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I wonder how would be the gaming experience if we use WASD to aim top/left/down/right of the player location.
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I instantly thought "Oh no,this should remain private" ,however a code is a code is a code Just reminding people that HUDs are great as long as they remain HUDs,zaafar pointed out the difference between a bot and a HUD or at least this HUD but any-"bot" in my belief should remain private.
P.S Releasing/sharing the HUD on the bottom as you have it with the inventory peak however is a REP raising release imho
Last edited by Kaiyum; 02-06-2018 at 05:45 AM.
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Originally Posted by
starkk
update for royale
No, im playing the game mode so i dont have time to devlop for something thats not staying for more than a day
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line 376 in Main.MonsterAim():
if (aliveAndHostile?.FirstOrDefault(x => x.Item1 < Settings.AimRange) != null)
x.item1 is the return value of AimWeightEB(), which in my testing was always negative
same with PlayerAim()
just add conditional when populating aliveAndHostile: && x.DistanceFromPlayer < Settings.AimRange
i guess you can rename variable to validTargets or something
Sry if im wrong
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Originally Posted by
donmills
line 376 in Main.MonsterAim():
if (aliveAndHostile?.FirstOrDefault(x => x.Item1 < Settings.AimRange) != null)
x.item1 is the return value of AimWeightEB(), which in my testing was always negative
same with PlayerAim()
just add conditional when populating aliveAndHostile: && x.DistanceFromPlayer < Settings.AimRange
i guess you can rename variable to validTargets or something
Sry if im wrong
the logic for weights is taken directly from Exilebuddy as it works fairly well as it is.
Most things will return negative untill you come across ones that have a high weight added to them.
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not certian how to report this , but it runs well (using it to level with spark on a witch)for about 3 mins , then pops a big list of red text that i still cant read all of,and then stops working, as in it doesnt target anything or move the mouse
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Yes i know it has a bug that stops it working, no i dont know how to fix it sorry.
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Originally Posted by
Sithylis
Yes i know it has a bug that stops it working, no i dont know how to fix it sorry.
Add a try catch around your code? Should at the very least keep the code from stopping. If you've got the stack trace... I'm not sure why you couldn't put an error check to handle it gracefully.
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Post Thanks / Like - 1 Thanks
albert12 (1 members gave Thanks to Sychotix for this useful post)
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Originally Posted by
Sychotix
Add a try catch around your code? Should at the very least keep the code from stopping. If you've got the stack trace... I'm not sure why you couldn't put an error check to handle it gracefully.
Because im lazy and only fix things when i want to use them.
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Originally Posted by
Sithylis
Because im lazy and only fix things when i want to use them.
i can understand that , but would you be willing to allow someone else to fix it ? i cant do it , i dont know how right now , but i can probally figure it out given enough time
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Does this plugin still work?
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Yes, should try before asking, saves some time.
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Yeah i tried it before, but didn't get it to work. I realised i had to hold the shortcut key after i asked here. It works now.
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I think this plugin might not be working.
Error log says:
Method error: Render : System.NullReferenceException: Object reference not set to an instance of an object.
at PoeHUD.Poe.RemoteMemoryObjects.Camera.WorldToScreen(Vector3 vec3, EntityWrapper entityWrapper)
at Aimbot.Core.Main.DrawEllipseToWorld(Vector3 vector3Pos, Int32 radius, Int32 points, Int32 lineWidth, Color color)
at Aimbot.Core.Main.Render()
at PoeHUD.Plugins.BasePlugin._Render()