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Originally Posted by
Stridemann
Yeah, saw your post. Was gonna implement it tonight
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Originally Posted by
Stridemann
responded in that thread.
X-post from that thread:
It missclick StashList button and can't get out from cycle.
One more though why: not considering the GameController.Window.GetWindowRectangle(); while mouse clicking (I didn't saw the mouse click code) (some players played on windowed, but the other in windowed fullscreen, so the position of screen can be different). I also try the IndexVersion too.
And my version FullRareSetManager:
PoeHUD_FullRareSetManager/DropAllToInventory.cs at master * Stridemann/PoeHUD_FullRareSetManager * GitHub
I take this function from stashie, cut off some useless code. My version has shitty check of opened stash (I will fix that today), but it open stash tabs fine (at least on my computer)).
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Originally Posted by
Preaches
I use the user32.dll wrapper InputSimulator which doesn't consider Mouse Settings, so if your mouse settings are different than windows sensivity 6/11 or you have Enhanced Pointer Precision, it won't work. The freezing is down to the way I get the dropDownList element. I access it via a "index path" of open left panel, but there seem to be two different paths, hence why I have the UI option to toggle the lesser common path.
Tl;Dr if it freezes and you have correct mouse settings, then toggle the bottom UI option.
That is the main problem. What the opportunities in InputSimulator? Simulating smooth mouse move? That is just "beauty feature". I don't know anyone who was banned for mouse teleporting to coordinates. You just can be kicked from server if you "process too much keybord actions in same time". In other words keyboard buttons pressing too fast (And I'm not sure this does apply to a mouse clicks). So that is just useless.
Two consecutive seasons I had played with my own dropToStash plugin with mouse teleporting and get not be banned. Btw here is the code of mouse/keyboard utils: PoeHUD_FullRareSetManager/Utils.cs at master * Stridemann/PoeHUD_FullRareSetManager * GitHub
Your plugin shouldn't care about any player settings somewhere. It should just be workable.
I really want to use this plugin, I really need it. And I hope we can solve this problem.
+use ListNode for selecting stash tab (name) in options (instead of sliders) will be great.
I want to hear your opinion about it.
Cheers.
Last edited by Stridemann; 06-19-2017 at 10:44 AM.
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noneyatemp (1 members gave Thanks to Preaches for this useful post)
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What about using stash names?? I am waiting for that
If I did not reply to you, it mean the question you are asking is stupid.
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noneyatemp (1 members gave Thanks to GameHelper for this useful post)
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Getting this error loading stashie plugin for the first time...
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Originally Posted by
noneyatemp
Getting this error loading stashie plugin for the first time...
Seems like you don't have the newest PoeHud version (HotkeyNode's got added a few days back).
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Originally Posted by
zaafar
What about using stash names?? I am waiting for that
From 1.0.7 it already did
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Wow That was it! Thank you.
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man it's OP super FAST super EASY and super FUN.
If I did not reply to you, it mean the question you are asking is stupid.
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noneyatemp (1 members gave Thanks to GameHelper for this useful post)
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Now to figure out a way to make it sell to a vendor for Chaos Recipe. I have a prototype... well an AHK script of sorts.. but you guys are wayyy more advanced at this stuff.
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Originally Posted by
noneyatemp
Now to figure out a way to make it sell to a vendor for Chaos Recipe. I have a prototype... well an AHK script of sorts.. but you guys are wayyy more advanced at this stuff.
This is not in the scope of the HUD and should never be (not main line anyways).
This is precisely the sort of thing that GGG implements new detection methods for.
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TehCheat (1 members gave Thanks to HvC for this useful post)