Anyone gettings a bug, when dissapears friend's invite and item search panels? Idk what is reason - poehud, this script or multihack.
Part of the fullbright script in the multihack is responsible for that.
When you increase the value of 'light1' in the script it lowers the searchbar down (upon relogging).
It is increased from 1300 to 13000 when you enable that script which puts the search bar below where you can interact with it via your mouse.
You can still use the stash tab search by pressing ctrl+f in a tab though.
The most you can increase 'light1' to without losing the searchbar is around 1525 which will make it look like this
Or just disable it, go to character screen, and then back onto your character which will reset the position.
Not working for me, only the auto-quit works
The link that Sonamen posted works just fine.
hey guys i'm sorry i just wanted to pop in quickly, been away for a few months and there are shit tonnes to read
maphack, zoom and fullbright are all up and running again just like before?
Nope
All got much riskier because of the warden
there is one working maphack here (Maper's Minimalist Maphack ("Vex"))
Zoom and fullbright usually work for 1-2 days when one contributor fixes them, but they are often risky and not worth it at all.
I can suggest you using the "clean" HUD, no problem with that so far
so just to confirm, poe now bans for auto potting too right? along with oos scripts?
i thought the auto pot script would also be bannable since the script hooks onto the client and reads the client's memory to send inputs to use a pot when X hp is < than Y threshold..... and reading the AC post that was implemented by GGG would ban anything that would even read memory, no?
No, its not anything that reads memory. They only look for particular hooks into the game. You have to modify memory to be detected.
Started writing my own autoflask/chicken etc for beta.
For anyone who cares to update this
Haven't gotten flask slots yet.Code:int pBase = Mem.ReadInt(Mem.ImageAddress() + 0x90D308); int PlayerBase = Mem.ReadInt(Mem.ReadInt(pBase + 0x150) + 0x4A4); int PlayerMain = Mem.ReadInt(PlayerBase + 0x4);
Whats the best way to find the flash slots?