HTML Code:
//Tabs
Currency: ClassName!^QuestItem,ClassName=StackableCurrency,path!^CurrencyLegion,path!^CurrencyDelve,path!^Essence,path!^CurrencyBreach,BaseName!=Remnant of Corruption,BaseName!^Oil,BaseName!^Catalyst,BaseName!^Prophecy,BaseName!^Incubator :Default Tabs
Divination Cards: ClassName!^QuestItem,ClassName=DivinationCard :Default Tabs
Essences: ClassName!^QuestItem,path!^CurrencyLegion,path!^CurrencyDelve,path!^CurrencyBreach,BaseName!^Oil,BaseName!^Prophecy,BaseName!^Catalyst,BaseName!^Incubator,ClassName=StackableCurrency|BaseName=Remnant of Corruption|BaseName^Essence :Default Tabs
//League Specific
Metamorph: ClassName!^QuestItem,path^Metamorphosis :League
Catalyst: ClassName!^QuestItem,ClassName=StackableCurrency,BaseName^Catalyst :League
Resonators: ClassName!^QuestItem,path^Delve :League
Fossil: ClassName!^QuestItem,ClassName=StackableCurrency,BaseName^Fossil :League
Oil: ClassName!^QuestItem,ClassName=StackableCurrency,BaseName^Oil :League
Incubator: ClassName!^QuestItem,Classname=Incubator :League
Prophecy: ClassName!^QuestItem,ClassName=StackableCurrency,BaseName^Prophecy :League
//Maps & Frag
Maps: ClassName!^QuestItem,ClassName=Map :Maps & Frag
Uniq Maps: ClassName!^QuestItem,ClassName=Map,Rarity=Unique :Maps & Frag
Blight Maps: ClassName!^QuestItem,BaseName^Blight :Maps & Frag
Offerings: ClassName!^QuestItem,ClassName=LabyrinthMapItem :Maps & Frag
Fragments: ClassName!^QuestItem,ClassName=MapFragment :Maps & Frag
SplintersBreach: ClassName!^QuestItem,path^CurrencyBreach :Maps & Frag
SplintersLegion: ClassName!^QuestItem,path^CurrencyLegion :Maps & Frag
SplintersDelirium: ClassName!^QuestItem,path^CurrencyDelirium :Maps & Frag
//Misc
Exalted Cards: ClassName!^QuestItem,ClassName=DivinationCard,BaseName=Abandoned Wealth|BaseName=The Hoarder|BaseName=The Saint's Treasure :Misc
Jewels: ClassName!^QuestItem,ClassName=Jewel :Misc
Flasks: ClassName!^QuestItem,ClassName^Flask :Misc
Abyss Jewels: ClassName!^QuestItem,ClassName=AbyssJewel :Misc
LW Rings: ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Unique,ClassName=Ring :Misc
Quality Gems: ClassName!^QuestItem,ClassName^Skill Gem,ItemQuality>0 :Misc
Quality Flasks: ClassName!^QuestItem,ClassName^Flask,ItemQuality>0 :Misc
//Chaos Recipe LVL 2 (unindentified and ilvl 60 or above)
Weapons: !Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Chaos Recipe
Jewelry: !Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Ring|ClassName=Amulet :Chaos Recipe
Belts: !Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Belt :Chaos Recipe
Helms: !Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Helmet :Chaos Recipe
Body Armours: !Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour :Chaos Recipe
Boots: !Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Boots :Chaos Recipe
Gloves: !Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Gloves :Chaos Recipe
//Exalt Shard Recipe (shaper base)
Shaper Weapons: !Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Shaper Exalt Shard
Shaper Jewelry: !Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Ring|ClassName=Amulet :Shaper Exalt Shard
Shaper Belts: !Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Belt :Shaper Exalt Shard
Shaper Helms: !Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Helmet :Shaper Exalt Shard
Shaper Body Armours: !Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Body Armour :Shaper Exalt Shard
Shaper Boots: !Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Boots :Shaper Exalt Shard
Shaper Gloves: !Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Gloves :Shaper Exalt Shard
//Exalt Shard Recipe (elder base)
Elder Weapons: Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Elder Exalt Shard
Elder Jewelry: Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Ring|ClassName=Amulet :Elder Exalt Shard
Elder Belts: Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Belt :Elder Exalt Shard
Elder Helms: Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Helmet :Elder Exalt Shard
Elder Body Armours: Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Body Armour :Elder Exalt Shard
Elder Boots: Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Boots :Elder Exalt Shard
Elder Gloves: Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Gloves :Elder Exalt Shard
//useless shit
//Gems: ClassName!^QuestItem,ClassName^Skill Gem :Misc
//Uniques: ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Unique :Rarity Stashing
//Rares: ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Rare :Rarity Stashing
//Magics: ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Magic :Rarity Stashing
//Whites: ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Normal,path!^CurrencyBreach,BaseName!=Remnant of Corruption :Rarity Stashing
//Vendor Recipes
//Chisel Recipe: ClassName!^QuestItem,BaseName=Stone Hammer|BaseName=Rock Breaker,ItemQuality=20 :Vendor Recipes/Quality Gems: ClassName!^QuestItem,ClassName^Skill Gem,ItemQuality>0
//Chance Items
//Sorcerer Boots: ClassName!^QuestItem,BaseName=Sorcerer Boots,Rarity=Normal :Chance Items
//Leather Belt: ClassName!^QuestItem,BaseName=Leather Belt,Rarity=Normal :Chance Items
//Occultist's Vestment: ClassName!^QuestItem,BaseName=Occultist's Vestment,Rarity=Normal :Chance Items
//Glorious Plate: ClassName!^QuestItem,BaseName=Glorious Plate,Rarity=Normal :Chance Items
//Ebony Tower Shield: ClassName!^QuestItem,BaseName=Ebony Tower Shield,Rarity=Normal :Chance Items
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//FilterName(menu name): filters :ParentMenu(optionaly, will be created automatially for grouping)
//Filter parts should divided by coma or | (for OR operation(any filter part can pass))
//////////// Available properties: /////////////////////
///////// String (name) properties:
//classname
//basename
//path
///////// Numerical properties:
//itemquality
//rarity
//ilvl
///////// Boolean properties:
//identified
/////////////////////////////////////////////////////////////
//////////// Available operations: /////////////////////
///////// String (name) operations:
//!= (not equal)
//= (equal)
//^ (contains)
//!^ (not contains)
///////// Numerical operations:
//!= (not equal)
//= (equal)
//> (bigger)
//< (less)
//<= (less or qual)
//>= (bigger or qual)
///////// Boolean operations:
//! (not/invert)
/////////////////////////////////////////////////////////////