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Simple Flask Manager for PoeHUD
Background
HELLO Everyone, 1 year ago my Friends (Alex, Treasure) and I released the Auto Flask Manager. It wasn't the best flask manager but that was the only option people had so people used it. Some builds loved it but for some builds it was useless. Over the period of 1 year you guys made some requests/demands out of which I fulfilled most of it but due to some architecture limitation of that flask manager I couldn't fulfill all of those. In any case, I didn't forget all of those unfulfilled requests.
Since the start of this league ( approx 1 month ago ), I started working on the new flask manager. I build this new flask manager from scratch with following requirements in my mind.
1: All flasks considered as same ( no defensive/offensive/speed flask shit )
2: Triggers should define when to drink the flask ( the new architecture have the ability to incorporate any trigger you guys can think of ).
3: User has to tell everything about the flask and its trigger ( Flask Manager will assume nothing ).
4: It should be as performance efficient as it can be.
So I present you Simple Flask Manager. A Flask manager good enough to make you forget that flasks exist in the game.
Video --> 2017-12-29_23-20-18 - Streamable <--- Video
Features
1. Awesome UI
2. Ability to debug single flask in the debug mode.
3. Ability to reserve/unreserve flask uses for hard enemy/bosses
4. Tooltips to explain everything
5. Automatically detect the flask duration
6. Performance efficient
7. Triggers, Triggers and Lots of triggers ( See Video )
8. Ability to add more Triggers
9. Can work in any Language that PoE Client support
10. Player Profiles for easy switching between characters
TODO: Implement Next League Mid
1: Allow multiple triggers on a single flask ( e.g. drink flask when -> low life OR when attacking )
currently, you can have multiple triggers but they will restrict the flask usage ( e.g. drink flask when -> low life AND attacking )
2: Improve nearby enemy performance ( if folks feel it's slowing the game )
3: Implement skill manager ( e.g: enduring cry )
4: improve UI menu, separate flasks from triggers and separate ailment removal menu.
5. Don't count entity while untargetable or frozen or in animation etc.
6. Toggle between making ailment dependent and indepenent on regular triggers.
Reported Bugs
1: https://i.imgur.com/sF7EkIk.jpg
2: volitale dead is counted in nearby enemies
How to Get it
This is just a support thread, it will contain updates, changelog, issues, work in progress stuff.
Also, In case of questions/issues with this flask manager reply on this post.
To know how to get it click here or ping me on unofficial PoeHUD discord server.
Credits
Treasure ( Testing and reporting Bugs )
Alex ( Testing and reporting Bugs )
PoeHUD Discord Community for helping me with code
OC community for asking features I haven't thought about
F.A.Q
Q: My Ailment isn't working due to other triggers enabled.
Q: Are Ailment triggers dependent on non-ailment triggers.
Currently, there are two types of triggers
1: regular triggers
2: ailment triggers
and they are independent of each other, even when they are in the same menu.
Q: My Divination Distillate is spamming
In order to have Divination Distillate working, you need to either have Low Life or Low Mana. This is a requirement from the POE game, not the flask manager.
So flask manager will spam this flask if you use it "On nearby enemy, On skill use etc" because when flask manager uses this flask PathOfExile game will make/set its duration to 0 (due to full life/mana) and flask manager will try to use it again.
Q: I died in HC mode due to the crash
Please don't use it in HC mode. As far as I know this is very stable but I still cannot guarantee you anything. Use in HC at your own risk.
Last edited by GameHelper; 03-13-2018 at 05:49 PM.
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Post Thanks / Like - 24 Thanks
datz,
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RAVENDoms (24 members gave Thanks to GameHelper for this useful post)
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Active Member
dont have time to test but it looks awesome thanks alot zaafar
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Member
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Active Member
Originally Posted by
serverman2
download link ?
Gotta pay for it
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Member
stupid comment of myself, sry
Thanks for ur work
Last edited by AluTa49; 12-30-2017 at 02:17 PM.
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Member
7 USD? not sure if the Added value is enough from the open source version.
Please while you write your Advertisement try to not critic the work from other.
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Originally Posted by
Javalover
7 USD? not sure if the Added value is enough from the open source version.
Please while you write your Advertisement try to not critic the work from other.
Others??? That was my work dude, I created that along with my friends.
Agree with you, if you think open source one is good enough for your build, I would recommend don’t get this one. Open source one is even good enough for the build I play normally.
Agree again, reducing the cost. Check the other thread.
Last edited by GameHelper; 12-30-2017 at 01:51 PM.
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Post Thanks / Like - 1 Thanks
Valois (1 members gave Thanks to GameHelper for this useful post)
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Member
This is exactly what I was looking for. I am going to give it a try. Thanks man.
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Member
Im using your latest version. I dont think the plugin saves my settings after i change them.
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Originally Posted by
kingzero
Im using your latest version. I dont think the plugin saves my settings after i change them.
Was there any error/exception/red msg?
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Member
No errors. But i cant reproduce it today. The plugin just wasnt writing the config.ini.
But i do have a feature request. Profiles. Because i have multiple chars and they have different flask setups.
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Originally Posted by
kingzero
No errors. But i cant reproduce it today. The plugin just wasnt writing the config.ini.
But i do have a feature request. Profiles. Because i have multiple chars and they have different flask setups.
Yeah lot of people have asked for it. I will work on it.
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Post Thanks / Like - 1 Thanks
Labarbus (1 members gave Thanks to GameHelper for this useful post)
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Member
Hi, neat plugin - worked better then another manager. Some errors - activation On Nearby Enemy didnt work. I think this is important feature if someone use flasks only for Unique/Boss.
Still good plugin
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Contributor
I've had the same thing happen where it didnt save my settings next time i opened the hud, no errors or anything, not that big of a deal tho, just a bit annoying
And yeah different profiles for different chars would be amazing, currently im using a seperate hud folder for each char, which solves the problem for now tho.
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Member
The project looks great and i am probably going to but it i think with the right tweaks it would be great for uber lab as the current potion manager spams flask while running through
has anyone configured this specifically for Uber Lab ?