Run unlimited POE with Hyper-V GPU Bypass full performance menu

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  1. #1
    dhtm15's Avatar Member
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    Run unlimited POE with Hyper-V GPU Bypass full performance

    You will set up a Hyper-V virtual machine with Windows installed, with POE downloaded, and then follow these steps:

    1. With the virtual machine turned off, open the power shell in administrator mode
    2. Paste this information:
    Code:
    $vm = "name VM machine here"
    
    Add-VMGpuPartitionAdapter -VMName $vm
    Set-VMGpuPartitionAdapter -VMName $vm -MinPartitionVRAM 80000000 -MaxPartitionVRAM 100000000 -OptimalPartitionVRAM 100000000 -MinPartitionEncode 80000000 -MaxPartitionEncode 100000000 -OptimalPartitionEncode 100000000 -MinPartitionDecode 80000000 -MaxPartitionDecode 100000000 -OptimalPartitionDecode 100000000 -MinPartitionCompute 80000000 -MaxPartitionCompute 100000000 -OptimalPartitionCompute 100000000
    
    Set-VM -GuestControlledCacheTypes $true -VMName $vm
    Set-VM -LowMemoryMappedIoSpace 1Gb -VMName $vm
    Set-VM –HighMemoryMappedIoSpace 32GB –VMName $vm
    3. Then, on your host machine, browse to C:\Windows\System32\DriverStore\FileRepository\
    Transfer the nv_dispi.inf_amd64_<UNIQUEID> folder to C:\Windows\System32\HostDriverStore\FileRepository\ on your VM (if folders doesn’t exist, create them.)
    4. Then transfer the C:\Windows\System32\nvapi64.dll file from your host to C:\Windows\System32\ on your VM
    5. Restart the VM
    6. Disable enhanced session and checkpoints in Hyper-V
    7. And voila! You can now use POE with great FPS inside a Hyper-V VM!

    Credits by Nymoa Just a moment...
    Attached Thumbnails Attached Thumbnails Run unlimited POE with Hyper-V GPU Bypass full performance-1-jpg   Run unlimited POE with Hyper-V GPU Bypass full performance-2-jpg  
    Last edited by dhtm15; 03-11-2024 at 08:35 AM.

    Run unlimited POE with Hyper-V GPU Bypass full performance
  2. #2
    Sychotix's Avatar Moderator Authenticator enabled
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    Should add credit where you got the info. I'm assuming this is your source from a quick google considering your post mentions FiveM (a GTA RP mod) and not PoE.

  3. #3
    cout00's Avatar Member
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    GPU-PV works fine only on windows server, or hyper-v server. without resource control which unnavailable on enduser windows versions, here so many bugs, and limitations

  4. #4
    dhtm15's Avatar Member
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    Originally Posted by Sychotix View Post
    Should add credit where you got the info. I'm assuming this is your source from a quick google considering your post mentions FiveM (a GTA RP mod) and not PoE.
    yes sir, sorry
    Last edited by dhtm15; 03-11-2024 at 08:36 AM.

  5. #5
    dhtm15's Avatar Member
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    Originally Posted by cout00 View Post
    GPU-PV works fine only on windows server, or hyper-v server. without resource control which unnavailable on enduser windows versions, here so many bugs, and limitations
    Work perfectly on Windows 10 Pro Ghost Spectre

  6. #6
    cout00's Avatar Member
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    Originally Posted by dhtm15 View Post
    Work perfectly on Windows 10 Pro Ghost Spectre
    you said UNLIMITED. and listed script which configured to run only 1 instance, because you give all available gpu partitions to virtual machine.

    your script should have looks something like this

    [float]$devider = [math]::round($(100 / $GPUResourceAllocationPercentage),2)

    Set-VMGpuPartitionAdapter -VMName $VMName -MinPartitionVRAM ([math]::round($(1000000000 / $devider))) -MaxPartitionVRAM ([math]::round($(1000000000 / $devider))) -OptimalPartitionVRAM ([math]::round($(1000000000 / $devider)))



    but its fix a nothing... hyper-v will work in dynamic partition sharing and still have limited resources. as example if i run a 5 follower bots with windows 10 i already have problems with resource sharing. 4 first bots work fine, and last will have problems (game crush and ets). and this on pc with 64 cores, and 512gb ram, which in normal situation can run over 50 instances on Hyper-V server.

    i said you last time, windows 10 cannot share a full resources between virtual machines, and have a limited resources thats can shared into virtual machines. as i remember its 32gb ram and 16 virtual processors on all server instances, and you are limited to single server instance

  7. #7
    PoEUSSR's Avatar Member
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    i was able to do it by killing the mutex's started by PoE, in debugging tool



    it would probably be viable to write a tool that scans for these & just kills em as soon as noticed, however not sure about detection while doing this.

    furthermore you could decrease background fps in settings to like 10 or smth and have decent fps on the main one.
    Last edited by PoEUSSR; 03-12-2024 at 11:50 AM. Reason: bs

  8. #8
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by PoEUSSR View Post
    i was able to do it by killing the mutex's started by PoE, in debugging tool



    it would probably be viable to write a tool that scans for these & just kills em as soon as noticed, however not sure about detection while doing this.

    furthermore you could decrease background fps in settings to like 10 or smth and have decent fps on the main one.
    That will let you open multiple copies... but I strongly suspect that you'll end up getting banned if one of those accounts is suspected of breaking ToS. If they have ANY sort of server-sided detection against shared IP addresses... it would be a pretty easy thing to catch.

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