[Release] PoE D3D9 Null Renderer - 0% GPU, 1% CPU usage. menu

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  1. #16
    serverman2's Avatar Member
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    okay i need PoeSmoother - effects remover

    [Release] PoE D3D9 Null Renderer - 0% GPU, 1% CPU usage.
  2. #17
    BatllMetal's Avatar Member CoreCoins Purchaser
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    Ty nice work!
    Last edited by BatllMetal; 05-01-2017 at 11:33 AM.

  3. #18
    wiehahuo2's Avatar Member
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    how to use?
    1494436668408.jpg

  4. #19
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by wiehahuo2 View Post
    how to use?
    1494436668408.jpg
    do you use botting?
    it's for bots only.
    For normal gamers it's useless.
    If I did not reply to you, it mean the question you are asking is stupid.

  5. #20
    pipoman's Avatar Member
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    Hello. So this is really interested. First, I don't understand how people can ask how this works, since everything is stated in the first post :s

    Unfortunately this does not work for Exiledbot, but that's understandable when you think about it. I have issues however with F5-version. When I press F5 it seems like it makes a screenshot and put's it over the window instead of blacken the screen out. My Bot is on VMWARE btw and uses PoESmoother. I still have to test it with ExiledBuddy.

    I do get some errors after compiling in VS2015Community, but that's probably because you have made it in VS2003 and the conversion might have f*'ed it up. I'm not a C++ user and installed VS2015 to compile this btw, so there might be solutions but I have hardly any knowledge on how (VS)C++ works.

    Warning C6387 'gl_hOriginalDll' could be '0': this does not adhere to the specification for the function 'GetProcAddress'
    Warning C4244 '=': conversion from 'time_t' to 'int', possible loss of data proxydll
    Warning C4996 'strcat': This function or variable may be unsafe. Consider using strcat_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS
    Severity Code Description Project File Line Suppression State
    Warning MSB8012 TargetPath(C:\Users\xxx\Desktop\poe_nullrender_F5KeySwitch\poe_nullrender_F5KeyS witch\Release\proxydll.dll) does not match the Linker's OutputFile property value (C:\Users\xxx\Desktop\poe_nullrender_F5KeySwitch\poe_nullrender_F5KeySwitch\Rele ase\d3d9.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile). proxydll C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.CppBuild.targets 1189

    (you might want to upload a compiled version if possible)

    I'm going to try it on Exilebuddy and see what the result it.

  6. #21
    Jesper6's Avatar Member
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    Originally Posted by pipoman View Post
    Unfortunately this does not work for Exiledbot, but that's understandable when you think about it. I have issues however with F5-version. When I press F5 it seems like it makes a screenshot and put's it over the window instead of blacken the screen out. My Bot is on VMWARE btw and uses PoESmoother. I still have to test it with ExiledBuddy.
    It freezes the game window but you can see that mouse is still moving so it works with Exiledbot for me but crashes the game client or bot after some minutes.
    I can pm you my compiled .dll if you want.
    Last edited by Jesper6; 05-11-2017 at 05:16 PM.

  7. #22
    pipoman's Avatar Member
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    Hey Jesper. Thanks for telling me wrong
    It's probably that my compiled version is bad somhow. Can't explain anything else. If you're willing to pm me your compiled version, please send me.
    But I do wonder what I'm doing wrong whilst compiling. Can't figure it out.

  8. #23
    jhunmyr's Avatar Member
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    hi Jesper can you pass me your compiled dll seems that i have errors on compiling those files not sure what ive done wrong thanks

  9. #24
    MonkiBum's Avatar Member
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    Originally Posted by showcutes View Post
    how to use??
    Simple to use.
    1. Download visual studios 2015 or 2017(I downloaded 2017)
    2. Unrar "poe_nullrender_F5KeySwitch.zip".
    3. Run "proxydll.sln" (It'll open in Visual studios
    4. In visual studios, hover over "Solution 'proxydll' (1 project)", Right-click and "Build Solution".
    5. A new folder will be created called "release", copy the files inside it to C:\Program Files (x86)\Grinding Gear Games\Path of Exile or wherever your poe folder is
    6. Run PoE and if the screen is black press F5, if it's not then press F5 to make it turn black or freeze the screen(same effect).

    If you download VS2017 you'll need to "Retarget Solution" You'll get a pop up to do so when you open it, press OK or You simply Right-Click proxydll and "Retarget project". ( Should look like this )

  10. Thanks Venomdeath, demonvip1987, HarleyC, wannac (4 members gave Thanks to MonkiBum for this useful post)
  11. #25
    demonvip1987's Avatar Member
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    Sadly this seems to be patched or something. it was working a few weeks ago for me and now it just black screens and even the bot that used to use it without issue cant play anymore.

    This is the F5 version not sure about the "normal" version.

  12. #26
    yege16888's Avatar Member
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    How does it work properly in VMware?

  13. #27
    chenlaoban's Avatar Member
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    may need to upgrade, the latest version will be an error

  14. #28
    demonvip1987's Avatar Member
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    Downloaded the latest version and the F5 version is not working for sure

    Makes me really sad because when it was working the bot worked lag free

  15. #29
    HarleyC's Avatar Member
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    Thanks a lot poster. He's got quite a good reputation on the forums, for good reason, seems like a generous guy.

    On another note, I noticed the f5 version doesn't toggle, it works because the screens black, but having f5 would really help me a bunch for muling. Can anyone provide details on how to fix it ourselves?

  16. #30
    avgjoe's Avatar Member
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    It's supposed to black the screen, its a null renderer. I just press f5 and I can see what the bot is doing, press f5 again and it freezes in that same image while still working in the background. Compiled with Visual Studio Community 2017 Version 15.2, retargeted the solution, copied the dll out of the release folder. Ran like a champ.

    ----- Build started: Project: proxydll, Configuration: Release Win32 ------
    1>stdafx.cpp
    1>myIDirect3D9.cpp
    1>myIDirect3DDevice9.cpp
    1>myIDirect3DDevice9.cpp(366): warning C4244: '=': conversion from 'time_t' to 'int', possible loss of data
    1>proxydll.cpp
    1>proxydll.cpp(79): warning C4996: 'strcat': This function or variable may be unsafe. Consider using strcat_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
    1>C:\Program Files (x86)\Windows Kits\10\Include\10.0.15063.0\ucrt\string.h(93): note: see declaration of 'strcat'
    1>Generating Code...
    1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppBuild.targets(1198,5 ): warning MSB8012: TargetPath(F:\users\myusername\Downloads\poe apps\poe_nullrender_F5KeySwitch\poe_nullrender_F5KeySwitch\Release\proxydll.dll) does not match the Linker's OutputFile property value (F:\users\myusername\Downloads\poe apps\poe_nullrender_F5KeySwitch\poe_nullrender_F5KeySwitch\Release\d3d9.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
    1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppBuild.targets(1200,5 ): warning MSB8012: TargetName(proxydll) does not match the Linker's OutputFile property value (d3d9). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
    1> Creating library Release\proxydll.lib and object Release\proxydll.exp
    1>proxydll.vcxproj -> F:\users\myusername\Downloads\poe apps\poe_nullrender_F5KeySwitch\poe_nullrender_F5KeySwitch\Release\proxydll.dll
    1>proxydll.vcxproj -> Release\proxydll.pdb (Full PDB)
    1>Done building project "proxydll.vcxproj".
    ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========

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