Changelog
6.3
- fixed a rare issue with patching spells on POE1
6.2
- added support for korean language
- fixed a rare crash after updating windows
- version 24H2 - build 26100.4652
- reduced download size on startup
6.1
- fixed zoomout issue on POE1
- fixed minimap reveal being reversed in some rare cases - both game versions
- improved responsiveness with controller auto potion
- fixed a rare crashing issue on WIN 11 26100.4351
6.0
- fixed energy shield readout
- fixed charge value readout on buffs
- updated quicksilver flask script for better usage
- check **scripts** folder
5.9
- 3.26 POE1 memory model update
- enabled ESCAPE instead of DISCONNECT logout (game pause got introduced)
- added support for text highlighting on all available languages
- fixed 2.4 / 3.0 zoomout
5.8
- 0.2.1 POE2 memory model update
- general update with internal changes
- improved debug thread
5.7
- prepared update for 3.26 POE1 memory model
- assisant will be ready shortly after the league start
- added support for text highlighting on all available languages
- fixed a rare 'corrupted application' error
5.6
- minor bugfixes
- enabled auth on non-windows user devices
- added an independent updater
- current settings are preserved
- current script files backup
- per region server detection: Cloudflare preferred
5.5
- fixed a critical error on virtual machines
- thank you for the precise reports! <3
- added 2 POE1 scripts for Quicksilver and DPS flasks
- added another server to fallback on if the app update fails
- general bug fixes and corrections
5.4
- removed server choice out of the config.ini
- added in-app server detection based on your region
- added chinese mainland server
- added south/north america server
- added russian server
- fixed long startup time on WIN11 24H2 in some rare cases
- added LICH Eternal Life AUTOPOT method
5.3
- fixed server encryption
- fixed a potential issue with WIN11 24H2 where patching did not work
- fixed a couple corrupted file errors potentially breaking the game
5.2
- added several error codes for reporting issues while applying zoomout and similar
- check config.ini -> ErrorEx
- usually PackCheck.exe or re-downloading the game helps!
- most issues are related to corrupted game files
5.1
- fixed steam version mismatch
- GGG is mixing again
- studio is on fire
5.0
- 0.2.0 POE2 memory model update
- fixed a visual UI bug on WIN11 24H2
- fixed virtual controller performance while multiple physical controllers are connected
- fixed virtual controller behavior while a bluetooth controller is present
- fixed a patching error regarding to the steam version
- fixed an input issue while running together with EB2
- EB2 input has higher priority depending on the situation
- improved VmWare/Hyper-V patch performance
- improved POE2 loading times after applying presets
- improved handheld compatibility
- simplified lighting/shadow calculation on all presets
- theoretical lower stress on GPU shader performance
- changed auth regeneration
- many more internal changes regarding app safety
- we are feature focused of course but safety first!
4.6
- changed how you choose between POE1 and POE2
- combined all possible AUTOPOT variantions
- added drop down menu to select AUTOPOT version
- fixed some scripts
- fixed server side GGPX compression
4.5
- added support for effect removal/blackscreen mode
- download from the sources like before
- choose the correct folder of course ^^
- POE1 has a different folder and different files (even if names are the same)
- enabled controller support for POE1
- fixed scripts for POE1/POE2
- fixed double e press
- fixed q press
4.4
- POE1 support
- basics like minimap reveal and zoomout works!
- GGPX files coming later
- unified AUTOPOT THREAD to have Mind over Matter support with UI checkbox
- added several THREADS to UI
- added "CUSTOM 1" THREAD
- added "CUSTOM 2" THREAD
- changed how THREADS are reloading settings on SAVE
- changing UI settings will cause THREADS to reload, regardless of whether the current THREAD is halted
- fixed chain disconnecting when coming back to hideout
- final fix for Hyper-V Support!
4.3
- VmWare/Hyper-V machines are now fully supported
- added an option to enable/disable hideout for scripts
- fixed an error which could occur while using Epic Games version when applying zoomout or similar
- added POE1 support (not functional yet - but well prepared)
4.2
- general update
- added several user scripts
4.1
- fixed high charges detection
- added UISTACK pointer to track skills with UI specific stacks
- added DEBUG THREAD to post all current player buffs and values
4.0
- added buff based pointers
- found in _POEMEMORY.BUFFLIST by internal memory name
- added __THREAD__CUSTOM
- create your own script depending on memory state
- config.ini to enable
3.9
- added Epic Games offset switch internally when detecting the game
- added a chinese offset switch option in the UI
- added support for handheld devices like the ASUS ROG Ally (reWASD needed - Windows only)
- added a UI key for charged staff script usage
- added a UI checkbox for __THREAD__BUFF to enable automatic charged staff usage
- added missing keys to virtual gamepad
- updated scripts to align with internal data changes
- updated chinese translations
- fixed an issue where charged staff key could be spammed
3.8
- updated chinese translations with help of a native (非常感谢你!)
- added buff based pointers
- power charge
- frenzy charge
- charged staff (monk skill)
- dm me to ask for more relevant buffs!
- added __THREAD__BUFF thread to automate charged staff for example
- updated internal memory model
- current memory model is patch safe
- meaning a patch cannot break offsets anymore
- removed updater
- too many dependencies (almost never possible)
3.6
- added support for chinese localization
- changed many internal functions
3.5
- 0.1.1 Patch ready
- introduced 6 new detections on virus-total
- fixed rubber-banding issues with monster hp always shown
- resolved zoom-out-related issues
- addressed a potential critical error when attempting to connect to github
- added chinese region specific server to solve connection issues
- config.ini allows server choice
- introduced a new file format: 'ggpx'
- partial rewrite of LibGGPK3 for better performance and ggpx support
- significantly reduced overhead as a data type
- significantly improved patching speed!
- enabling delta patching of the original GGPK, though defaults must still be reloaded each time
3.3
- removed mandatory auth.key creation (would only limit free users)
- removed region check for known users (verified skips it of course)
- fixed bug -> known files corrupted
- fixed bug -> options cannot be applied
- fixed bug -> out of sync with server time (time zone independent now)
- added back "altered effects" option with prototype selections
3.2
- bug fix - sorry!
3.1
- atlas fog remove -> added clearer lines between maps!
- added a singular option to apply custom effects (will be available soon)
- poe2 installation path is saved and settings are applied with 1-click
- fixed updater to properly update the current encryption key
- region check is disabled upon reaching poe loaded state once
- disabled ping check error message (https://github.com is mandatory to reach)
- south america region should be supported natively now
3.0b
- minor bug fixes
3.0a
- added anti anti-cheat measures
- added randomized filename (will rename on first startup)
- added randomized window title
- added inTown() check to scripts
- added remove shadows/effects feature
- added black screen mode feature
- added server auth with private key feature
- added fully encrypted server communication
- added chinese region check because of illegal reselling
- added a non-mandatory ping check (reveals potential connection issues)
- changed binary compression and encryption to a private/unique method
- changed data location to github
2.3a
- added remove atlas fog feature
- added always show enemy hp feature
- added remove delirium fog feature
- added thread sync (internal function)
- added notification message for free software
- fixed zoomout reset during campaign and certain boss encounters
- fixed an issue where XButton and Escape did not work as keys
- increased basic tickrate by 5x (average readout now 25/sec)
- adjusted GUI speed due to increased tickrate (GUI does not represent internal speed)
2.2a
- added controller support
- added error handling of some edge cases
- added support for hybrid builds
- added support for mana as life builds
2.1d
- fixed network bug with proxifier
2.1c
- added partial controller support (button presses not yet)
- added tooltip support for GUI
- added more in-app guides
- fixed .NET version check dependencies
2.1b
- all existing game versions are fully supported now
- added minimap reveal to Steam and EpicGames version
- added zoomout to Steam and EpicGames version
- added proper message popup display
- added in-app guides
- added .NET version check dependencies
- fixed rubberbanding while zoomout is active
- removed in-memory maphack (deprecated solution anyway)
2.0a
- added minimap reveal (fog of war rendered)
- added zoomout: x1.3 x1.6 x1.9
- added function to restore GGPK (do that before you patch the game - run nopatch to avoid patching)
- added automatic detection of game version (normal,steam,epic,korea,taiwan)
- added configurable flask hotkeys
- added local/server version display on GUI
- added user input block on escape instead of logout to prevent deaths on input spam
- improved tickrate
- improved startup behavior
- improved GUI performance
- fixed out of screen GUI position
- fixed behavior with Blood Magic
- fixed GUI DPI scaling
- fixed handling for encrypted VPN error (most VPN simply work - some chinese don't)
1.6a
- added maphack
- added configurable hotkeys into GUI
- startup is now almost instantly
- server verification is now almost instantly
- added save and exit sound
- updated GUI
- press ESCAPE instead of logout feature
- fixed a bug with Chaos Inoculation
1.5a
- added a GUI for general settings and readouts
- changes are valid immediately
- script restructure
- fixed button spam while dead
1.4d
- added korean client support
- added epic games client support
- fixed windows 11 restriction/bug
- fixed server time error
1.3a
- added an updater to download the most recent version
- changed patch detection
- checking for app elevation (run as administrator is required)
1.2a
- added steam version support
- added patch detection
- run with proper admin rights
- whitelist in antivirus software to avoid issues
- korea client will not be supported
1.1d
- added version check for steam/korea
- standalone client only for now
- cleared up __THREAD__UTILITY (please adjust your values)
1.1c
- added active window check before keypress
- added security check for character stat values
1.1b
- december 7 memory update
- first functional release
1.1a
- initial release
- draft __thread__utility
- draft __thread__keystate
- draft __thread__temporalrift
- not functional; intended for inspection purposes only
- current functions:
- autopot hp/mp
- autologout on lowhp
- any macro with a hotkey
- any combo skill while holding down a key for 500ms (as an example)
- chronomancer temporal rift assistance; only trigger if hp/mp is high enough (configurable values)
Last edited by Kintaro-Oe; 6 Days Ago at 03:29 AM.
I'm not saying this software contains a virus or malicious code, I just wanted to warn about a few things, and this is really important. If you exclude a folder in Windows Defender, even if you put the most dangerous malware in the world there, Windows won't detect it. Let's say we trust the person who made this software and ignore the 'False-Positive' warning. But what if the downloader later downloads something genuinely malicious into that folder instead of a 'False-Positive'?
I'm repeating: maybe the person who made this software has good intentions. Also, there's something I'm curious about—have you ever wondered why there are no such warnings in Poehelper?
I'm not saying this software contains a virus or malicious code, I just wanted to warn about a few things, and this is really important. If you exclude a folder in Windows Defender, even if you put the most dangerous malware in the world there, Windows won't detect it. Let's say we trust the person who made this software and ignore the 'False-Positive' warning. But what if the downloader later downloads something genuinely malicious into that folder instead of a 'False-Positive'?
I'm repeating: maybe the person who made this software has good intentions. Also, there's something I'm curious about—have you ever wondered why there are no such warnings in Poehelper?
Great elaboration on security risks.
Other Software is most likely coded in C++ or C# or Python for that matter.
I am coding with a mix of languages which also includes AHK to multi-thread external scripts - so the "scripting"-part is open source. I hope this results in a nice collection to choose from in time.
To achieve the "multi"-language approach and also offer true multi-threading capabilities - I had to write that compiler myself - there is no such thing around sadly (not from the ground up of course).
The time and effort was decent I would say. I also focused on anti-reversing and possible future detection.
Keep in mind that 65%+ of the AV Vendors say there is no virus - the positive results are most likely a check for a known file and if de-compiling is possible or not.
Great software, perfect in its functions BUT few annoying bugs disturbing (especially after last update...or maybe I am wrong)
1) Assistant can not understand reserved mana, as a result - spamming flasks like an alcoholic) - I tried to set % of mana activation from 1% to 80% - no changes, assistant trying to recover mana till full, PLEASE add to your programm parameter of reserved mana.
2) above behaviour taking place everywhere except of hideout - Assistant do not understand "Peacefull" locations and combat fields
3) few times notified, but mb just a lag - delay in manual skill activation - is any delays in key transfer or your programm inject its commands paralllel to user?
4) Assitant do not catch that game was closed and restarted - it cant not see game session after restart (due to game client crush, or emergency exit etc.)
5) ALSO - after POE patch - assistant at the start - first syaing that new version detcted and it cant work wwith this version, please report to discord, but after restart (in a moment later) - by itself downloading an update and working w/o troubles.
5) - JUST a request and suggestion) - please, in few lines - manual and explanation of functions. PLEASE - it tooks few days of painfull experimants to understand all functions, and I am not sure that all understand corerctly(today transfer my char to eldritch+MOM, will be pain again)
6) - Yes, in POE1 5 flasks..is it possible to add activation keys for all of themm what is the rule for multi input?
In any case - just brilliant software, with good reaction to game variations.
Last edited by Alex1006; 03-24-2025 at 01:21 AM.
Reason: forget about POE and POE2 difference
Seems like version for POE1 is obsolette and forgotten.
No any reply to bug report, no any download links with updateв software (server already 5.2 but software version in head post still 4.6) and yes, it is possible to download 5.2 from POE2 thread, but the bot do not working with POE1 any more - it cant see any ingame character parameters any more.
Seems like version for POE1 is obsolette and forgotten.
No any reply to bug report, no any download links with updateв software (server already 5.2 but software version in head post still 4.6) and yes, it is possible to download 5.2 from POE2 thread, but the bot do not working with POE1 any more - it cant see any ingame character parameters any more.
Pity. So brave start finished so soon.
I am sorry to come back to you so late - everything works fine. Just need to use the current version. The download always gets you that one.