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Contributor
Originally Posted by
Deathax
holy ****balls, that's a lot of files
get SSD
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★ Elder ★
Originally Posted by
Deathax
holy ****balls, that's a lot of files
Exactly 949 files in 99 folders, and this after removing unnecessary files ...
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Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to dlr5668 for this useful post)
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★ Elder ★
Originally Posted by
dlr5668
using these settings everything is pretty good (no lag, no crash, smooth gameplay). Imaging game crash in chaula realm - rip
180c
What was the error ?
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Contributor
Originally Posted by
vmv
What was the error ?
hard to say, game just crash sometimes when party member visit my hideout. No error msg
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★ Elder ★
Originally Posted by
dlr5668
hard to say, game just crash sometimes when party member visit my hideout. No error msg
Could be something in the mtx folder that hasn't being added ...pfff, i hate this random errors, so hard to find them.
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Member
i get now a error without any message...
this tool is little buggy hmm? :P
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Originally Posted by
vmv
Could be something in the mtx folder that hasn't being added ...pfff, i hate this random errors, so hard to find them.
One popup: firebeam_start.ao and firebeam_end.ao from scorching ray. It's been crashing me when linked to CWC.
"Metadata/Effects/Spells/firebeam/firebeam_start.ao":"":animate animation not found when setting particle effects.
"Metadata/Effects/Spells/firebeam/firebeam_end.ao":"":animate animation not found when setting particle effects.
Skeleton gets replaced with "Art/Models/Effects/monster_effects/Viking_Vinktars_Square/lightning_bomb/marker/loop/lightningbombmarker.ast" when removing sounds (not sure what one).
Editing and making a custom effect with the proper skeleton art models clientanimationcontroller and whatnot fixed it.
Last edited by Deafwave; 12-28-2016 at 10:45 PM.
Reason: added detailed exceptions; Added probably reasoning behind exceptions
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Post Thanks / Like - 1 Thanks
dlr5668 (1 members gave Thanks to Deafwave for this useful post)
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★ Elder ★
Originally Posted by
BamiGorengo
i get now a error without any message...
this tool is little buggy hmm? :P
It is, because not all skill effects are up to date, some of them are from the old tool version, and GGG changed a lot of things with that big patch.
Originally Posted by
Deafwave
One popup: firebeam_start.ao and firebeam_end.ao from scorching ray. It's been crashing me when linked to CWC.
"Metadata/Effects/Spells/firebeam/firebeam_start.ao":"":animate animation not found when setting particle effects.
"Metadata/Effects/Spells/firebeam/firebeam_end.ao":"":animate animation not found when setting particle effects.
Skeleton gets replaced with "Art/Models/Effects/monster_effects/Viking_Vinktars_Square/lightning_bomb/marker/loop/lightningbombmarker.ast" when removing sounds (not sure what one).
Editing and making a custom effect with the proper skeleton art models clientanimationcontroller and whatnot fixed it.
Looks like firebeam has changed completely, this are the 3 new .aoc to put in:
- config\Sounds\SilentSkills\removeEffects\Metadata\Effects\Spells\firebeam
- firebeam_end.aoc
PHP Code:
version 2
extends "Metadata/Parent"
ClientAnimationController
{
skeleton = "Art/Models/Effects/fire_beam/firebeamend.ast"
}
SkinMesh
{
}
BoneGroups
{
bone_group = "out false root out "
}
ParticleEffects
{
animation = "loopnoint"
0 = "out Metadata/Particles/fire_beam/end_fire.pet"
}
- firebeam_start.aoc
PHP Code:
version 2
extends "Metadata/Parent"
ClientAnimationController
{
skeleton = "Art/Models/Effects/fire_beam/rig.ast"
}
SkinMesh
{
skin = "Art/Models/Effects/fire_beam/beam_firebeam.sm"
}
BoneGroups
{
bone_group = "line false root line_02 "
}
- firebeam_surge.aoc
PHP Code:
version 2
extends "Metadata/Parent"
ClientAnimationController
{
skeleton = "Art/Models/Effects/fire_beam/firebeamsurge.ast"
}
SkinMesh
{
}
BoneGroups
{
bone_group = "mid false root up "
bone_group = "cyl false root cyl "
}
Only this 3 files are needed to fix the Firebeam.
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Post Thanks / Like - 2 Thanks
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Member
Thank's a million for this tool; i'm actually enjoying the game 2 times more.
I was just curious why after editing some stuff (remove gore/improved ground effect and such) some stuff was transparent when I explored the zone. After couple of seconds everything was fine, like if the game downloaded something..
I'm not a programmer so my question is poorly phrased sorry.
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★ Elder ★
Originally Posted by
Poimu
Thank's a million for this tool; i'm actually enjoying the game 2 times more.
I was just curious why after editing some stuff (remove gore/improved ground effect and such) some stuff was transparent when I explored the zone. After couple of seconds everything was fine, like if the game downloaded something..
I'm not a programmer so my question is poorly phrased sorry.
It's because the tool makes some changes to shaders, and this happens when you enter for the first time in an area.
I think this is why you see this "glitches".
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Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to vmv for this useful post)
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Member
----------------------------------
Hi. I want to remove the effects of Vortext.
As I understand the name - frostvortex
Help what to change in files.
rig.ao
PHP Code:
version 2
extends "Metadata/Parent"
AnimationController
{
metadata = "Art/Models/Effects/frostnova/rig.amd"
}
rig.aoc
PHP Code:
version 2
extends "Metadata/Parent"
ClientAnimationController
{
skeleton = "Art/Models/Effects/frostnova/rig.ast"
}
SkinMesh
{
skin = "Art/Models/Effects/frostnova/frostnova.sm"
}
BoneGroups
{
bone_group = "root false root root "
bone_group = "circle false joint1 joint2 joint3 joint4 joint5 joint6 joint7 joint8 joint9 joint10 joint11 joint12 joint13 joint14 joint15 joint16 joint1 "
}
ParticleEffects
{
animation = "frostnova"
0 = "circle Metadata/Particles/frostnova3.pet"
}
Last edited by Yets; 12-29-2016 at 01:44 PM.
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★ Elder ★
Originally Posted by
Yets
----------------------------------
Hi. I want to remove the effects of Vortext.
As I understand the name - frostvortex
Help what to change in files.
Is not frostvortex but FrostBolt.
Look at - small_explosions & small_maelstrom, you need to modify this to change Vortex.
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Member
So I've earned the Breach Portal effect, but I have disabled Breach effects in POESmoother, and as such my portal's don't appear. I've enabled MTX in the menu, but this effect must be caught in the Breach settings.
Can you suggest how I can get just the Breach Portal effect to show? I am not sure where to find it in the file structure.
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★ Elder ★
Originally Posted by
tsm-evo
So I've earned the Breach Portal effect, but I have disabled Breach effects in POESmoother, and as such my portal's don't appear. I've enabled MTX in the menu, but this effect must be caught in the Breach settings.
Can you suggest how I can get just the Breach Portal effect to show? I am not sure where to find it in the file structure.
Try here: - config\BreachLeague\removeEffects\Metadata\MiscellaneousObjects\Breach...Breach_ portal.aoc
Restore the content from default one and see if it's working.
And look into Micro for the BreachPortal and enable it back.