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  1. #466
    armory236's Avatar Active Member
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    Originally Posted by Esionru View Post
    am edit config for Legion splinters and Metamorph Sample. Worked!

    HTML Code:
    //Default Tabs
    //Exalted Cards:	ClassName!^QuestItem,ClassName=DivinationCard,BaseName=Abandoned Wealth|BaseName=The Hoarder|BaseName=The Saint's Treasure					:Default Tabs
    
    Currency:			ClassName!^QuestItem,ClassName=StackableCurrency,path!^CurrencyLegion,path!^Essence,path!^CurrencyBreach,BaseName!=Remnant of Corruption	:Default Tabs
    
    
    Divination Cards:	ClassName!^QuestItem,ClassName=DivinationCard						:Default Tabs
    Essences:			ClassName!^QuestItem,path!^CurrencyLegion,path!^CurrencyBreach,ClassName=StackableCurrency|BaseName=Remnant of Corruption|BaseName^Essence:Default Tabs
    Gems:				ClassName!^QuestItem,ClassName^Skill Gem							:Default Tabs
    
    
    SplintersBreach: 			ClassName!^QuestItem,path^CurrencyBreach :Default Tabs
    SplintersLegion: 			ClassName!^QuestItem,path^CurrencyLegion :Default Tabs
    
    Metamorph: ClassName!^QuestItem,path^Metamorphosis :Default Tabs
    
    //Jewels:			ClassName!^QuestItem,ClassName=Jewel								:Default Tabs
    Flasks:				ClassName!^QuestItem,ClassName^Flask							:Default Tabs
    //Abyss Jewels:		ClassName!^QuestItem,ClassName=AbyssJewel							:Default Tabs
    //Talisman:			ClassName!^QuestItem,ClassName=Amulet,BaseName^Talisman			:Default Tabs
    //Jewelery:			ClassName!^QuestItem,ClassName=Amulet|ClassName=Ring				:Default Tabs
    //White Items:		ClassName!^QuestItem,Rarity=Normal								:Default Tabs
    
    //Chance Items
    //Sorcerer Boots:			ClassName!^QuestItem,BaseName=Sorcerer Boots,Rarity=Normal			:Chance Items
    Leather Belt:			ClassName!^QuestItem,BaseName=Leather Belt,Rarity=Normal				:Chance Items
    //Occultist's Vestment:	ClassName!^QuestItem,BaseName=Occultist's Vestment,Rarity=Normal		:Chance Items
    //Glorious Plate:			ClassName!^QuestItem,BaseName=Glorious Plate,Rarity=Normal			:Chance Items
    //Ebony Tower Shield:		ClassName!^QuestItem,BaseName=Ebony Tower Shield,Rarity=Normal		:Chance Items
    
    //Vendor Recipes
    //Chisel Recipe:		ClassName!^QuestItem,BaseName=Stone Hammer|BaseName=Rock Breaker,ItemQuality=20	:Vendor Recipes
    //Quality Gems:		ClassName!^QuestItem,ClassName^Skill Gem,ItemQuality>0							:Vendor Recipes
    //Quality Flasks:	ClassName!^QuestItem,ClassName^Flask,ItemQuality>0								:Vendor Recipes
    
    //Maps
    //Shore Shaped:	ClassName!^QuestItem,ClassName=Map,BaseName=Shaped Shore Map		:Maps
    //Strand Shaped:	ClassName!^QuestItem,ClassName=Map,BaseName=Shaped Strand Maps	:Maps
    //Shaped Maps:	ClassName!^QuestItem,ClassName=Map,BaseName^Shaped				:Maps
    //Uniq Maps:		ClassName!^QuestItem,ClassName=Map,Rarity=Unique					:Maps
    //Shaped Spider Forest:		ClassName!^QuestItem,BaseName^Shaped Spider Forest,ClassName=Map								:Maps
    //Vault:		ClassName!^QuestItem,BaseName^Vault,ClassName=Map								:Maps
    Maps:		ClassName!^QuestItem,ClassName=Map								:Maps
    Offerings: ClassName!^QuestItem,ClassName=LabyrinthMapItem :Maps
    Fragments: ClassName!^QuestItem,ClassName=MapFragment :Maps
    
    //Chaos Recipe LVL 2 (unindentified and ilvl 60 or above)
    Weapons:		!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Chaos Recipe
    Jewelry:		!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Ring|ClassName=Amulet 	:Chaos Recipe
    Belts:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Belt 					:Chaos Recipe
    Helms:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Helmet 					:Chaos Recipe
    Body Armours:	!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour 				:Chaos Recipe
    Boots:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Boots 					:Chaos Recipe
    Gloves:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Gloves 					:Chaos Recipe
    
    //Exalt Shard Recipe (shaper base)
    //Shaper Weapons:		!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Shaper Exalt Shard
    //Shaper Jewelry:		!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Ring|ClassName=Amulet 	:Shaper Exalt Shard
    //Shaper Belts:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Belt 					:Shaper Exalt Shard
    //Shaper Helms:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Helmet 					:Shaper Exalt Shard
    //Shaper Body Armours:	!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Body Armour 				:Shaper Exalt Shard
    //Shaper Boots:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Boots 					:Shaper Exalt Shard
    //Shaper Gloves:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Gloves 					:Shaper Exalt Shard
    
    //Exalt Shard Recipe (elder base)
    //Elder Weapons:		Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Elder Exalt Shard
    //Elder Jewelry:		Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Ring|ClassName=Amulet 	:Elder Exalt Shard
    //Elder Belts:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Belt 					:Elder Exalt Shard
    //Elder Helms:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Helmet 					:Elder Exalt Shard
    //Elder Body Armours:	Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Body Armour 				:Elder Exalt Shard
    //Elder Boots:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Boots 					:Elder Exalt Shard
    //Elder Gloves:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Gloves 					:Elder Exalt Shard
    
    //Splinters
    
    //Rarity Stashing
    Uniques:			ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Unique					:Rarity Stashing
    Rares:				ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Rare						:Rarity Stashing
    Magics:				ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Magic					:Rarity Stashing
    Whites:				ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Normal,path!^CurrencyBreach,BaseName!=Remnant of Corruption			:Rarity Stashing
    helped a lot, big up!

    STASHIE - a stash managing plugin for PoeHud
  2. #467
    CornFlake101's Avatar Member
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    Updated for plinters, frags, oils, fossils, resonators, organs

    HTML Code:
    //FilterName(menu name):	filters		:ParentMenu(optionaly, will be created automatially for grouping)
    //Filter parts should divided by coma or | (for OR operation(any filter part can pass))
    
    ////////////	Available properties:	/////////////////////
    /////////	String (name) properties:
    //classname
    //basename
    //path
    /////////	Numerical properties:
    //itemquality
    //rarity
    //ilvl
    /////////	Boolean properties:
    //identified
    /////////////////////////////////////////////////////////////
    ////////////	Available operations:	/////////////////////
    /////////	String (name) operations:
    //!=	(not equal)
    //=		(equal)
    //^		(contains)
    //!^	(not contains)
    /////////	Numerical operations:
    //!=	(not equal)
    //=		(equal)
    //>		(bigger)
    //<		(less)
    //<=	(less or qual)
    //>=	(bigger or qual)
    /////////	Boolean operations:
    //!		(not/invert)
    /////////////////////////////////////////////////////////////
    
    //Tabs
    Currency:		ClassName!^QuestItem,ClassName=StackableCurrency,path!^CurrencyLegion,path!^CurrencyDelve,path!^Essence,path!^CurrencyBreach,BaseName!=Remnant of Corruption,BaseName!^Oil	:Default Tabs
    Divination Cards:	ClassName!^QuestItem,ClassName=DivinationCard																	:Default Tabs
    Essences:		ClassName!^QuestItem,path!^CurrencyLegion,path!^CurrencyDelve,path!^CurrencyBreach,BaseName!^Oil,ClassName=StackableCurrency|BaseName=Remnant of Corruption|BaseName^Essence	:Default Tabs
    
    //League Specific
    Metamorph: 		ClassName!^QuestItem,path^Metamorphosis 				:League
    Resonators: 		ClassName!^QuestItem,path^Delve						:League
    Fossil: 		ClassName=StackableCurrency,BaseName^Fossil				:League
    Oil:			ClassName=StackableCurrency,BaseName^Oil				:League
    
    //Maps
    Maps:			Basename!^Blight,ClassName!^QuestItem,ClassName=Map				:Maps
    Uniq Maps:		ClassName!^QuestItem,ClassName=Map,Rarity=Unique				:Maps
    Blight Maps:		ClassName!^QuestItem,BaseName^Blight						:Maps
    
    //Fragments
    Offerings: 		ClassName!^QuestItem,ClassName=LabyrinthMapItem 				:Fragments
    Fragments: 		ClassName!^QuestItem,ClassName=MapFragment 					:Fragments
    SplintersBreach: 	ClassName!^QuestItem,path^CurrencyBreach					:Fragments													
    SplintersLegion: 	ClassName!^QuestItem,path^CurrencyLegion 					:Fragments
    SplintersDelirium: 	ClassName!^QuestItem,path^CurrencyDelirium 					:Fragments															
    
    //Misc
    Exalted Cards:		ClassName!^QuestItem,ClassName=DivinationCard,BaseName=Abandoned Wealth|BaseName=The Hoarder|BaseName=The Saint's Treasure			:Misc
    Jewels:			ClassName!^QuestItem,ClassName=Jewel						:Misc
    Flasks:			ClassName!^QuestItem,ClassName^Flask						:Misc
    Abyss Jewels:		ClassName!^QuestItem,ClassName=AbyssJewel					:Misc
    LW Rings:		ClassName!^QuestItem,Rarity=unique,ClassName=Ring				:Misc
    Quality Gems:		ClassName!^QuestItem,ClassName^Skill Gem,ItemQuality>0				:Misc
    Quality Flasks:		ClassName!^QuestItem,ClassName^Flask,ItemQuality>0				:Misc
    
    
    //Chaos Recipe LVL 2 (unindentified and ilvl 60 or above)
    Weapons:		!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Chaos Recipe
    Jewelry:		!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Ring|ClassName=Amulet 			:Chaos Recipe
    Belts:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Belt 					:Chaos Recipe
    Helms:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Helmet 					:Chaos Recipe
    Body Armours:		!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour 				:Chaos Recipe
    Boots:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Boots 					:Chaos Recipe
    Gloves:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Gloves 					:Chaos Recipe
    
    //Exalt Shard Recipe (shaper base)
    Shaper Weapons:		!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Shaper Exalt Shard
    Shaper Jewelry:		!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Ring|ClassName=Amulet 				:Shaper Exalt Shard
    Shaper Belts:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Belt 					:Shaper Exalt Shard
    Shaper Helms:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Helmet 				:Shaper Exalt Shard
    Shaper Body Armours:		!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Body Armour 				:Shaper Exalt Shard
    Shaper Boots:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Boots 					:Shaper Exalt Shard
    Shaper Gloves:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Gloves 				:Shaper Exalt Shard
    
    //Exalt Shard Recipe (elder base)
    Elder Weapons:		Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Elder Exalt Shard
    Elder Jewelry:		Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Ring|ClassName=Amulet 				:Elder Exalt Shard
    Elder Belts:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Belt 					:Elder Exalt Shard
    Elder Helms:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Helmet 				:Elder Exalt Shard
    Elder Body Armours:		Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Body Armour 				:Elder Exalt Shard
    Elder Boots:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Boots 					:Elder Exalt Shard
    Elder Gloves:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Gloves 				:Elder Exalt Shard
    
    //useless shit
    //Gems:			ClassName!^QuestItem,ClassName^Skill Gem					:Misc
    //Rarity Stashing
    //Uniques:			ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Unique					:Rarity Stashing
    //Rares:				ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Rare						:Rarity Stashing
    //Magics:				ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Magic					:Rarity Stashing
    //Whites:				ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Normal,path!^CurrencyBreach,BaseName!=Remnant of Corruption			:Rarity Stashing
    
    //Vendor Recipes
    //Chisel Recipe:	ClassName!^QuestItem,BaseName=Stone Hammer|BaseName=Rock Breaker,ItemQuality=20	:Vendor Recipes/Quality Gems:		ClassName!^QuestItem,ClassName^Skill Gem,ItemQuality>0	
    
    //Chance Items
    //Sorcerer Boots:			ClassName!^QuestItem,BaseName=Sorcerer Boots,Rarity=Normal			:Chance Items
    //Leather Belt:			ClassName!^QuestItem,BaseName=Leather Belt,Rarity=Normal				:Chance Items
    //Occultist's Vestment:	ClassName!^QuestItem,BaseName=Occultist's Vestment,Rarity=Normal				:Chance Items
    //Glorious Plate:			ClassName!^QuestItem,BaseName=Glorious Plate,Rarity=Normal			:Chance Items
    //Ebony Tower Shield:		ClassName!^QuestItem,BaseName=Ebony Tower Shield,Rarity=Normal				:Chance Items
    Last edited by CornFlake101; 03-19-2020 at 05:13 AM. Reason: screwed up

  3. #468
    kisapll's Avatar Member
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    Originally Posted by CornFlake101 View Post
    Updated for plinters, frags, oils, fossils, resonators, organs

    HTML Code:
    //FilterName(menu name):	filters		:ParentMenu(optionaly, will be created automatially for grouping)
    //Filter parts should divided by coma or | (for OR operation(any filter part can pass))
    
    ////////////	Available properties:	/////////////////////
    /////////	String (name) properties:
    //classname
    //basename
    //path
    /////////	Numerical properties:
    //itemquality
    //rarity
    //ilvl
    /////////	Boolean properties:
    //identified
    /////////////////////////////////////////////////////////////
    ////////////	Available operations:	/////////////////////
    /////////	String (name) operations:
    //!=	(not equal)
    //=		(equal)
    //^		(contains)
    //!^	(not contains)
    /////////	Numerical operations:
    //!=	(not equal)
    //=		(equal)
    //>		(bigger)
    //<		(less)
    //<=	(less or qual)
    //>=	(bigger or qual)
    /////////	Boolean operations:
    //!		(not/invert)
    /////////////////////////////////////////////////////////////
    
    //Tabs
    Currency:		ClassName!^QuestItem,ClassName=StackableCurrency,path!^CurrencyLegion,path!^CurrencyDelve,path!^Essence,path!^CurrencyBreach,BaseName!=Remnant of Corruption,BaseName!^Oil	:Default Tabs
    Divination Cards:	ClassName!^QuestItem,ClassName=DivinationCard																	:Default Tabs
    Essences:		ClassName!^QuestItem,path!^CurrencyLegion,path!^CurrencyDelve,path!^CurrencyBreach,BaseName!^Oil,ClassName=StackableCurrency|BaseName=Remnant of Corruption|BaseName^Essence	:Default Tabs
    
    //League Specific
    Metamorph: 		ClassName!^QuestItem,path^Metamorphosis 				:League
    Resonators: 		ClassName!^QuestItem,path^Delve						:League
    Fossil: 		ClassName=StackableCurrency,BaseName^Fossil				:League
    Oil:			ClassName=StackableCurrency,BaseName^Oil				:League
    
    //Maps
    Maps:			Basename!^Blight,ClassName!^QuestItem,ClassName=Map				:Maps
    Uniq Maps:		ClassName!^QuestItem,ClassName=Map,Rarity=Unique				:Maps
    Blight Maps:		ClassName!^QuestItem,BaseName^Blight						:Maps
    
    //Fragments
    Offerings: 		ClassName!^QuestItem,ClassName=LabyrinthMapItem 				:Fragments
    Fragments: 		ClassName!^QuestItem,ClassName=MapFragment 					:Fragments
    SplintersBreach: 	ClassName!^QuestItem,path^CurrencyBreach					:Fragments													
    SplintersLegion: 	ClassName!^QuestItem,path^CurrencyLegion 					:Fragments
    SplintersDelirium: 	ClassName!^QuestItem,path^CurrencyDelirium 					:Fragments															
    
    //Misc
    Exalted Cards:		ClassName!^QuestItem,ClassName=DivinationCard,BaseName=Abandoned Wealth|BaseName=The Hoarder|BaseName=The Saint's Treasure			:Misc
    Jewels:			ClassName!^QuestItem,ClassName=Jewel						:Misc
    Flasks:			ClassName!^QuestItem,ClassName^Flask						:Misc
    Abyss Jewels:		ClassName!^QuestItem,ClassName=AbyssJewel					:Misc
    LW Rings:		ClassName!^QuestItem,Rarity=unique,ClassName=Ring				:Misc
    Quality Gems:		ClassName!^QuestItem,ClassName^Skill Gem,ItemQuality>0				:Misc
    Quality Flasks:		ClassName!^QuestItem,ClassName^Flask,ItemQuality>0				:Misc
    
    
    //Chaos Recipe LVL 2 (unindentified and ilvl 60 or above)
    Weapons:		!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Chaos Recipe
    Jewelry:		!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Ring|ClassName=Amulet 			:Chaos Recipe
    Belts:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Belt 					:Chaos Recipe
    Helms:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Helmet 					:Chaos Recipe
    Body Armours:		!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour 				:Chaos Recipe
    Boots:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Boots 					:Chaos Recipe
    Gloves:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Gloves 					:Chaos Recipe
    
    //Exalt Shard Recipe (shaper base)
    Shaper Weapons:		!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Shaper Exalt Shard
    Shaper Jewelry:		!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Ring|ClassName=Amulet 				:Shaper Exalt Shard
    Shaper Belts:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Belt 					:Shaper Exalt Shard
    Shaper Helms:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Helmet 				:Shaper Exalt Shard
    Shaper Body Armours:		!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Body Armour 				:Shaper Exalt Shard
    Shaper Boots:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Boots 					:Shaper Exalt Shard
    Shaper Gloves:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Gloves 				:Shaper Exalt Shard
    
    //Exalt Shard Recipe (elder base)
    Elder Weapons:		Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Elder Exalt Shard
    Elder Jewelry:		Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Ring|ClassName=Amulet 				:Elder Exalt Shard
    Elder Belts:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Belt 					:Elder Exalt Shard
    Elder Helms:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Helmet 				:Elder Exalt Shard
    Elder Body Armours:		Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Body Armour 				:Elder Exalt Shard
    Elder Boots:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Boots 					:Elder Exalt Shard
    Elder Gloves:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Gloves 				:Elder Exalt Shard
    
    //useless shit
    //Gems:			ClassName!^QuestItem,ClassName^Skill Gem					:Misc
    //Rarity Stashing
    //Uniques:			ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Unique					:Rarity Stashing
    //Rares:				ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Rare						:Rarity Stashing
    //Magics:				ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Magic					:Rarity Stashing
    //Whites:				ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Normal,path!^CurrencyBreach,BaseName!=Remnant of Corruption			:Rarity Stashing
    
    //Vendor Recipes
    //Chisel Recipe:	ClassName!^QuestItem,BaseName=Stone Hammer|BaseName=Rock Breaker,ItemQuality=20	:Vendor Recipes/Quality Gems:		ClassName!^QuestItem,ClassName^Skill Gem,ItemQuality>0	
    
    //Chance Items
    //Sorcerer Boots:			ClassName!^QuestItem,BaseName=Sorcerer Boots,Rarity=Normal			:Chance Items
    //Leather Belt:			ClassName!^QuestItem,BaseName=Leather Belt,Rarity=Normal				:Chance Items
    //Occultist's Vestment:	ClassName!^QuestItem,BaseName=Occultist's Vestment,Rarity=Normal				:Chance Items
    //Glorious Plate:			ClassName!^QuestItem,BaseName=Glorious Plate,Rarity=Normal			:Chance Items
    //Ebony Tower Shield:		ClassName!^QuestItem,BaseName=Ebony Tower Shield,Rarity=Normal				:Chance Items
    Finally working confing. Thanks man!

  4. #469
    CornFlake101's Avatar Member
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    Added Catalyst to this one. This is the script i prefer.

    removed script was bad
    Last edited by CornFlake101; 03-19-2020 at 09:47 PM. Reason: bad script

  5. #470
    kisapll's Avatar Member
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    Originally Posted by CornFlake101 View Post
    HTML Code:
    //FilterName(menu name):	filters		:ParentMenu(optionaly, will be created automatially for grouping)
    //Filter parts should divided by coma or | (for OR operation(any filter part can pass))
    
    ////////////	Available properties:	/////////////////////
    /////////	String (name) properties:
    //classname
    //basename
    //path
    /////////	Numerical properties:
    //itemquality
    //rarity
    //ilvl
    /////////	Boolean properties:
    //identified
    /////////////////////////////////////////////////////////////
    ////////////	Available operations:	/////////////////////
    /////////	String (name) operations:
    //!=	(not equal)
    //=		(equal)
    //^		(contains)
    //!^	(not contains)
    /////////	Numerical operations:
    //!=	(not equal)
    //=		(equal)
    //>		(bigger)
    //<		(less)
    //<=	(less or qual)
    //>=	(bigger or qual)
    /////////	Boolean operations:
    //!		(not/invert)
    /////////////////////////////////////////////////////////////
    
    //Stackable Currency. Currency Tab is catch-all.
    Essences:      BaseName^Essence|BaseName^Remnant of Corruption,ClassName=StackableCurrency   :Default Tabs
    Fossils:       ClassName=StackableCurrency,BaseName^Fossil                                   :Default Tabs
    Resonators:    BaseName^Resonator                                                            :Default Tabs
    Oils:          BaseName^Oil,ClassName=StackableCurrency                                      :Default Tabs
    Samples:       ClassName=MetamorphosisDNA                                                    :Default Tabs
    Currency:      !BaseName^Splinter,ClassName=StackableCurrency|path^CurrencyDelirium          :Default Tabs
    Divination:    ClassName=DivinationCard                                                      :Default Tabs
    Jewels:        ClassName=Jewel                                                               :Default Tabs
    Abyss Jewels:  ClassName=AbyssJewel                                                          :Default Tabs
    Catalysts:     BaseName^Catalyst,ClassName=StackableCurrency                                 :Default Tabs  					
    Ex Divs:       ClassName=DivinationCard,BaseName=Abandoned Wealth|BaseName=The Hoarder|BaseName=The Saint's Treasure :Default Tabs
    
    // Maps & Stuff
    Maps:              ClassName=Map                            	 	:Maps & Frag
    Scarabs:           ClassName=MapFragment,BaseName^Scarab    		:Maps & Frag
    Fragments:         ClassName=MapFragment                     	 	:Maps & Frag
    Labyrinth:         ClassName=LabyrinthMapItem               	 	:Maps & Frag
    Splinters:     	   BaseName^Splinter,ClassName=StackableCurrency 	:Maps & Frag
    SplintersBreach:   ClassName!^QuestItem,path^CurrencyBreach		:Maps & Frag													
    SplintersLegion:   ClassName!^QuestItem,path^CurrencyLegion 		:Maps & Frag
    SplintersDelirium: ClassName!^QuestItem,path^CurrencyDelirium 		:Maps & Frag
    
    // Uniques
    //Uniques-Weapons:   Rarity=Unique,    ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Uniques
    //Uniques-Amulets:   Rarity=Unique,    ClassName=Amulet           :Uniques
    Uniques-Rings:     Rarity=Unique,    ClassName=Ring               :Uniques
    //Uniques-Belts:     Rarity=Unique,    ClassName=Belt             :Uniques
    //Uniques-Helms:     Rarity=Unique,    ClassName=Helmet           :Uniques
    //Uniques-Chests:    Rarity=Unique,    ClassName=Body Armour      :Uniques
    //Uniques-Boots:     Rarity=Unique,    ClassName=Boots            :Uniques
    //Uniques-Gloves:    Rarity=Unique,    ClassName=Gloves           :Uniques
    
    //Vendor Recipes
    20Q Chisel:     BaseName=Stone Hammer|BaseName=Rock Breaker|BaseName=Gavel,ItemQuality=20     :Vendor Recipes
    00Q Chisel:     BaseName=Stone Hammer|BaseName=Rock Breaker|BaseName=Gavel,Rarity=Normal      :Vendor Recipes
    //ExileHUD Stashie doesn't support corrupted tag.
    //Normal Gems:    ClassName^Skill Gem,ItemQuality=0,!corrupted                                :Vendor Recipes
    //Vaal Gems:      ClassName^Skill Gem,corrupted                                               :Vendor Recipes
    //Normal Gems:    ClassName^Skill Gem,ItemQuality=0                                           :Vendor Recipes
    Quality Gems:   ClassName^Skill Gem,ItemQuality>0                                             :Vendor Recipes
    Flasks:         ClassName^Flask,ItemQuality=0                                                 :Vendor Recipes
    Quality Flasks: ClassName^Flask,ItemQuality>0                                                 :Vendor Recipes
    
    //Chaos Recipe LVL 2 (unindentified and ilvl 60 or above)
    CR-Weapons: !identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Chaos Recipe
    CR-Amulets: !identified,Rarity=Rare,ilvl>=60,ClassName=Amulet          :Chaos Recipe
    CR-Rings:   !identified,Rarity=Rare,ilvl>=60,ClassName=Ring            :Chaos Recipe
    CR-Belts:   !identified,Rarity=Rare,ilvl>=60,ClassName=Belt            :Chaos Recipe
    CR-Helmets: !identified,Rarity=Rare,ilvl>=60,ClassName=Helmet          :Chaos Recipe
    CR-Chests:  !identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour     :Chaos Recipe
    CR-Boots:   !identified,Rarity=Rare,ilvl>=60,ClassName=Boots           :Chaos Recipe
    CR-Gloves:  !identified,Rarity=Rare,ilvl>=60,ClassName=Gloves          :Chaos Recipe
    
    // Non-Chaos Recipe Rares (eg. unindentified|ilvl<60)
    //Idd-Weapons:         identified|ilvl<60,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Rares
    //Idd-Amulets:         identified|ilvl<60,Rarity=Rare,ClassName=Amulet             :Rares
    //Idd-Rings:           identified|ilvl<60,Rarity=Rare,ClassName=Ring               :Rares
    //Idd-Belts:           identified|ilvl<60,Rarity=Rare,ClassName=Belt               :Rares
    //Idd-Helms:           identified|ilvl<60,Rarity=Rare,ClassName=Helmet             :Rares
    //Idd-Body Armours:    identified|ilvl<60,Rarity=Rare,ClassName=Body Armour        :Rares
    //Idd-Boots:           identified|ilvl<60,Rarity=Rare,ClassName=Boots              :Rares
    //Idd-Gloves:          identified|ilvl<60,Rarity=Rare,ClassName=Gloves             :Rares
    
    // Craftable stuff
    //Craft-Weapons:       ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Crafting
    //Craft-Amulets:       ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Amulet           :Crafting
    //Craft-Rings:         ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Ring             :Crafting
    //Craft-Belts:         ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Belt             :Crafting
    //Craft-Helms:         ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Helmet           :Crafting
    //Craft-Chests:        ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Body Armour      :Crafting
    //Craft-Boots:         ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Boots            :Crafting
    //Craft-Gloves:        ilvl>=84,Rarity=Normal|Rarity=Magic,    ClassName=Gloves           :Crafting
    
    this dont have normal currency like chaos etc? Can you please tell me how to add incubator to this?
    Last edited by kisapll; 03-19-2020 at 01:45 PM.

  6. #471
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by kisapll View Post
    this dont have normal currency like chaos etc? Can you please tell me how to add incubator to this?
    This line catches chaos orbs and all other stackable currency that hasn't been defined specifically above it.
    Code:
    Currency:      !BaseName^Splinter,ClassName=StackableCurrency|path^CurrencyDelirium          :Default Tabs

  7. #472
    kisapll's Avatar Member
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    Originally Posted by TehCheat View Post
    This line catches chaos orbs and all other stackable currency that hasn't been defined specifically above it.
    Code:
    Currency:      !BaseName^Splinter,ClassName=StackableCurrency|path^CurrencyDelirium          :Default Tabs
    hmmm i dont know what im doing wrong but it just leave my all currency that should go to currency tab
    i mean i dont have currency option in hud to set tab with this config
    Last edited by kisapll; 03-19-2020 at 02:32 PM.

  8. #473
    Logisticz's Avatar Member
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    Originally Posted by kisapll View Post
    hmmm i dont know what im doing wrong but it just leave my all currency that should go to currency tab
    i mean i dont have currency option in hud to set tab with this config
    Any update on this I have the same issue. I don't see the currency tab in stashie anymore.

  9. #474
    kisapll's Avatar Member
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    Originally Posted by Logisticz View Post
    Any update on this I have the same issue. I don't see the currency tab in stashie anymore.
    when I remove ! from this line
    Currency: !BaseName^Splinter,ClassName=StackableCurrency|path^CurrencyDelirium efault Tabs
    it apperas in hud but its still not workin. anyway i have no idea what im doing ;p

  10. #475
    Logisticz's Avatar Member
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    Originally Posted by kisapll View Post
    when I remove ! from this line
    Currency: !BaseName^Splinter,ClassName=StackableCurrency|path^CurrencyDelirium efault Tabs
    it apperas in hud but its still not workin. anyway i have no idea what im doing ;p

    Hmm i'll keep an eye on this thread hopefully someone good with coding can help out.

  11. #476
    snowhawk's Avatar Contributor
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    Dagger has been split into "Dagger" and "Rune Dagger". Filtering "ClassName=Dagger" will not trigger stashie to dump the new class type "Rune Dagger" as it checks for equality, not inclusion. Either string search to see if it includes "Dagger" ("ClassName^Dagger") or append a new equality compare for "Rune Dagger" ("ClassName="Rune Dagger").

    This is a config that works with QVin's 3.10 Stashie. YMMV with other versions.

    Code:
    //Filter Format -
    //Name of Filter:	filter condition1,filter condition 2		:Group Name
    //
    //Name of Filter: Must be a unique name.
    //Filter Conditions: May use logical-or (|) and logical-and (,). Spaces delimit words. Use properties and operations below.
    //Group Name: Category a filter belongs to.
    
    //Available properties:
    ////String (name) properties:
    ////  classname
    ////  basename
    ////  path
    ////Numerical properties:
    ////  itemquality
    ////  rarity
    ////  ilvl
    ////Boolean properties:
    ////  identified
    
    //Available operations:
    ////String (name) operations:
    ////  !=	(not equal)
    ////  =		(equal)
    ////  ^		(contains)
    ////  !^	(not contains)
    ////
    ////Numerical operations:
    ////  !=	(not equal)
    ////  =		(equal)
    ////  >		(bigger)
    ////  <		(less)
    ////  <=	(less or equal)
    ////  >=	(bigger or equal)
    ////
    ////Boolean operations:
    ////  !		(not/invert)
    
    //Misc Stuff
    Divination:           ClassName=DivinationCard                                                      :Default Tabs
    Prophecy:             BaseName=Prophecy                                                             :Default Tabs
    
    //Stackable Currency. Currency Tab is catch-all.
    Delirium Orb:         ClassName=StackableCurrency,BaseName^Delirium Orb                             :Default Tabs
    Simulacrum Splinter:  ClassName=StackableCurrency,BaseName=Simulacrum Splinter                      :Default Tabs
    Meta Samples:         ClassName=MetamorphosisDNA                                                    :Default Tabs
    Catalysts:            ClassName=StackableCurrency,BaseName^Catalyst                                 :Default Tabs
    Oils:                 ClassName=StackableCurrency,BaseName^Oil                                      :Default Tabs
    Incubators:           ClassName=Incubator                                                           :Default Tabs
    Beasts:               ClassName=StackableCurrency,BaseName=Imprinted Bestiary Orb                   :Default Tabs
    Fossils:              ClassName=StackableCurrency,BaseName^Fossil                                   :Default Tabs
    Resonators:           ClassName=DelveStackableSocketableCurrency,BaseName^Resonator                 :Default Tabs
    Vials:                ClassName=StackableCurrency,BaseName^Vial of                                  :Default Tabs
    Essences:             ClassName=StackableCurrency,BaseName^Essence|BaseName^Remnant of Corruption   :Default Tabs
    Splinters:            ClassName=StackableCurrency,BaseName^Splinter                                 :Default Tabs
    Blessings:            ClassName=StackableCurrency,BaseName^Blessing of                              :Default Tabs
    Currency:             ClassName=StackableCurrency                                                   :Default Tabs
    
    //Vendor Recipes
    20Q Chisel:           BaseName=Stone Hammer|BaseName=Rock Breaker|BaseName=Gavel,ItemQuality=20     :Vendor Recipes
    00Q Chisel:           BaseName=Stone Hammer|BaseName=Rock Breaker|BaseName=Gavel,Rarity=Normal      :Vendor Recipes
    
    Normal Gems:          ClassName^Skill Gem,ItemQuality=0                                             :Vendor Recipes
    Quality Gems:         ClassName^Skill Gem,ItemQuality>0                                             :Vendor Recipes
    Flasks:               ClassName^Flask,ItemQuality=0                                                 :Vendor Recipes
    Quality Flasks:       ClassName^Flask,ItemQuality>0                                                 :Vendor Recipes
    
    //Chance Items
    Sorcerer Boots:	      Rarity=Normal,BaseName=Sorcerer Boots                                         :Chance Items
    Leather Belt:	      Rarity=Normal,BaseName=Leather Belt                                           :Chance Items
    Gold Amulet:	      Rarity=Normal,BaseName=Gold Amulet                                            :Chance Items
    
    //Chaos Recipe LVL 2 (unindentified and ilvl 60 or above)
    CR-Weapons: !identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver|ClassName=Rune Dagger :Chaos Recipe
    CR-Amulets: !identified,Rarity=Rare,ilvl>=60,ClassName=Amulet          :Chaos Recipe
    CR-Rings:   !identified,Rarity=Rare,ilvl>=60,ClassName=Ring            :Chaos Recipe
    CR-Belts:   !identified,Rarity=Rare,ilvl>=60,ClassName=Belt            :Chaos Recipe
    CR-Helmets: !identified,Rarity=Rare,ilvl>=60,ClassName=Helmet          :Chaos Recipe
    CR-Chests:  !identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour     :Chaos Recipe
    CR-Boots:   !identified,Rarity=Rare,ilvl>=60,ClassName=Boots           :Chaos Recipe
    CR-Gloves:  !identified,Rarity=Rare,ilvl>=60,ClassName=Gloves          :Chaos Recipe
    
    // Non-Chaos Recipe Rares (eg. unindentified|ilvl<60)
    Idd-Weapons:         identified,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver|ClassName=Rune Dagger :Rares
    Idd-Amulets:         identified,Rarity=Rare,ClassName=Amulet                             :Rares
    Idd-Rings:           identified,Rarity=Rare,ClassName=Ring                               :Rares
    Idd-Belts:           identified,Rarity=Rare,ClassName=Belt                               :Rares
    Idd-Helms:           identified,Rarity=Rare,ClassName=Helmet                             :Rares
    Idd-Body Armours:    identified,Rarity=Rare,ClassName=Body Armour                        :Rares
    Idd-Boots:           identified,Rarity=Rare,ClassName=Boots                              :Rares
    Idd-Gloves:          identified,Rarity=Rare,ClassName=Gloves                             :Rares
    Idd-Clusters:        identified,Rarity=Rare,ClassName=Jewel,BaseName^Cluster Jewel       :Rares
    Idd-Jewels:          identified,Rarity=Rare,ClassName=Jewel                              :Rares
    Idd-Abyss Jewels:    identified,Rarity=Rare,ClassName=AbyssJewel                         :Rares
    
    // Craftable stuff
    Craft-Weapons:       Rarity=Normal|Rarity=Magic,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver|ClassName=Rune Dagger :Crafting
    Craft-Amulets:       Rarity=Normal|Rarity=Magic,ClassName=Amulet                               :Crafting
    Craft-Rings:         Rarity=Normal|Rarity=Magic,ClassName=Ring                                 :Crafting
    Craft-Belts:         Rarity=Normal|Rarity=Magic,ClassName=Belt                                 :Crafting
    Craft-Helms:         Rarity=Normal|Rarity=Magic,ClassName=Helmet                               :Crafting
    Craft-Chests:        Rarity=Normal|Rarity=Magic,ClassName=Body Armour                          :Crafting
    Craft-Boots:         Rarity=Normal|Rarity=Magic,ClassName=Boots                                :Crafting
    Craft-Gloves:        Rarity=Normal|Rarity=Magic,ClassName=Gloves                               :Crafting
    Craft-Clusters:      Rarity=Normal|Rarity=Magic,ClassName=Jewel,BaseName^Cluster Jewel         :Crafting
    Craft-Jewels:        Rarity=Normal|Rarity=Magic,ClassName=Jewel                                :Crafting
    Craft-Abyss Jewels:  Rarity=Normal|Rarity=Magic,ClassName=AbyssJewel                           :Crafting
    
    // Uniques
    Uniques-Weapons:         identified,Rarity=Unique,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver|ClassName=Rune Dagger :Uniques
    Uniques-Amulets:         identified,Rarity=Unique,ClassName=Amulet                          :Uniques
    Uniques-Rings:           identified,Rarity=Unique,ClassName=Ring                            :Uniques
    Uniques-Belts:           identified,Rarity=Unique,ClassName=Belt                            :Uniques
    Uniques-Helms:           identified,Rarity=Unique,ClassName=Helmet                          :Uniques
    Uniques-Chests:          identified,Rarity=Unique,ClassName=Body Armour                     :Uniques
    Uniques-Boots:           identified,Rarity=Unique,ClassName=Boots                           :Uniques
    Uniques-Gloves:          identified,Rarity=Unique,ClassName=Gloves                          :Uniques
    Uniques-Clusters:        identified,Rarity=Unique,ClassName=Jewel,BaseName^Cluster Jewel    :Uniques
    Uniques-Jewels:          identified,Rarity=Unique,ClassName=Jewel                           :Uniques
    Uniques-Abyss Jewels:    identified,Rarity=Unique,ClassName=AbyssJewel                      :Uniques
    
    // Maps & Stuff
    Maps:              ClassName=Map                                     :Maps & Stuff
    Scarabs:           ClassName=MapFragment,BaseName^Scarab             :Maps & Stuff
    Breachstones:      ClassName=MapFragment,BaseName^Breachstone        :Maps & Stuff
    Fragments:         ClassName=MapFragment                             :Maps & Stuff
    Labyrinth:         ClassName=LabyrinthMapItem                        :Maps & Stuff
    Last edited by snowhawk; 03-25-2020 at 05:17 PM. Reason: Forgot incubators since I don't normally stash them.

  12. Thanks Jonxx (1 members gave Thanks to snowhawk for this useful post)
  13. #477
    CornFlake101's Avatar Member
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    sorry all, last script was shoddy. Give this one a try!

    HTML Code:
    //Tabs
    Currency:		ClassName!^QuestItem,ClassName=StackableCurrency,path!^CurrencyLegion,path!^CurrencyDelve,path!^Essence,path!^CurrencyBreach,BaseName!=Remnant of Corruption,BaseName!^Oil,BaseName!^Catalyst	:Default Tabs
    Divination Cards:	ClassName!^QuestItem,ClassName=DivinationCard																	:Default Tabs
    Essences:		ClassName!^QuestItem,path!^CurrencyLegion,path!^CurrencyDelve,path!^CurrencyBreach,BaseName!^Oil,BaseName!^Catalyst,ClassName=StackableCurrency|BaseName=Remnant of Corruption|BaseName^Essence	:Default Tabs
    
    //League Specific
    Metamorph: 		ClassName!^QuestItem,path^Metamorphosis 						:League
    Resonators: 		ClassName!^QuestItem,path^Delve								:League
    Fossil: 		ClassName!^QuestItem,ClassName=StackableCurrency,BaseName^Fossil			:League
    Oil:			ClassName!^QuestItem,ClassName=StackableCurrency,BaseName^Oil				:League
    Catalyst:		ClassName!^QuestItem,ClassName=StackableCurrency,BaseName^Catalyst			:League
    
    //Maps
    Maps:			ClassName!^QuestItem,ClassName=Map						:Maps
    Uniq Maps:		ClassName!^QuestItem,ClassName=Map,Rarity=Unique				:Maps
    Blight Maps:		ClassName!^QuestItem,BaseName^Blight						:Maps
    
    //Fragments
    Offerings: 		ClassName!^QuestItem,ClassName=LabyrinthMapItem 				:Fragments
    Fragments: 		ClassName!^QuestItem,ClassName=MapFragment 					:Fragments
    SplintersBreach: 	ClassName!^QuestItem,path^CurrencyBreach					:Fragments													
    SplintersLegion: 	ClassName!^QuestItem,path^CurrencyLegion 					:Fragments
    SplintersDelirium: 	ClassName!^QuestItem,path^CurrencyDelirium 					:Fragments															
    
    //Misc
    Exalted Cards:		ClassName!^QuestItem,ClassName=DivinationCard,BaseName=Abandoned Wealth|BaseName=The Hoarder|BaseName=The Saint's Treasure			:Misc
    Jewels:			ClassName!^QuestItem,ClassName=Jewel						:Misc
    Flasks:			ClassName!^QuestItem,ClassName^Flask						:Misc
    Abyss Jewels:		ClassName!^QuestItem,ClassName=AbyssJewel					:Misc
    LW Rings:		ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Unique,ClassName=Ring 				:Misc
    Quality Gems:		ClassName!^QuestItem,ClassName^Skill Gem,ItemQuality>0				:Misc
    Quality Flasks:		ClassName!^QuestItem,ClassName^Flask,ItemQuality>0				:Misc
    
    
    //Chaos Recipe LVL 2 (unindentified and ilvl 60 or above)
    Weapons:		!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Chaos Recipe
    Jewelry:		!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Ring|ClassName=Amulet 			:Chaos Recipe
    Belts:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Belt 					:Chaos Recipe
    Helms:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Helmet 					:Chaos Recipe
    Body Armours:		!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour 				:Chaos Recipe
    Boots:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Boots 					:Chaos Recipe
    Gloves:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Gloves 					:Chaos Recipe
    
    //Exalt Shard Recipe (shaper base)
    Shaper Weapons:		!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Shaper Exalt Shard
    Shaper Jewelry:		!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Ring|ClassName=Amulet 				:Shaper Exalt Shard
    Shaper Belts:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Belt 					:Shaper Exalt Shard
    Shaper Helms:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Helmet 				:Shaper Exalt Shard
    Shaper Body Armours:		!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Body Armour 				:Shaper Exalt Shard
    Shaper Boots:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Boots 					:Shaper Exalt Shard
    Shaper Gloves:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Gloves 				:Shaper Exalt Shard
    
    //Exalt Shard Recipe (elder base)
    Elder Weapons:		Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Elder Exalt Shard
    Elder Jewelry:		Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Ring|ClassName=Amulet 				:Elder Exalt Shard
    Elder Belts:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Belt 					:Elder Exalt Shard
    Elder Helms:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Helmet 				:Elder Exalt Shard
    Elder Body Armours:		Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Body Armour 				:Elder Exalt Shard
    Elder Boots:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Boots 					:Elder Exalt Shard
    Elder Gloves:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Gloves 				:Elder Exalt Shard
    
    //useless shit
    //Gems:			ClassName!^QuestItem,ClassName^Skill Gem					:Misc
    //Rarity Stashing
    //Uniques:			ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Unique					:Rarity Stashing
    //Rares:				ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Rare						:Rarity Stashing
    //Magics:				ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Magic					:Rarity Stashing
    //Whites:				ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Normal,path!^CurrencyBreach,BaseName!=Remnant of Corruption			:Rarity Stashing
    
    //Vendor Recipes
    //Chisel Recipe:	ClassName!^QuestItem,BaseName=Stone Hammer|BaseName=Rock Breaker,ItemQuality=20	:Vendor Recipes/Quality Gems:		ClassName!^QuestItem,ClassName^Skill Gem,ItemQuality>0	
    
    //Chance Items
    //Sorcerer Boots:			ClassName!^QuestItem,BaseName=Sorcerer Boots,Rarity=Normal			:Chance Items
    //Leather Belt:			ClassName!^QuestItem,BaseName=Leather Belt,Rarity=Normal				:Chance Items
    //Occultist's Vestment:	ClassName!^QuestItem,BaseName=Occultist's Vestment,Rarity=Normal				:Chance Items
    //Glorious Plate:			ClassName!^QuestItem,BaseName=Glorious Plate,Rarity=Normal			:Chance Items
    //Ebony Tower Shield:		ClassName!^QuestItem,BaseName=Ebony Tower Shield,Rarity=Normal				:Chance Items
    
    ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    //FilterName(menu name):	filters		:ParentMenu(optionaly, will be created automatially for grouping)
    //Filter parts should divided by coma or | (for OR operation(any filter part can pass))
    
    ////////////	Available properties:	/////////////////////
    /////////	String (name) properties:
    //classname
    //basename
    //path
    /////////	Numerical properties:
    //itemquality
    //rarity
    //ilvl
    /////////	Boolean properties:
    //identified
    /////////////////////////////////////////////////////////////
    ////////////	Available operations:	/////////////////////
    /////////	String (name) operations:
    //!=	(not equal)
    //=		(equal)
    //^		(contains)
    //!^	(not contains)
    /////////	Numerical operations:
    //!=	(not equal)
    //=		(equal)
    //>		(bigger)
    //<		(less)
    //<=	(less or qual)
    //>=	(bigger or qual)
    /////////	Boolean operations:
    //!		(not/invert)
    /////////////////////////////////////////////////////////////
    Last edited by CornFlake101; 03-19-2020 at 09:38 PM.

  14. #478
    cunningStunts's Avatar Member
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    Fantastic, still don't know why rarity stashing isn't shown in HUD but no biggie really.

    Also, nothing for prophecies and incubators, but again, not that huge. Good work!

  15. #479
    CornFlake101's Avatar Member
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    Originally Posted by cunningStunts View Post
    Fantastic, still don't know why rarity stashing isn't shown in HUD but no biggie really.

    Also, nothing for prophecies and incubators, but again, not that huge. Good work!
    remove the // infront of a line that you would like. thats probably why it isnt showing on hund. ill look into prophecies and incubators

  16. #480
    CornFlake101's Avatar Member
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    Originally Posted by cunningStunts View Post
    Fantastic, still don't know why rarity stashing isn't shown in HUD but no biggie really.

    Also, nothing for prophecies and incubators, but again, not that huge. Good work!
    Added Prophecies and Incubators

    All i do to add things is add that certain exception to the "catch all" in lines 1 (currency) and lines 3 (essences, maybe needless here but w/e)
    Then i write a line under league specific and edit it for what ive added.

    I dont even know how to compile a program, yet i was able to do all these additions. Kind of fun making it work

    HTML Code:
    //Tabs
    Currency:		ClassName!^QuestItem,ClassName=StackableCurrency,path!^CurrencyLegion,path!^CurrencyDelve,path!^Essence,path!^CurrencyBreach,BaseName!=Remnant of Corruption,BaseName!^Oil,BaseName!^Catalyst,BaseName!^Prophecy,BaseName!^Incubator	:Default Tabs
    Divination Cards:	ClassName!^QuestItem,ClassName=DivinationCard																	:Default Tabs
    Essences:		ClassName!^QuestItem,path!^CurrencyLegion,path!^CurrencyDelve,path!^CurrencyBreach,BaseName!^Oil,BaseName!^Prophecy,BaseName!^Catalyst,BaseName!^Incubator,ClassName=StackableCurrency|BaseName=Remnant of Corruption|BaseName^Essence	:Default Tabs
    
    //League Specific
    Metamorph: 		ClassName!^QuestItem,path^Metamorphosis 						:League
    Catalyst:		ClassName!^QuestItem,ClassName=StackableCurrency,BaseName^Catalyst			:League
    Resonators: 		ClassName!^QuestItem,path^Delve								:League
    Fossil: 		ClassName!^QuestItem,ClassName=StackableCurrency,BaseName^Fossil			:League
    Oil:			ClassName!^QuestItem,ClassName=StackableCurrency,BaseName^Oil				:League
    Incubator:		ClassName!^QuestItem,Classname=Incubator						:League
    Prophecy:		ClassName!^QuestItem,ClassName=StackableCurrency,BaseName^Prophecy			:League
    
    //Maps & Frag
    Maps:			ClassName!^QuestItem,ClassName=Map						:Maps & Frag
    Uniq Maps:		ClassName!^QuestItem,ClassName=Map,Rarity=Unique				:Maps & Frag
    Blight Maps:		ClassName!^QuestItem,BaseName^Blight						:Maps & Frag
    Offerings: 		ClassName!^QuestItem,ClassName=LabyrinthMapItem 				:Maps & Frag
    Fragments: 		ClassName!^QuestItem,ClassName=MapFragment 					:Maps & Frag
    SplintersBreach: 	ClassName!^QuestItem,path^CurrencyBreach					:Maps & Frag													
    SplintersLegion: 	ClassName!^QuestItem,path^CurrencyLegion 					:Maps & Frag
    SplintersDelirium: 	ClassName!^QuestItem,path^CurrencyDelirium 					:Maps & Frag															
    
    //Misc
    Exalted Cards:		ClassName!^QuestItem,ClassName=DivinationCard,BaseName=Abandoned Wealth|BaseName=The Hoarder|BaseName=The Saint's Treasure		:Misc
    Jewels:			ClassName!^QuestItem,ClassName=Jewel													:Misc
    Flasks:			ClassName!^QuestItem,ClassName^Flask													:Misc
    Abyss Jewels:		ClassName!^QuestItem,ClassName=AbyssJewel												:Misc
    LW Rings:		ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Unique,ClassName=Ring 				:Misc
    Quality Gems:		ClassName!^QuestItem,ClassName^Skill Gem,ItemQuality>0											:Misc
    Quality Flasks:		ClassName!^QuestItem,ClassName^Flask,ItemQuality>0											:Misc
    
    //Chaos Recipe LVL 2 (unindentified and ilvl 60 or above)
    Weapons:		!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Chaos Recipe
    Jewelry:		!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Ring|ClassName=Amulet 			:Chaos Recipe
    Belts:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Belt 					:Chaos Recipe
    Helms:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Helmet 					:Chaos Recipe
    Body Armours:		!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour 				:Chaos Recipe
    Boots:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Boots 					:Chaos Recipe
    Gloves:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Gloves 					:Chaos Recipe
    
    //Exalt Shard Recipe (shaper base)
    Shaper Weapons:		!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Shaper Exalt Shard
    Shaper Jewelry:		!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Ring|ClassName=Amulet 				:Shaper Exalt Shard
    Shaper Belts:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Belt 					:Shaper Exalt Shard
    Shaper Helms:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Helmet 				:Shaper Exalt Shard
    Shaper Body Armours:		!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Body Armour 				:Shaper Exalt Shard
    Shaper Boots:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Boots 					:Shaper Exalt Shard
    Shaper Gloves:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Gloves 				:Shaper Exalt Shard
    
    //Exalt Shard Recipe (elder base)
    Elder Weapons:		Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Elder Exalt Shard
    Elder Jewelry:		Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Ring|ClassName=Amulet 				:Elder Exalt Shard
    Elder Belts:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Belt 					:Elder Exalt Shard
    Elder Helms:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Helmet 				:Elder Exalt Shard
    Elder Body Armours:		Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Body Armour 				:Elder Exalt Shard
    Elder Boots:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Boots 					:Elder Exalt Shard
    Elder Gloves:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Gloves 				:Elder Exalt Shard
    
    //useless shit
    //Gems:			ClassName!^QuestItem,ClassName^Skill Gem											:Misc
    //Uniques:		ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Unique					:Rarity Stashing
    //Rares:		ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Rare					:Rarity Stashing
    //Magics:		ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Magic					:Rarity Stashing
    //Whites:		ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Normal,path!^CurrencyBreach,BaseName!=Remnant of Corruption			:Rarity Stashing
    
    //Vendor Recipes
    //Chisel Recipe:	ClassName!^QuestItem,BaseName=Stone Hammer|BaseName=Rock Breaker,ItemQuality=20	:Vendor Recipes/Quality Gems:		ClassName!^QuestItem,ClassName^Skill Gem,ItemQuality>0	
    
    //Chance Items
    //Sorcerer Boots:	ClassName!^QuestItem,BaseName=Sorcerer Boots,Rarity=Normal			:Chance Items
    //Leather Belt:		ClassName!^QuestItem,BaseName=Leather Belt,Rarity=Normal			:Chance Items
    //Occultist's Vestment:	ClassName!^QuestItem,BaseName=Occultist's Vestment,Rarity=Normal		:Chance Items
    //Glorious Plate:	ClassName!^QuestItem,BaseName=Glorious Plate,Rarity=Normal			:Chance Items
    //Ebony Tower Shield:	ClassName!^QuestItem,BaseName=Ebony Tower Shield,Rarity=Normal			:Chance Items
    
    ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    //FilterName(menu name):	filters		:ParentMenu(optionaly, will be created automatially for grouping)
    //Filter parts should divided by coma or | (for OR operation(any filter part can pass))
    
    ////////////	Available properties:	/////////////////////
    /////////	String (name) properties:
    //classname
    //basename
    //path
    /////////	Numerical properties:
    //itemquality
    //rarity
    //ilvl
    /////////	Boolean properties:
    //identified
    /////////////////////////////////////////////////////////////
    ////////////	Available operations:	/////////////////////
    /////////	String (name) operations:
    //!=	(not equal)
    //=		(equal)
    //^		(contains)
    //!^	(not contains)
    /////////	Numerical operations:
    //!=	(not equal)
    //=		(equal)
    //>		(bigger)
    //<		(less)
    //<=	(less or qual)
    //>=	(bigger or qual)
    /////////	Boolean operations:
    //!		(not/invert)
    /////////////////////////////////////////////////////////////
    Last edited by CornFlake101; 03-20-2020 at 08:10 AM. Reason: Incubators now work!

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