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  1. #1
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Fellow hackers, need help!

    I am trying to figure out map stash tab total maps...Let me know if anyone of you folks can figure that out.
    These values are only loaded once you open a tab, so yeah. keep that in mind.


    here's the pic of what I am looking for.




    END GOAL
    add them into PoeHUD

    Fellow hackers, need help!
  2. #2
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    well, looks like there aren't any fellow hackers left on this form.
    no worries I found it after spending 3-4 hours looking at this.



    Now I only need to find the base pointer or something to link it to PoeHUD.

  3. #3
    Qvin's Avatar Contributor
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    In IngameUIElements.cs

    Code:
      public MapStashTabElement MapStashTab => ReadObject<MapStashTabElement>(M.ReadLong(0xEB8) + 0xAA0);
    MapStashTabElement.cs . GitHub


    Also you can get information about maps like InventoryItem in ServerData -> PlayerInventories.
    This List store all loaded inventories.

  4. #4
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Nice!! I am also implementing something similar but I am not using Children[x] (using specific offset).
    and I am linking it to the inventory returned from the following function rather than InGameUiElements.
    PoEHUD/StashElement.cs at x64 . TehCheat/PoEHUD . GitHub


    by this method, you can get all sub inventories map count per map.
    rather than just visible inventory.


    but I like your API
    public Dictionary<string, string> MapsCount => GetMapsCount();

    going to implement that.
    Last edited by GameHelper; 06-30-2018 at 04:09 PM.

  5. #5
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    all done, Thx folks!

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