Arcanist Box Farming using PoEHUD and AutoIT menu

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  1. #31
    datz's Avatar Active Member
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    doesnt say i need fsharp in 1st post o.O

    Arcanist Box Farming using PoEHUD and AutoIT
  2. #32
    HvC's Avatar Contributor
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    Might not say it but we use it in the hud for hud scrambling and the error states that you don't have it included in the project so.

  3. #33
    datz's Avatar Active Member
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    so i just download it or what.. never heard of it before tbh lol with any hacks ive ever had

  4. #34
    shully's Avatar Member
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    Hi there,
    I added something extra to the script that will greatly increase the reset instance speed

    Basically I reduced the sleep time for the loop and checked if I'm still in the loading screen
    So now it will reset as soon as you're out of the loading screen.

    Also added some commentaries on where you should modify your coords in case you have a different resolution
    Mine is 1366x768 with the game in windowed mode maximized.

    https://www.dropbox.com/s/nksprgyqiq...ritah.au3?dl=0
    Enjoy

    Edit: forgot to mention..I put the coords for farming City of Sarn
    Last edited by shully; 05-11-2015 at 09:57 AM.

  5. #35
    datz's Avatar Active Member
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    id try it but the poehud doesnt work altogether so i cant lol

  6. #36
    dodger's Avatar Member
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    Originally Posted by shully View Post
    Hi there,
    I added something extra to the script that will greatly increase the reset instance speed

    Basically I reduced the sleep time for the loop and checked if I'm still in the loading screen
    So now it will reset as soon as you're out of the loading screen.

    Also added some commentaries on where you should modify your coords in case you have a different resolution
    Mine is 1366x768 with the game in windowed mode maximized.

    https://www.dropbox.com/s/nksprgyqiq...ritah.au3?dl=0
    Enjoy

    Edit: forgot to mention..I put the coords for farming City of Sarn

    Thanks for the comments in the script. Also, including Gemcutters to the triggers would be nice.
    Last edited by dodger; 05-12-2015 at 07:57 AM.

  7. #37
    shully's Avatar Member
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    I could do that..but I don't know how to compile a freakin .exe correctly using VS.
    If anyone can send me a PM on how to do that I would appreciate.
    (I tried simply hiting the Build Project button but it creates me a 200kb .exe with a bunch of other junk and it's not working
    My guess is I'm doing something wrong)

    Last Edit: Well..I'm an idiot..
    I just had to put all the junk in the poehud folder,not just the 200 kb exe

    Here it is:
    https://www.dropbox.com/s/bzkxq7b6gh...oeHUD.exe?dl=0 - the new exe
    https://www.dropbox.com/s/d9yhhd6lgi...ritah.au3?dl=0 - updated script

    What's new:
    Added choose options for Arcanist,Gemcutter and Corrupted Areas
    Just edit the script and put a ; before the specified line to de-activate or delete it to remain active
    (line 6 for Arcanist, line 7 for Gemcutter, line 8 for Corrupted Area)

    If you don't trust me: I just edited the same file, adding just a 4 new lines: https://www.dropbox.com/s/cn0a76q61f...Plugin.cs?dl=0

    (I didn't include the AutoItX3.dll you need so be sure to have it)

    Last last edit: forgot to mention..even if you de-activate your option, it will still trigger that 'beep' sound when it's found
    Last edited by shully; 05-14-2015 at 08:43 AM. Reason: updated with a single .exe file

  8. #38
    datz's Avatar Active Member
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    nvm im dumb
    Last edited by datz; 05-12-2015 at 09:17 PM.

  9. #39
    Daryl Wee's Avatar Member
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    Originally Posted by shully View Post
    I could do that..but I don't know how to compile a freakin .exe correctly using VS.
    If anyone can send me a PM on how to do that I would appreciate.
    (I tried simply hiting the Build Project button but it creates me a 200kb .exe with a bunch of other junk and it's not working
    My guess is I'm doing something wrong)

    Last Edit: Well..I'm an idiot..
    I just had to put all the junk in the poehud folder,not just the 200 kb exe

    Here it is:
    https://www.dropbox.com/s/y0u78isx5e...Debug.rar?dl=0 - the new exe (just extract all the files where the .exe should be)
    https://www.dropbox.com/s/d9yhhd6lgi...ritah.au3?dl=0 - updated script

    What's new:
    Added choose options for Arcanist,Gemcutter and Corrupted Areas
    Just edit the script and put a ; before the specified line to de-activate or delete it to remain active
    (line 6 for Arcanist, line 7 for Gemcutter, line 8 for Corrupted Area)

    If you don't trust me: I just edited the same file, adding just a 4 new lines: https://www.dropbox.com/s/cn0a76q61f...Plugin.cs?dl=0

    (I didn't include the AutoItX3.dll you need so be sure to have it)

    Last last edit: forgot to mention..even if you de-activate your option, it will still trigger that 'beep' sound when it's found
    I'm sorry.

    Which file and I suppose to download and do I just past them into the PoEHud file?

  10. #40
    StormAccounts's Avatar Banned
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    got it to turn on & run the script but itsjust cycling in a triangle motion.

    not doing anything else, moves the character slightly but thats all

  11. #41
    Annihiluz's Avatar Member
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    if it only moves the character your co-ords are likely off, check your resolution versus that in 1st post

  12. #42
    shully's Avatar Member
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    @Daryl Wee

    put the files from the first link where the pohud.exe should be (overwrite of course) and start poehud.exe like you normally would.

    the second link is the script for autoIt. you can put it wherever you want.
    before you start it, edit the script choosing what areas you want and edit the coords where i put the comments if you have a different resolution (if you have 1366x768 the coords should be good)


    @StormAccounts

    you need to modify the script with your personal coords (google search something to find your mouse coords)
    line 29 - coords for where is the waypoint when you're in the instance
    line 33 - the blue dot wich represents the zone you want
    line 35 & 43 can have the same coords - the coords for the LAST New Instance button you see on screen
    (Tip: to find the last new instance button just reset the instances until you see a scroll bar in the instance box, then scroll down the list and take the coords for the new instance button)

    I hope I've been clear enough.
    Last edited by shully; 05-13-2015 at 12:59 PM.

  13. #43
    Peage's Avatar Member
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    my script is fine , all went smooth , but when my character spawn into an area with an arcanist or gemcutter or corrupted area , the script just continue to make new instance without making any ding song.

    i have make that.
    a new file with the script + AutoItX3.dll + poehud.exe + all other files wich needed by poehud ( config, sounds, etc)

    I think i have to compile the poehud.exe , then i have downloaded visual studio 2013
    but i havent source code , dunno if there is a method to compile a new poehud.exe without a source code...

    Or maybe i don't need to re-compile it myself to get an issue with my problem.

  14. #44
    shully's Avatar Member
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    Originally Posted by Peage View Post
    my script is fine , all went smooth , but when my character spawn into an area with an arcanist or gemcutter or corrupted area , the script just continue to make new instance without making any ding song.

    i have make that.
    a new file with the script + AutoItX3.dll + poehud.exe + all other files wich needed by poehud ( config, sounds, etc)

    I think i have to compile the poehud.exe , then i have downloaded visual studio 2013
    but i havent source code , dunno if there is a method to compile a new poehud.exe without a source code...

    Or maybe i don't need to re-compile it myself to get an issue with my problem.
    https://github.com/H4vC/PoeHud
    posted a new link with just an exe file
    just overwrite it over this archive, copy the autoitx3.dll in the same folder and use the script
    Last edited by shully; 05-14-2015 at 08:45 AM. Reason: new exe

  15. #45
    HvC's Avatar Contributor
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    Or compile as release so you don't have to copy debug and if you want this to work you have to include the changes to the preload so that it does allert the autohotkey script.

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