HTML Code:
//Default Tabs
//Exalted Cards: ClassName!^QuestItem,ClassName=DivinationCard,BaseName=Abandoned Wealth|BaseName=The Hoarder|BaseName=The Saint's Treasure :Default Tabs
Currency: ClassName!^QuestItem,ClassName=StackableCurrency,path!^CurrencyLegion,path!^Essence,path!^CurrencyBreach,BaseName!=Remnant of Corruption :Default Tabs
Divination Cards: ClassName!^QuestItem,ClassName=DivinationCard :Default Tabs
Essences: ClassName!^QuestItem,path!^CurrencyLegion,path!^CurrencyBreach,ClassName=StackableCurrency|BaseName=Remnant of Corruption|BaseName^Essence:Default Tabs
Gems: ClassName!^QuestItem,ClassName^Skill Gem :Default Tabs
SplintersBreach: ClassName!^QuestItem,path^CurrencyBreach :Default Tabs
SplintersLegion: ClassName!^QuestItem,path^CurrencyLegion :Default Tabs
Metamorph: ClassName!^QuestItem,path^Metamorphosis :Default Tabs
//Jewels: ClassName!^QuestItem,ClassName=Jewel :Default Tabs
Flasks: ClassName!^QuestItem,ClassName^Flask :Default Tabs
//Abyss Jewels: ClassName!^QuestItem,ClassName=AbyssJewel :Default Tabs
//Talisman: ClassName!^QuestItem,ClassName=Amulet,BaseName^Talisman :Default Tabs
//Jewelery: ClassName!^QuestItem,ClassName=Amulet|ClassName=Ring :Default Tabs
//White Items: ClassName!^QuestItem,Rarity=Normal :Default Tabs
//Chance Items
//Sorcerer Boots: ClassName!^QuestItem,BaseName=Sorcerer Boots,Rarity=Normal :Chance Items
Leather Belt: ClassName!^QuestItem,BaseName=Leather Belt,Rarity=Normal :Chance Items
//Occultist's Vestment: ClassName!^QuestItem,BaseName=Occultist's Vestment,Rarity=Normal :Chance Items
//Glorious Plate: ClassName!^QuestItem,BaseName=Glorious Plate,Rarity=Normal :Chance Items
//Ebony Tower Shield: ClassName!^QuestItem,BaseName=Ebony Tower Shield,Rarity=Normal :Chance Items
//Vendor Recipes
//Chisel Recipe: ClassName!^QuestItem,BaseName=Stone Hammer|BaseName=Rock Breaker,ItemQuality=20 :Vendor Recipes
//Quality Gems: ClassName!^QuestItem,ClassName^Skill Gem,ItemQuality>0 :Vendor Recipes
//Quality Flasks: ClassName!^QuestItem,ClassName^Flask,ItemQuality>0 :Vendor Recipes
//Maps
//Shore Shaped: ClassName!^QuestItem,ClassName=Map,BaseName=Shaped Shore Map :Maps
//Strand Shaped: ClassName!^QuestItem,ClassName=Map,BaseName=Shaped Strand Maps :Maps
//Shaped Maps: ClassName!^QuestItem,ClassName=Map,BaseName^Shaped :Maps
//Uniq Maps: ClassName!^QuestItem,ClassName=Map,Rarity=Unique :Maps
//Shaped Spider Forest: ClassName!^QuestItem,BaseName^Shaped Spider Forest,ClassName=Map :Maps
//Vault: ClassName!^QuestItem,BaseName^Vault,ClassName=Map :Maps
Maps: ClassName!^QuestItem,ClassName=Map :Maps
Offerings: ClassName!^QuestItem,ClassName=LabyrinthMapItem :Maps
Fragments: ClassName!^QuestItem,ClassName=MapFragment :Maps
//Chaos Recipe LVL 2 (unindentified and ilvl 60 or above)
Weapons: !Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Chaos Recipe
Jewelry: !Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Ring|ClassName=Amulet :Chaos Recipe
Belts: !Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Belt :Chaos Recipe
Helms: !Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Helmet :Chaos Recipe
Body Armours: !Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour :Chaos Recipe
Boots: !Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Boots :Chaos Recipe
Gloves: !Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Gloves :Chaos Recipe
//Exalt Shard Recipe (shaper base)
//Shaper Weapons: !Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Shaper Exalt Shard
//Shaper Jewelry: !Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Ring|ClassName=Amulet :Shaper Exalt Shard
//Shaper Belts: !Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Belt :Shaper Exalt Shard
//Shaper Helms: !Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Helmet :Shaper Exalt Shard
//Shaper Body Armours: !Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Body Armour :Shaper Exalt Shard
//Shaper Boots: !Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Boots :Shaper Exalt Shard
//Shaper Gloves: !Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Gloves :Shaper Exalt Shard
//Exalt Shard Recipe (elder base)
//Elder Weapons: Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Elder Exalt Shard
//Elder Jewelry: Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Ring|ClassName=Amulet :Elder Exalt Shard
//Elder Belts: Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Belt :Elder Exalt Shard
//Elder Helms: Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Helmet :Elder Exalt Shard
//Elder Body Armours: Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Body Armour :Elder Exalt Shard
//Elder Boots: Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Boots :Elder Exalt Shard
//Elder Gloves: Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Gloves :Elder Exalt Shard
//Splinters
//Rarity Stashing
Uniques: ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Unique :Rarity Stashing
Rares: ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Rare :Rarity Stashing
Magics: ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Magic :Rarity Stashing
Whites: ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Normal,path!^CurrencyBreach,BaseName!=Remnant of Corruption :Rarity Stashing