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ExileApi - Unique item finder
A plugin for ExileApi, than can highlight desired unidentified items like Headhinter and Mageblood in your screen.
Mostly for MFing, if you're tired of pointing at thousands of belts, too...
GitHub - Relvl/POE_API_UniqueFinder
![](https://raw.githubusercontent.com/Relvl/POE_API_UniqueFinder/master/Preview/Preview1.png)
![](https://raw.githubusercontent.com/Relvl/POE_API_UniqueFinder/master/Preview/Preview2.png)
Installation
download/clone the repository, and add it to /{ExileApiFolder}/Plugins/Source/, there is should be installed .NET 8 x64 runtime and .NET x64 SDK
Credits:
cheatingeagle - for awesome tool maintaining, and for mod example (GitHub - exApiTools/Get-Chaos-Value)
Sithylis - for unique art table and mod example (GitHub - DetectiveSquirrel/Ground-Items-With-Linq)
Last edited by DKing; 3 Weeks Ago at 03:17 AM.
Reason: credits
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Post Thanks / Like - 5 Thanks
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Right. Just to be clear, the unique art mapping has been in ninja pricer (GitHub - exApiTools/Get-Chaos-Value) for a bit: https://github.com/exApiTools/Get-Ch...g.default.json, and it does pretty much everything this plugin does (and what it doesn't, Sithylis's GitHub - DetectiveSquirrel/Ground-Items-With-Linq does). It's up to you to make another one of course (with a simpler UI and everything), but please do link to the source
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DKing (1 members gave Thanks to cheatingeagle for this useful post)
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Elite User
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Actually, I use the same thing named "UniqueLootHelper", they did something like this, but yours is better, thank you.
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The plugin cant keep up with unique explosions from Abyss and Alva
Screenshot 2024-01-17 074846.png
Last edited by Aplestic; 01-17-2024 at 07:49 AM.
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im still got nothing after put it in, need a tool can find HH/MB and i found u, but it didnt work, so sadhh12.jpg
Last edited by banhcanhcha1234; 01-17-2024 at 08:11 AM.
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Originally Posted by
Aplestic
try to increase a maximum items on ground in perfomance settings. but its only help a bit. here nothing was made to handle a big EntityList. with implementation from autor, here will be so many false positive reactions, and labels blinking
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Member
Originally Posted by
cout00
try to increase a maximum items on ground in perfomance settings. but its only help a bit. here nothing was made to handle a big EntityList. with implementation from autor, here will be so many false positive reactions, and labels blinking
How do i set up the other one that eagle mentioned? idc about prices or anything i just want it to show MB / HH
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me too, hope anyone can tell me how to do this
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Member
Originally Posted by
Aplestic
How do i set up the other one that eagle mentioned? idc about prices or anything i just want it to show MB / HH
from public plugins the best implementation i see a here
GitHub - DetectiveSquirrel/Ground-Items-With-Linq
but without modified ExileCore can be issues with perfomance, and label blinkings. but i dont think here can be false positive reactions. only private plugins, or dbp plugins now can work with 30k+ items on screen without issues
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Member
Originally Posted by
cout00
from public plugins the best implementation i see a here
GitHub - DetectiveSquirrel/Ground-Items-With-Linq
but without modified ExileCore can be issues with perfomance, and label blinkings. but i dont think here can be false positive reactions. only private plugins, or dbp plugins now can work with 30k+ items on screen without issues
what i mean is how do i add the MB / HH option?
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Elite User
Originally Posted by
cout00
from public plugins the best implementation i see a here
GitHub - DetectiveSquirrel/Ground-Items-With-Linq
but without modified ExileCore can be issues with perfomance, and label blinkings. but i dont think here can be false positive reactions. only private plugins, or dbp plugins now can work with 30k+ items on screen without issues
ground items doesn't doesn't use label position at all so there should be no "blinking". Ninja pricer recently switched to the new label source so it should be much better (although the default config is less than optimal, you should tick off the "UseRawElementPositionWhileMoving" setting)
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im still getting the same error with PoE Ninja Pricer
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Hi,
For me Ninja price only showing "???" on all uniques