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PoeHUD Plugin: Sessionstatistics
Sessionstatistics
a PoeHUD Plugin
Current features:
- Count Kills/h
- Count Rares(Items)/h
- Count Uniques(Items)/h
- Count Exp/h
- Count Playtime in Area and Session
- Count your Currency-Drops in Area and Session
- Displays the time/runs needed for next level and the next fifth level (5,10,15,20....)
- Could be Positioned as you want (Strict Layout at the Moment, but that tables could be moved in place)
Screenshot:
Hud.JPG
Download:
GitHub
Notes:
This is a WIP, for any request or hints please post under this thread or send me a PM.
Last edited by TenshiSan; 04-03-2017 at 01:10 PM.
Reason: Adding Github-Link
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Post Thanks / Like - 7 Thanks
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Contributor
Cool looking forward to seeing what you come up with.
But to be clear the code for most of this was already in PoeHUD. This is just a graphical reinterpretation/expansion correct?
Last edited by Treasure_Box; 04-03-2017 at 01:10 PM.
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I don't know if it's possible or not. Can you add how many mobs left in the area? like "/remaining" command
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Member
This is cool dude! Add another change in currency size and position of the window. And ideally)
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Originally Posted by
Astalavista9
I don't know if it's possible or not. Can you add how many mobs left in the area? like "/remaining" command
Currently impossible due to that fact, PoeHUD couldnt read that chat, and there isnt a memoryaddress for that left monster count, because only the server knows how many monsters are left, and u could only ask that server via /remaining
Originally Posted by
vitasikxp2
This is cool dude! Add another change in currency size and position of the window. And ideally)
I will add this later, im currenlty on an little helper for totemers as seperate addon. little teaser
TotemHelper.JPG
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Member
And how to put this in PoEHUD? Process for installation?
Where to put all this files,and is this only for DirectX 11 64bit version,or we can run in DirextX9 32bit?
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Originally Posted by
Treasure_Box
Cool looking forward to seeing what you come up with.
But to be clear the code for most of this was already in PoeHUD. This is just a graphical reinterpretation/expansion correct?
Yes, I was also playing D3 with TurboHUD and this feature was missing, as my opinion
Originally Posted by
misterhacker
And how to put this in PoEHUD? Process for installation?
Where to put all this files,and is this only for DirectX 11 64bit version,or we can run in DirextX9 32bit?
Plugins are afaik 64-Bit Only.
just Download that github code, create a Folder in that PoeHud\Plugins Directory and Copy and Pasta that files in there
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minor error
If I did not reply to you, it mean the question you are asking is stupid.
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Originally Posted by
zaafar
minor error
fixed now, check GitHub for new version
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to TenshiSan for this useful post)
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Last edited by GameHelper; 04-04-2017 at 01:15 AM.
If I did not reply to you, it mean the question you are asking is stupid.
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Works perfectly
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I've been trying to edit the source myself for a while now but I'm not a programmer so I can't quite figure it out.
I am trying to edit this plugin so that it is capable of tracking currency drops across multiple sessions. I am attempting to do so by keeping a count in a text file and reading from that text file and setting the values by reading the appropriate line of the file designated for that statistic. For example:
Code:
public string[] totalCount = System.IO.File.ReadAllLines(@"C:\Users\Matthew\Desktop\count.txt");
int TotalKillCount = int.Parse(totalCount[2]);
int totalExaltcount = int.Parse(totalCount[3]);
.
.
..
and so on.
Then what I would like to do would be to simply write the new value to the corresponding line each time HUD sees the appropriate item drop. I believe I can do so in this block here?:
Code:
if (item.ToString().Contains("AddModToMagic") && SessionStatisticsCore.SettingsInstance.CountAug)
{
Session.Instance.AreaStatistic.Currency["Augmentation"]++;
Session.Instance.SessionStatistic.Currency["Augmentation"]++;
}
Then to update the text file, something like this?:
Code:
totalAugCount++;
File.WriteLine(totalAugCount, lineNumber)
Appreciate any help.
Last edited by xcrossover25x; 04-18-2017 at 03:44 PM.
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$40 to anyone who can make it work as I described above.
PM me for more information.
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Originally Posted by
xcrossover25x
$40 to anyone who can make it work as I described above.
PM me for more information.
I have finished it for the next version, keep your payment ready, gonna release it later.