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  1. #1
    gandhito's Avatar Member
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    Developer Debug Tool?

    I've spent about an hour looking, but I can't find information on the developer debug tool. I need to be able to see which texture files are being pulled for specific monsters in the game. Any help?

    Thanks.

    Developer Debug Tool?
  2. #2
    Sychotix's Avatar Moderator Authenticator enabled
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    Maybe that would be under preloads? You might also be able to look under the entity itself and see what its texture is (if we have that offset). The path might be the best info you get though

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    gandhito's Avatar Member
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    Originally Posted by Sychotix View Post
    Maybe that would be under preloads? You might also be able to look under the entity itself and see what its texture is (if we have that offset). The path might be the best info you get though
    Sorry, I actually meant where do I go to download and install the debug tool? I can’t find that.

    Thanks.

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    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by gandhito View Post
    Sorry, I actually meant where do I go to download and install the debug tool? I can’t find that.

    Thanks.
    GitHub - DetectiveSquirrel/PoeHUD-Developer: Show PoeHUD Data through ImGUI Think its this one.

  5. #5
    gandhito's Avatar Member
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    Originally Posted by Sychotix View Post

    YES!!! Thank you!!!

    I had to do some digging in the developer tool window, but using the debug highlighted object option allowed me to identify the monster so I could see the name of the metadata file it was using and thus ID the correct texture!

    Specifically, it was Merveil. Her primary texture file is pulled from a couple "seawitchillusion" entries.

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