Mobs no longer block you(Visual GGPK) menu

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  1. #1
    SeiferXI's Avatar Private
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    Mobs no longer block you(Visual GGPK)



    By using Visual GGPK you can make sure mobs never block you.
    Download Visual GGPK ( Blizzhackers ? View topic - GGPK File extractor )

    Once you have this open the content.ggpk within your Path of Exile folder and find folder Metadata -> Monsters, once you are in monsters you need to go to each mob and find a file that ends in .ot you will only find this file in the folders of the monsters not the subfolders of the monsters.

    Once you have the .ot file double click it to open it in notepad or right click and extract it. Once you do this you need to add this line of code.

    Positioned
    {
    blocking = false
    }

    Save it and replace the .ot file

    Mobs no longer block you(Visual GGPK)
  2. #2
    darkmaouli's Avatar Active Member
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    Great! Thanks!

  3. #3
    oBLACKIECHANoo's Avatar Private
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    There's a chance that this is only client side only, and if you was blocked completely by mobs and run through them, it may just cause a lot of de-sync.

    Also, anyone know if the game runs any sort of checks on the content file or the files inside?

  4. #4
    appudda's Avatar Corporal
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    someone with maphack (shows where you and mobs are on the overlay map) tested it and found out it's clientside and will cause desync

  5. #5
    SeiferXI's Avatar Private
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    Originally Posted by appudda View Post
    someone with maphack (shows where you and mobs are on the overlay map) tested it and found out it's clientside and will cause desync
    Originally Posted by [url=http://www.blizzhackers.cc/viewtopic.php?p=4622725#p4622725]stimmedcow » Tue Feb 12, 2013 5:33 am[/url]
    A for the effort, but this doesn't actually work the way you think it does.

    I've made a video showing why: RE: Mobs no longer block you(Visual GGPK) - YouTube

    You can also see the result more easily with a group of containers, such as barrels, but I wanted to show the mobs instead.
    Ah damn, I tested it the best I could with my knowledge before I posted it but only could do so much, sucks that this doesnt work the way it is intended. I was hoping with this the client would trick the server and still manage to give it updates of location rather than on the server going around the objects.

    Back to the drawing boards

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