PoeSmoother - effects remover menu

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  1. #856
    dlr5668's Avatar Contributor
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    Originally Posted by Deathax View Post
    holy ****balls, that's a lot of files
    get SSD

    PoeSmoother - effects remover
  2. #857
    vmv's Avatar ★ Elder ★
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    Originally Posted by Deathax View Post
    holy ****balls, that's a lot of files
    Exactly 949 files in 99 folders, and this after removing unnecessary files ...

  3. #858
    dlr5668's Avatar Contributor
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    using these settings everything is pretty good (no lag, no crash, smooth gameplay). Imaging game crash in chaula realm - rip 180c

    Last edited by dlr5668; 12-28-2016 at 05:15 AM.

  4. Thanks toadskin (1 members gave Thanks to dlr5668 for this useful post)
  5. #859
    vmv's Avatar ★ Elder ★
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    Originally Posted by dlr5668 View Post
    using these settings everything is pretty good (no lag, no crash, smooth gameplay). Imaging game crash in chaula realm - rip 180c
    What was the error ?

  6. #860
    dlr5668's Avatar Contributor
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    Originally Posted by vmv View Post
    What was the error ?
    hard to say, game just crash sometimes when party member visit my hideout. No error msg

  7. #861
    vmv's Avatar ★ Elder ★
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    Originally Posted by dlr5668 View Post
    hard to say, game just crash sometimes when party member visit my hideout. No error msg
    Could be something in the mtx folder that hasn't being added ...pfff, i hate this random errors, so hard to find them.

  8. Thanks toadskin, dlr5668 (2 members gave Thanks to vmv for this useful post)
  9. #862
    BamiGorengo's Avatar Member
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    i get now a error without any message...
    this tool is little buggy hmm? :P

    PoeSmoother - effects remover-d7b847d9b289415a8550182d7be1c6a9-png

  10. #863
    Deafwave's Avatar Member CoreCoins Purchaser Authenticator enabled
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    Originally Posted by vmv View Post
    Could be something in the mtx folder that hasn't being added ...pfff, i hate this random errors, so hard to find them.
    One popup: firebeam_start.ao and firebeam_end.ao from scorching ray. It's been crashing me when linked to CWC.

    "Metadata/Effects/Spells/firebeam/firebeam_start.ao":"":animate animation not found when setting particle effects.
    "Metadata/Effects/Spells/firebeam/firebeam_end.ao":"":animate animation not found when setting particle effects.

    Skeleton gets replaced with "Art/Models/Effects/monster_effects/Viking_Vinktars_Square/lightning_bomb/marker/loop/lightningbombmarker.ast" when removing sounds (not sure what one).

    Editing and making a custom effect with the proper skeleton art models clientanimationcontroller and whatnot fixed it.
    Last edited by Deafwave; 12-28-2016 at 10:45 PM. Reason: added detailed exceptions; Added probably reasoning behind exceptions

  11. Thanks dlr5668 (1 members gave Thanks to Deafwave for this useful post)
  12. #864
    vmv's Avatar ★ Elder ★
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    Originally Posted by BamiGorengo View Post
    i get now a error without any message...
    this tool is little buggy hmm? :P
    PoeSmoother - effects remover-d7b847d9b289415a8550182d7be1c6a9-png
    It is, because not all skill effects are up to date, some of them are from the old tool version, and GGG changed a lot of things with that big patch.


    Originally Posted by Deafwave View Post
    One popup: firebeam_start.ao and firebeam_end.ao from scorching ray. It's been crashing me when linked to CWC.

    "Metadata/Effects/Spells/firebeam/firebeam_start.ao":"":animate animation not found when setting particle effects.
    "Metadata/Effects/Spells/firebeam/firebeam_end.ao":"":animate animation not found when setting particle effects.

    Skeleton gets replaced with "Art/Models/Effects/monster_effects/Viking_Vinktars_Square/lightning_bomb/marker/loop/lightningbombmarker.ast" when removing sounds (not sure what one).

    Editing and making a custom effect with the proper skeleton art models clientanimationcontroller and whatnot fixed it.
    Looks like firebeam has changed completely, this are the 3 new .aoc to put in:
    - config\Sounds\SilentSkills\removeEffects\Metadata\Effects\Spells\firebeam

    - firebeam_end.aoc
    PHP Code:
    version 2
    extends "Metadata/Parent"

    ClientAnimationController
    {
        
    skeleton "Art/Models/Effects/fire_beam/firebeamend.ast"
    }

    SkinMesh
    {
    }

    BoneGroups
    {
        
    bone_group "out false root out "
    }

    ParticleEffects
    {
        
    animation "loopnoint"
            
    "out Metadata/Particles/fire_beam/end_fire.pet"

    - firebeam_start.aoc
    PHP Code:
    version 2
    extends "Metadata/Parent"

    ClientAnimationController
    {
        
    skeleton "Art/Models/Effects/fire_beam/rig.ast"
    }

    SkinMesh
    {
        
    skin "Art/Models/Effects/fire_beam/beam_firebeam.sm"
    }

    BoneGroups
    {
        
    bone_group "line false root line_02 "

    - firebeam_surge.aoc
    PHP Code:
    version 2
    extends "Metadata/Parent"

    ClientAnimationController
    {
        
    skeleton "Art/Models/Effects/fire_beam/firebeamsurge.ast"
    }

    SkinMesh
    {
    }

    BoneGroups
    {
        
    bone_group "mid false root up "
        
    bone_group "cyl false root cyl "

    Only this 3 files are needed to fix the Firebeam.

  13. Thanks dlr5668, toadskin (2 members gave Thanks to vmv for this useful post)
  14. #865
    Poimu's Avatar Member
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    Thank's a million for this tool; i'm actually enjoying the game 2 times more.

    I was just curious why after editing some stuff (remove gore/improved ground effect and such) some stuff was transparent when I explored the zone. After couple of seconds everything was fine, like if the game downloaded something..

    I'm not a programmer so my question is poorly phrased sorry.

  15. #866
    vmv's Avatar ★ Elder ★
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    Originally Posted by Poimu View Post
    Thank's a million for this tool; i'm actually enjoying the game 2 times more.

    I was just curious why after editing some stuff (remove gore/improved ground effect and such) some stuff was transparent when I explored the zone. After couple of seconds everything was fine, like if the game downloaded something..

    I'm not a programmer so my question is poorly phrased sorry.
    It's because the tool makes some changes to shaders, and this happens when you enter for the first time in an area.
    I think this is why you see this "glitches".

  16. Thanks toadskin (1 members gave Thanks to vmv for this useful post)
  17. #867
    Yets's Avatar Member
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    ----------------------------------
    Hi. I want to remove the effects of Vortext.

    As I understand the name - frostvortex

    Help what to change in files.

    rig.ao

    PHP Code:
    version 2
    extends "Metadata/Parent"

    AnimationController
    {
        
    metadata "Art/Models/Effects/frostnova/rig.amd"


    rig.aoc

    PHP Code:
    version 2
    extends "Metadata/Parent"

    ClientAnimationController
    {
        
    skeleton "Art/Models/Effects/frostnova/rig.ast"
    }


    SkinMesh
    {
        
    skin "Art/Models/Effects/frostnova/frostnova.sm"
    }



    BoneGroups
    {
        
    bone_group "root false root root "
        
    bone_group "circle false joint1 joint2 joint3 joint4 joint5 joint6 joint7 joint8 joint9 joint10 joint11 joint12 joint13 joint14 joint15 joint16 joint1 "
    }

    ParticleEffects
    {
        
    animation "frostnova"
            
    "circle Metadata/Particles/frostnova3.pet"

    Last edited by Yets; 12-29-2016 at 01:44 PM.

  18. #868
    vmv's Avatar ★ Elder ★
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    Originally Posted by Yets View Post
    ----------------------------------
    Hi. I want to remove the effects of Vortext.

    As I understand the name - frostvortex

    Help what to change in files.
    Is not frostvortex but FrostBolt.
    Look at - small_explosions & small_maelstrom, you need to modify this to change Vortex.

  19. #869
    tsm-evo's Avatar Member
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    So I've earned the Breach Portal effect, but I have disabled Breach effects in POESmoother, and as such my portal's don't appear. I've enabled MTX in the menu, but this effect must be caught in the Breach settings.

    Can you suggest how I can get just the Breach Portal effect to show? I am not sure where to find it in the file structure.

  20. #870
    vmv's Avatar ★ Elder ★
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    Originally Posted by tsm-evo View Post
    So I've earned the Breach Portal effect, but I have disabled Breach effects in POESmoother, and as such my portal's don't appear. I've enabled MTX in the menu, but this effect must be caught in the Breach settings.

    Can you suggest how I can get just the Breach Portal effect to show? I am not sure where to find it in the file structure.
    Try here: - config\BreachLeague\removeEffects\Metadata\MiscellaneousObjects\Breach...Breach_ portal.aoc
    Restore the content from default one and see if it's working.

    And look into Micro for the BreachPortal and enable it back.

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