PoeSmoother - effects remover menu

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  1. #2011
    shogo's Avatar Banned
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    Is it possible to make mtx on ur skills and is it more bannable?

    PoeSmoother - effects remover
  2. #2012
    q01i6m3's Avatar Member
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    Hi, I need a help to remove the burning effect on monster's corpses.
    Not sure the fire damage is from Herlad of Ash or Abberath's Hooves tho.
    I have tried to empty the file :
    Metadata\Effects\StatusAilments\Ignited.epk
    But it doesn't work and I have no idea what's wrong with that.

    fire.JPG

    I have successfully disabled the Herlad of Ash, Herlad of Ice, the fire/ice explosion and the the frozen corpse shatter effects.
    Now, I struggle to figure out how to cancel the fire on corpses.
    Any suggestions or solutions? I will be much appreciated. Thx
    Last edited by q01i6m3; 11-03-2018 at 02:04 AM.

  3. #2013
    antitank's Avatar Banned
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    Originally Posted by q01i6m3 View Post
    Hi, I need a help to remove the burning effect on monster's corpses.
    Not sure the fire damage is from Herlad of Ash or Abberath's Hooves tho.
    I have tried to empty the file :
    Metadata\Effects\StatusAilments\Ignited.epk
    But it doesn't work and I have no idea what's wrong with that.

    fire.JPG

    I have successfully disabled the Herlad of Ash, Herlad of Ice, the fire/ice explosion and the the frozen corpse shatter effects.
    Now, I struggle to figure out how to cancel the fire on corpses.
    Any suggestions or solutions? I will be much appreciated. Thx
    try setting duration to 0 for all the burning stuff in metadata>particles>conditions

  4. #2014
    hakan123's Avatar Member
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    does anyone know the reason why i can't change the format of .dds files in art folder to .png files?

  5. #2015
    hUi33's Avatar Member
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    Capture.jpg

    Hello, can anyone kindly help me. I bought the MTX for ice golem and godly damm the ice mist has crashed my pc in delves due to the amt of mist it created in high delves.

    Any kind soul can point to me where i can disable the mist effect as well as the effects from the ice golem's skills, please?

    I have tried Metadata\Effects\Microtransactions\Spells\golems\cold

    but it seems like the wrong one..
    Last edited by hUi33; 11-26-2018 at 03:11 AM.

  6. #2016
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    So you bought an MTX and now wants to delete it.
    Lol why bought it in the first place dude.

  7. #2017
    hUi33's Avatar Member
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    Originally Posted by zaafar View Post
    So you bought an MTX and now wants to delete it.
    Lol why bought it in the first place dude.
    who would have know that the mtx will produce a mist on every hit on the monsters? that is so bad from a designing point of view...

    and now we can have 9 golems...

    so if the golems can hit 3 times a sec that's 3 mist per golem x by 6 ice golems... can u imagine the mist count by golems in 600 delves with 30 monsters.. :P


    it's oki on maps, like as long the monsters die within a few secs. So mapping don;t really cause any problem.

    It's just in high delve, at the event where tons of monsters keep spawning and the mist build up too fast in a small area.
    Last edited by hUi33; 11-27-2018 at 01:15 AM.

  8. #2018
    jighello's Avatar Member
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    Can I get some help enabling the clouds in the smoke phase of Chimera (T16)? Makes the boss impossible to find when he's hiding in them.

    Sorry if this has already been answered; tried searching thread but all results just directed me back to original post.

  9. #2019
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by hUi33 View Post
    who would have know that the mtx will produce a mist on every hit on the monsters? that is so bad from a designing point of view...

    and now we can have 9 golems...

    so if the golems can hit 3 times a sec that's 3 mist per golem x by 6 ice golems... can u imagine the mist count by golems in 600 delves with 30 monsters.. :P


    it's oki on maps, like as long the monsters die within a few secs. So mapping don;t really cause any problem.

    It's just in high delve, at the event where tons of monsters keep spawning and the mist build up too fast in a small area.

    Talk to GGG representatives to resolve this issue. Pretty sure there would be a way to disable it in the game.

  10. #2020
    Phoenix13's Avatar Member
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    @bSun0000 Is it possible, with that no effects patch, to keep all of the sounds?

  11. #2021
    bSun0000's Avatar Contributor
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    Originally Posted by Phoenix13 View Post
    @bSun0000 Is it possible, with that no effects patch, to keep all of the sounds?
    With my current half-automated trash-tier scripts - no, too much work. It is already annoying to keep up with updates, i don't want to do it with multiple versions of my packs.

  12. #2022
    Spaks123's Avatar Member
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    Originally Posted by bSun0000 View Post
    With my current half-automated trash-tier scripts - no, too much work. It is already annoying to keep up with updates, i don't want to do it with multiple versions of my packs.
    Hi, mate will you make resized textures for 3.5 patch?
    Last edited by Spaks123; 12-07-2018 at 05:38 AM.

  13. #2023
    bSun0000's Avatar Contributor
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    Originally Posted by Spaks123 View Post
    Hi, mate will you make resized textures for 3.5 patch?
    Yep, already working on it. 31% done.

  14. Thanks xes, Nolan431, gloomyr666, Jonxx, victoriusss (5 members gave Thanks to bSun0000 for this useful post)
  15. #2024
    gloomyr666's Avatar Member
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    Thx alot for your work :O o.o

  16. #2025
    Jonxx's Avatar Active Member
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    Seriously, the reduced textures are so good for reducing load times on hdd's. Don't even need all, just some select ones that make little difference graphically, and it's usually enough so you no longer dc on the first start of the game when it put you into crowded town. Thank you a lot for your work!

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