remove shadows
    Shadows options have been changed too often.
    If we want to disable them atm, we can export "Metadata\EnvironmentSettings" .env files, change '"shadows_enabled": true' to '"shadows_enabled": false' within and import them back. I.e.:



    You can replace them with grep/sed-like tools. That's what I use: Releases . ajaxvs/ajTextFinder . GitHub

    There're some interesting lines like '"exp_fog_is_enabled": true', '"linear_fog_is_enabled": true', '"use_forced_screenspace_shadows": true'...
    Yeah, I should add this to the app. But I'm not sure GGG won't change it in 3.11+. Right now there're too much [s]garbage[/s] [s]source[/s] config files in .ggpk, users can change too much and it's not good.

    poeNullEffects - for any PoE version.
  2. Thanks SickBro, SlimRodToadski (2 members gave Thanks to avs for this useful post)
  3. #212
    dlr5668's Avatar Contributor
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    Originally Posted by avs View Post
    There're some interesting lines like '"exp_fog_is_enabled": true', '"linear_fog_is_enabled": true', '"use_forced_screenspace_shadows": true'...
    Yeah, I should add this to the app. But I'm not sure GGG won't change it in 3.11+. Right now there're too much [s]garbage[/s] [s]source[/s] config files in .ggpk, users can change too much and it's not good.
    Any luck with delirium fog ? I checked hsls, ffx and env files
    github.com/vadash/EZVendor

  4. #213
    SickBro's Avatar Active Member
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    Originally Posted by avs View Post
    Shadows options have been changed too often.
    If we want to disable them atm, we can export "Metadata\EnvironmentSettings" .env files, change '"shadows_enabled": true' to '"shadows_enabled": false' within and import them back. I.e.:



    You can replace them with grep/sed-like tools. That's what I use: Releases . ajaxvs/ajTextFinder . GitHub

    There're some interesting lines like '"exp_fog_is_enabled": true', '"linear_fog_is_enabled": true', '"use_forced_screenspace_shadows": true'...
    Yeah, I should add this to the app. But I'm not sure GGG won't change it in 3.11+. Right now there're too much [s]garbage[/s] [s]source[/s] config files in .ggpk, users can change too much and it's not good.
    Thanks a lot man. It would be amazing if you would add it to your app, yea.
    Not a big deal tho , i don't mind playing around with it.

  5. #214
    poemain01's Avatar Member
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    anyone have tried to disable or null the delirium fog? it lags so much :/

  6. #215
    avs's Avatar Contributor
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    Originally Posted by poemain01 View Post
    anyone have tried to disable or null the delirium fog? it lags so much :/
    afaik Delirium fog is just two textures with small functions that rotate UV-coords.
    You don't have any performance boost when you disable it.
    The problem is creation & rendering mass monsters in the fog, not the fog by itself.

    Feel free to try tho (warning: manipulations with .ao files. unzip & "Load Directory" - "enabled" or "disabled" folder):
    yadi.sk/d/aqAZlXynINVgGQ

  7. Thanks dlr5668, roska, SickBro (3 members gave Thanks to avs for this useful post)
  8. #216
    dlr5668's Avatar Contributor
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    Originally Posted by avs View Post
    afaik Delirium fog is just two textures with small functions that rotate UV-coords.
    You don't have any performance boost when you disable it.
    The problem is creation & rendering mass monsters in the fog, not the fog by itself.

    Feel free to try tho (warning: manipulations with .ao files. unzip & "Load Directory" - "enabled" or "disabled" folder):
    yadi.sk/d/aqAZlXynINVgGQ
    PogU <3. Now we can have our own free poe smoother GitHub - vadash/Path-of-Exile-modding-tool: 3.10+ mod, experimenting
    github.com/vadash/EZVendor

  9. #217
    roska's Avatar Active Member
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    Originally Posted by avs View Post
    afaik Delirium fog is just two textures with small functions that rotate UV-coords.
    You don't have any performance boost when you disable it.
    The problem is creation & rendering mass monsters in the fog, not the fog by itself.

    Feel free to try tho (warning: manipulations with .ao files. unzip & "Load Directory" - "enabled" or "disabled" folder):
    yadi.sk/d/aqAZlXynINVgGQ
    For me its nothing about performance, but that fog makes you not see anything

  10. #218
    dlr5668's Avatar Contributor
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    Originally Posted by roska View Post
    For me its nothing about performance, but that fog makes you not see anything
    Yep looks great

    github.com/vadash/EZVendor

  11. #219
    cipollinoLT's Avatar Member
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    why i can't run start.cmd?

  12. #220
    roska's Avatar Active Member
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    Originally Posted by cipollinoLT View Post
    why i can't run start.cmd?
    did you follow the install instructions? you need tick the one box manually

  13. #221
    omnivore's Avatar Member
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    is that still only applies to nvidia cards?

  14. #222
    dlr5668's Avatar Contributor
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    Originally Posted by omnivore View Post
    is that still only applies to nvidia cards?
    it works with all gpu. I just paired it with stripped shadow and fog shader

    Navigate to folder extracted and delete Shaders folder
    github.com/vadash/EZVendor

  15. Thanks Simonfake (1 members gave Thanks to dlr5668 for this useful post)
  16. #223
    Simonfake's Avatar Member
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    Thank you for your work & contribution. Works totally fine, you're a boss!

  17. #224
    roska's Avatar Active Member
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    Playing without that %¤#(=¤#¤#?)ing fog makes the gaming experience at least 100 times better, ty for this

  18. Thanks dlr5668 (1 members gave Thanks to roska for this useful post)
  19. #225
    bernhof's Avatar Member
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    Ty for you work mate! I have only 1 Question, in underground locations i have black on almost whole screen, like this black.screen.jpg is it problem with my videocard, or i did smthing wrong? ty!

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