Code:
// Filter Format -
// Name of Filter: property1,property2a|property2b :Group Name
//
// Name of Filter: Must be a unique name.
// Properties: May use logical-or (|) and logical-and (,). Use properties and operations below.
// Group Name: Category a filter belongs to.
// Available properties:
// String (name) properties:
// classname
// basename
// path
// name
// desc
// Numerical properties:
// itemquality
// rarity
// ilvl
// tier
// numberofsockets
// veiled
// fractured
// Boolean properties:
// identified
// corrupted
// influenced
// Elder
// Shaper
// Crusader
// Hunter
// Redeemer
// Warlord
// blightedMap
// Available operations:
// String (name) operations:
// != (not equal)
// = (equal)
// ^ (contains)
// !^ (not contains)
//
// Numerical operations:
// != (not equal)
// = (equal)
// > (bigger)
// < (less)
// <= (less or equal)
// >= (bigger or equal)
//
// Boolean operations:
// ! (not/invert)
// Harvest League
Harvest Seeds: ClassName=HarvestSeed :Harvest
Harvest Plant Boosters: ClassName=HarvestPlantBooster :Harvest
Horticrafting Station: ClassName=HarvestInfrastructure,BaseName=Horticrafting Station :Harvest
//Facetor's Lens: ClassName=StackableCurrency,BaseName^Facetor :Harvest
Harvest Blessings: ClassName=StackableCurrency,Path^CurrencyHarbingerBlessing :Harvest
Harvest Lures: ClassName=MapFragment,BaseName^Lures :Harvest
Harvest Offerings: ClassName=MapFragment,BaseName=Gift to the Goddess|BaseName=Tribute to the Goddess|BaseName=Dedication to the Goddess :Harvest
//Other Devices: ClassName=HarvestInfrastructure,BaseName!=Horticrafting Station :Harvest
// Delirium League
Simulacrum Splinter: ClassName=StackableCurrency,BaseName=Simulacrum Splinter :Delirium
Simulacrum Map: ClassName=MapFragment,BaseName=Simulacrum :Delirium
Delirium Orb: ClassName=StackableCurrency,BaseName^Delirium Orb :Delirium
Cluster Jewel: ClassName=Jewel,BaseName^Cluster :Delirium
// Metamorph League
Uber Elder Fragments: ClassName=MapFragment,BaseName=Fragment of Knowledge|BaseName=Fragment of Shape|BaseName=Fragment of Terror|BaseName=Fragment of Emptiness :Metamorph
Elder Fragments: ClassName=MapFragment,BaseName=Fragment of Enslavement|BaseName=Fragment of Eradication|BaseName=Fragment of Constriction|BaseName=Fragment of Purification :Metamorph
Shaper Fragments: ClassName=MapFragment,BaseName=Fragment of the Phoenix|BaseName=Fragment of the Minotaur|BaseName=Fragment of the Chimera|BaseName=Fragment of the Hydra :Metamorph
Catalysts: ClassName=StackableCurrency,BaseName^Catalyst :Metamorph
Metamorph Samples: ClassName=MetamorphosisDNA :Metamorph
// Blight League
Blight Oils: ClassName=StackableCurrency,Path^Mushrune :Blight
// Legion League
//Incubators: ClassName=Incubator :Legion
Legion Fragments: ClassName=MapFragment,Path^CurrencyLegionFragment :Legion
Legion Splinters: ClassName=StackableCurrency,Path^CurrencyLegion :Legion
Timeless Jewel: ClassName=Jewel,BaseName=Timeless Jewel :Legion
// Betrayal League
Scarabs: ClassName=MapFragment,BaseName^Scarab :Betrayal
// Delve League
Fossils: ClassName=StackableCurrency,BaseName^Fossil :Delve
Alchemical Resonators: ClassName=DelveStackableSocketableCurrency,BaseName^Alchemical :Delve
Chaotic Resonators: ClassName=DelveStackableSocketableCurrency,BaseName^Chaotic :Delve
// Incursion League
Incursion Vial: ClassName=StackableCurrency,BaseName^Vial of :Incursion
// Bestiary League
Bestiary Orb: ClassName=StackableCurrency,BaseName=Bestiary Orb :Bestiary
//Bestiary Nets: ClassName=StackableCurrency,Path^BestiaryNet :Bestiary
// Abyss League
Unidd Abyss Jewel 82+: ClassName=AbyssJewel,!identified,ilvl>=82 :Abyss
Unidd Abyss Jewel: ClassName=AbyssJewel,!identified :Abyss
Idd Abyss Jewel 82+: ClassName=AbyssJewel,ilvl>=82 :Abyss
Idd Abyss Jewel: ClassName=AbyssJewel :Abyss
// Breach League
Breach Blessings: ClassName=StackableCurrency,BaseName^Blessing of,Path^CurrencyBreach :Breach
Breach Breachstones: ClassName=MapFragment,BaseName^Breachstone :Breach
Breach Splinters: ClassName=StackableCurrency,BaseName^Splinter of,Path^CurrencyBreach :Breach
//Breach Rings: ClassName=Ring,BaseName=Breach Ring :Breach
// Essence League
Essences: ClassName=StackableCurrency,BaseName^Essence :Essence
Remnants: ClassName=StackableCurrency,BaseName^Remnant of Corruption :Essence
// Prophecy League
Prophecies: ClassName=StackableCurrency,BaseName=Prophecy :Prophecy
Prophecy Fragments: ClassName=MapFragment,Path^ProphecyFragment :Prophecy
// Talisman League
//Talismans: Classname=Amulet,BaseName^Talisman :Talisman
// Ambush & Invasion League
Mortal Grief: ClassName=MapFragment,BaseName=Mortal Grief :Ambush and Invasion
Mortal Hope: ClassName=MapFragment,BaseName=Mortal Hope :Ambush and Invasion
Mortal Ignorance: ClassName=MapFragment,BaseName=Mortal Ignorance :Ambush and Invasion
Mortal Rage: ClassName=MapFragment,BaseName=Mortal Rage :Ambush and Invasion
Sacrifice at Dawn: ClassName=MapFragment,BaseName=Sacrifice at Dawn :Ambush and Invasion
Sacrifice at Dusk: ClassName=MapFragment,BaseName=Sacrifice at Dusk :Ambush and Invasion
Sacrifice at Midnight: ClassName=MapFragment,BaseName=Sacrifice at Midnight :Ambush and Invasion
Sacrifice at Noon: ClassName=MapFragment,BaseName=Sacrifice at Noon :Ambush and Invasion
// Base Maps
Divine Vessel: ClassName=MapFragment,BaseName=Divine Vessel :Maps
Offering to Goddess: ClassName=MapFragment,BaseName=Offering to the Goddess :Maps
Blighted Maps: ClassName=Map,blightedMap :Maps
Maps: ClassName=Map :Maps
Unique Watchstone: ClassName=AtlasRegionUpgradeItem,BaseName=Ivory Watchstone,Rarity=Unique :Maps
// Base Gems
Awakened Gems: ClassName^Skill Gem,Name^Awakened :Skill Gems
Special Gems: ClassName^Skill Gem,Name=Empower|Name=Enhance|Name=Enlighten :Skill Gems
High Quality Gems: ClassName^Skill Gem,ItemQuality>11 :Skill Gems
//Low Quality Gems: ClassName^Skill Gem,ItemQuality>0 :Skill Gems
//No Quality Gems: ClassName^Skill Gem :Skill Gems
// Base Flasks
Unique Flasks: ClassName^Flask,Rarity=Unique :Flasks
//Quality Flasks: ClassName^Flask,ItemQuality>0 :Flasks
//Flasks: ClassName^Flask :Flasks
// Base Game
Divination: ClassName=DivinationCard :Base
//Reliquary Keys: ClassName=MiscMapItem,BaseName=Timeworn Reliquary Key :Delve
Currency: ClassName=StackableCurrency,Path!^Harvest,Path!^Scarab,Path!^Facetor,Path!^Delirium Orb,BaseName!^Catalyst,Path!^Mushrune,Path!^CurrencyLegion,BaseName!^Fossil,BaseName!^Vial of,BaseName!=Bestiary Orb,BaseName!^CurrencyBreach,BaseName!^CurrencyEssence,BaseName!=Remnant of Corruption,BaseName!=Prophecy,BaseName!^Talisman :Base
// Vendor Recipes
//20Q Chisel: BaseName=Stone Hammer|BaseName=Rock Breaker|BaseName=Gavel,ItemQuality=20 :Chisel Recipe
//AnyQ Chisel: BaseName=Stone Hammer|BaseName=Rock Breaker|BaseName=Gavel,Rarity=Normal :Chisel Recipe
//Crafting Items
//Sorcerer Boots: Rarity=Normal,BaseName=Sorcerer Boots :Crafting Items
Leather Belt: Rarity=Normal,BaseName=Leather Belt :Crafting Items
//Gold Amulet: Rarity=Normal,BaseName=Gold Amulet :Crafting Items
86+ Bases: Ilvl>=86,BaseName=Bone Helmet|BaseName=Gripped Gloves|BaseName=Opal Ring|BaseName=Spiked Gloves|BaseName=Steel Ring|BaseName=Stygian Vise|BaseName=Vermillion Ring :Crafting Items
85 Bases: Ilvl=85,BaseName=Bone Helmet|BaseName=Gripped Gloves|BaseName=Opal Ring|BaseName=Spiked Gloves|BaseName=Steel Ring|BaseName=Stygian Vise|BaseName=Vermillion Ring :Crafting Items
84 Bases: Ilvl=84,BaseName=Bone Helmet|BaseName=Gripped Gloves|BaseName=Opal Ring|BaseName=Spiked Gloves|BaseName=Steel Ring|BaseName=Stygian Vise|BaseName=Vermillion Ring :Crafting Items
Bases: BaseName=Bone Helmet|BaseName=Gripped Gloves|BaseName=Opal Ring|BaseName=Spiked Gloves|BaseName=Steel Ring|BaseName=Stygian Vise|BaseName=Vermillion Ring :Crafting Items
// Influenced Items
Elder: Elder :Influenced Items
Shaper: Shaper :Influenced Items
Crusader: Crusader :Influenced Items
Hunter: Hunter :Influenced Items
Redeemer: Redeemer :Influenced Items
Warlord: Warlord :Influenced Items
Other: influenced :Influenced Items
// Veiled Items
Veiled: Veiled>0 :Veiled Items
// Chaos Recipe LVL 2 (unindentified rares ilvl 60 or above)
//CR-Weapons: !influenced,!identified,Rarity=Rare,ilvl>=60,ClassName^One Hand|ClassName=Wand|ClassName=Dagger|ClassName=Rune Dagger :Chaos Recipe
//CR-Amulets: !influenced,!identified,Rarity=Rare,ilvl>=60,ClassName=Amulet :Chaos Recipe
//CR-Rings: !influenced,!identified,Rarity=Rare,ilvl>=60,ClassName=Ring :Chaos Recipe
//CR-Belts: !influenced,!identified,Rarity=Rare,ilvl>=60,ClassName=Belt :Chaos Recipe
//CR-Helmets: !influenced,!identified,Rarity=Rare,ilvl>=60,ClassName=Helmet :Chaos Recipe
//CR-Chests: !influenced,!identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour :Chaos Recipe
//CR-Boots: !influenced,!identified,Rarity=Rare,ilvl>=60,ClassName=Boots :Chaos Recipe
//CR-Gloves: !influenced,!identified,Rarity=Rare,ilvl>=60,ClassName=Gloves :Chaos Recipe
// Non-Chaos Recipe Rares (eg. indentified)
//Idd-Weapons: identified,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver|ClassName=Rune Dagger :Rares
//Idd-Amulets: identified,Rarity=Rare,ClassName=Amulet :Rares
//Idd-Rings: identified,Rarity=Rare,ClassName=Ring :Rares
//Idd-Belts: identified,Rarity=Rare,ClassName=Belt :Rares
//Idd-Helms: identified,Rarity=Rare,ClassName=Helmet :Rares
//Idd-Body Armours: identified,Rarity=Rare,ClassName=Body Armour :Rares
//Idd-Boots: identified,Rarity=Rare,ClassName=Boots :Rares
//Idd-Gloves: identified,Rarity=Rare,ClassName=Gloves :Rares
// Craftable stuff
//Craft-Weapons: Rarity=Normal|Rarity=Magic,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver|ClassName=Rune Dagger :Crafting
//Craft-Amulets: Rarity=Normal|Rarity=Magic,ClassName=Amulet :Crafting
//Craft-Rings: Rarity=Normal|Rarity=Magic,ClassName=Ring :Crafting
//Craft-Belts: Rarity=Normal|Rarity=Magic,ClassName=Belt :Crafting
//Craft-Helms: Rarity=Normal|Rarity=Magic,ClassName=Helmet :Crafting
//Craft-Chests: Rarity=Normal|Rarity=Magic,ClassName=Body Armour :Crafting
//Craft-Boots: Rarity=Normal|Rarity=Magic,ClassName=Boots :Crafting
//Craft-Gloves: Rarity=Normal|Rarity=Magic,ClassName=Gloves :Crafting
// Uniques
//Uniques-Weapons: identified,Rarity=Unique,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver|ClassName=Rune Dagger :Uniques
//Uniques-Amulets: identified,Rarity=Unique,ClassName=Amulet :Uniques
//Uniques-Rings: identified,Rarity=Unique,ClassName=Ring :Uniques
//Uniques-Belts: identified,Rarity=Unique,ClassName=Belt :Uniques
//Uniques-Helms: identified,Rarity=Unique,ClassName=Helmet :Uniques
//Uniques-Chests: identified,Rarity=Unique,ClassName=Body Armour :Uniques
//Uniques-Boots: identified,Rarity=Unique,ClassName=Boots :Uniques
//Uniques-Gloves: identified,Rarity=Unique,ClassName=Gloves :Uniques