[Release][Autohotkey script] PoE Autoflasks & autoquit. menu

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  1. #46
    Wrongusername's Avatar Sergeant
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    Also is it normal for the autohotkey.exe file to use about 50% of the cpu?
    Thx for bringing this to attention, it did truely CPU-hog while in mainmenu, and reason for this wasn't only a bug but a whole design flaw when used in multiboxing, fixed.
    the game will randomly seem to totally shutdown or go to the login screen
    That's intended behaviour and not random, read previous post.

    [Release][Autohotkey script] PoE Autoflasks & autoquit.
  2. #47
    apwkid's Avatar Member
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    this works... mostly...

    it needs to reset the flask timer when you get to full hp

    When it uses a flask with say 9 seconds duration but you get to 100% hp in 3 seconds (life leech+life on hit + regen + potion)

    then you are stuck waiting for 6 more seconds before it will use another potion even if you need it. This causes death.

  3. #48
    Wrongusername's Avatar Sergeant
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    then you are stuck waiting for 6 more seconds before it will use another potion even if you need it. This causes death.
    That's strange, i never thought getting to full mana/hp would waste queued regen from current flasks, thought it'd just continue acting as buffer against incoming damage/mana expenditure even in that case.

    In that case In it's current implementation script can't reliably check if flasks expire from getting respective resource to full, sure i've added a simple check
    Code:
    		if (currLifeRatio=1)
    			WindowQueuedFlaskEffects[k].hpQueueEndtime:=A_TickCount
    		
    		if (currManaRatio=1)
    			WindowQueuedFlaskEffects[k].ManaQueueEndtime:=A_TickCount
    But script only checks your hp/mana every so often and it's likely to not catch you at exactly 100% cause you may get hit a bit or cast something right before script reads memory values = detection screwed up.

    And if you add some room for error e.g. treat 97-98% resource as full and reset timers you're likely to instead incorrectly reset timers when you shouldn't, waste flasks, not get your regen anyway and die.

    Flasks like granite give you a buff and that could probably be memory-read but hp/mana ones don't, at least visually.
    All in all this issue is not likely to get addressed any further by me.

  4. #49
    apwkid's Avatar Member
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    Originally Posted by Wrongusername View Post
    That's strange, i never thought getting to full mana/hp would waste queued regen from current flasks, thought it'd just continue acting as buffer against incoming damage/mana expenditure even in that case.

    In that case In it's current implementation script can't reliably check if flasks expire from getting respective resource to full, sure i've added a simple check
    Code:
    		if (currLifeRatio=1)
    			WindowQueuedFlaskEffects[k].hpQueueEndtime:=A_TickCount
    		
    		if (currManaRatio=1)
    			WindowQueuedFlaskEffects[k].ManaQueueEndtime:=A_TickCount
    But script only checks your hp/mana every so often and it's likely to not catch you at exactly 100% cause you may get hit a bit or cast something right before script reads memory values = detection screwed up.

    And if you add some room for error e.g. treat 97-98% resource as full and reset timers you're likely to instead incorrectly reset timers when you shouldn't, waste flasks, not get your regen anyway and die.

    Flasks like granite give you a buff and that could probably be memory-read but hp/mana ones don't, at least visually.
    All in all this issue is not likely to get addressed any further by me.
    where would I slip in those lines of code for proper effect? never mind found where you did it in code.

    97% should work fine. It's so close to max hp I have 1000 hp right now so 97% is 970 while gaining over 200hp per second from hp pot not including life leech and regeneration. at that rate I'm well under 1/10th second from max hp anyways. Chances are extremely high that if I got to 97% I will hit 100% and end flask effect as a result

    so it would be (for 97%)
    Code:
    if (currLifeRatio>=0.97)
    			WindowQueuedFlaskEffects[k].hpQueueEndtime:=A_TickCount
    		
    		if (currManaRatio>=0.97)
    			WindowQueuedFlaskEffects[k].ManaQueueEndtime:=A_TickCount
    EDIT:

    It works!

    I found 95% to be a sweet spot for me. Potions are very rarely wasted and I certainly never run out of them.

    Thank you very much for the help! + Rep
    Last edited by apwkid; 03-04-2013 at 12:39 AM. Reason: Found answer to part of my question

  5. #50
    grabeather's Avatar Member
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    I get the error message when i try and start the script

    error at line 44

    %include file "AutoHotkeymemorylib.ahk" Cannot be opened.

    the program will exit



    can anyone explain to me how to fix this

  6. #51
    Arria88's Avatar Active Member
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    Does the Auto-Log work with Chaos Inoculation and being at a real low shield? If not could someone add it or tell me how to? This is my first time using this program so I am new to it.

    Thanks~!
    Shadow Priest PvE Profile (w/mouseover) - https://www.mediafire.com/?w1m5u0ma93ws2nc
    Shadow Priest PvP Profile (w/mouseover) - https://www.mediafire.com/?trbmgx591ygg7gg

  7. #52
    anonymo's Avatar Private
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    Thank you very much for this script, it works awesomely.

    I have a build that runs 5 Instant-Recovery health flasks. Does anyone know how I could set up the script so that it will machine-gun the potions as fast as it needs (balancing across all five instead of draining one at a time) in order to keep my life above a certain percent? Essentially I'm trying to use the instant flasks as just a huge extended HP bar.

  8. #53
    ToonsThatPwn's Avatar Member
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    I changed the offset and it will auto log out on low life but I can't figure out what broke when it comes to auto flasking.

  9. #54
    Spawnrad's Avatar Private
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    don't work after the patch
    I changed the offset but still not working

  10. #55
    haycart's Avatar Member
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    i made the chicken working after the pacth but the auto potion is not working i dont know how to fix it

  11. #56
    donmills's Avatar Member
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    ReadFlasksData() isn't returning any values, so autopotion doesn't work

  12. #57
    lostinthewoodslol's Avatar Active Member The Coinmaster CoreCoins Purchaser
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    Originally Posted by donmills View Post
    ReadFlasksData() isn't returning any values, so autopotion doesn't work
    oh, damn. is there a way around this?

    thnx xD

  13. #58
    Wrongusername's Avatar Sergeant
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    Updated to 0.10.2

    I have a build that runs 5 Instant-Recovery health flasks. Does anyone know how I could set up the script so that it will machine-gun the potions as fast as it needs (balancing across all five instead of draining one at a time) in order to keep my life above a certain percent? Essentially I'm trying to use the instant flasks as just a huge extended HP bar.
    Instant flasks are supported, you just need to specify them as instant in flask config section like OverrideFlaskDuration: 0
    As for balancing flask usage instead of draining them sequentially, that's a nice idea, i'll implement it sometime.

  14. #59
    Crackjack's Avatar Active Member
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    Not quite sure if and what i do wrong but i can't start it..

    Upon launch it says:

    HTML Code:
    Error at line 44. #Include file AutoHotkeyMemoryLib.ahk cannot be opened. The program will exit.
    I copied the text and replaced the old ones, it worked fine previously but all of a sudden this :confused:

    Nevermind, worked it out by changing which program to open with as default.

    However, doesn't seem to respond properly ingame, pressing F1 doesn't start it, in fact it pressing F1 when on low life seems to force a logout for me and not F4. Not sure if keybinds was changed? No potions are being drinked as it is at this moment either. Damn i am too addicted to this script.. cant live without it no more!
    Last edited by Crackjack; 03-08-2013 at 09:20 AM.

  15. #60
    Lupius's Avatar Private
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    change the file name to AutoHotkeyMemoryLib. the file is allready an .ahk and when you name it "AutoHotkeyMemoryLib.ahk", it is in reality "AutoHotkeyMemoryLib.ahk.ahk"

    hope this helps.

    -Lupius

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