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  1. #1
    voglster's Avatar Member
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    Current Known AOC Offsets

    Well I am a bit of a newb to memory editing but have located a few updated offsets for information.

    Static Pointer to the ?Player Position? structure (though I'm guessing its the player model based on recent memory edits)

    0x0189C478

    X [Player Pos Ptr] + 0x2C (float)
    Y [Player Pos Ptr] + 0x34 (float)
    Z [Player Pos Ptr] + 0x30 (float)


    Alive/Dead Flag (static)

    0x018B59C0 (4byte int)


    Very Basic Stuff at the moment, but what I am looking for is Ideas/thoughts on mob structure/memory layout... target pointers etc.. If you have some of these please share.

    Note over the last 2-3 patches the structure hasnt changed just the location of the static pointer... but its not hard to find.

    *edited to add variable types for people asking
    Last edited by voglster; 08-07-2008 at 03:05 PM.

    Current Known AOC Offsets
  2. #2
    PookZ's Avatar Member
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    Just to be able to contribute, i'd like to ask a question.

    Where could i find some information on how to use the mem editor?

    I'm not a complete zero with it, have done it before, but still need to catch up with everything.

    Anyone got a site, or mdf for it perhaps? would be nice to upload it here for people to learn and contribute.

  3. #3
    Sychotix's Avatar Moderator Authenticator enabled
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    actually... i'm pretty sure the structure has changed... at least the ones that i have. They have changed quite a bit -.-

    EDIT: oh yeah... mind trying to find target mobs x coords? =P would be quite nice...

    EDIT2: and yeah... your coords arnt the ones that you can modify and go somewhere... i know there were coords that would only move like 90% of your body though... maybe thats what these are. Try freezing all the coords you find to weed out which ones dont allow you to edit them.
    Last edited by Sychotix; 08-06-2008 at 11:34 AM.

  4. #4
    mosimo's Avatar Member
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    Do these give the correct X/Y/Z values? They seem like rather large numbers to me thats all. I was just wondering so I can look for other stuff like x,y,z of current targets but I'm not exactly sure what number range im looking for.
    Also has anyone found anything for health/mana/stamina?
    Last edited by mosimo; 08-06-2008 at 05:59 PM.

  5. #5
    Sychotix's Avatar Moderator Authenticator enabled
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    Health/Mana/Stamina are behind multi-level pointers... quite large multi-level pointers i'm pretty sure.

    Also, look at your coords on the map... it gives approx coords on there =P

  6. #6
    mosimo's Avatar Member
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    Map coords say 425,995 the above mem locations give numbers like 1117273737,27271879172 (random numbers but they are long)

    Guess health values I'll be giving a miss for now.

  7. #7
    Sychotix's Avatar Moderator Authenticator enabled
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    are you sure you are viewing them as FLOAT and not LONG (aka 4 Byte)

    if you are, then the addresses are incorrect.

  8. #8
    mosimo's Avatar Member
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    Thats a good point, might ahve still had it on float. I'll have to have a look when I get home from work.

  9. #9
    Sychotix's Avatar Moderator Authenticator enabled
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    no... you WANT it on float... x y and z coords are decimals... therefore float.

  10. #10
    mosimo's Avatar Member
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    Gah, i meant to type I'll check I have it as float rather than long. Can't check now as auth servers are down though :/

  11. #11
    voglster's Avatar Member
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    Those offsets will port you if you write the data... however they rubberband you as soon as you move.. so not to useful unless u want to get a lay of the land...

    seems like serverside still thinks you are in the same position... i.e. mob attacks your local position

  12. #12
    Hyru's Avatar Active Member
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    They're using movement throttling. Something like: if ( mobile.DistanceTraveled > value ) mobile.Throttle();

  13. #13
    voglster's Avatar Member
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    That would be my guess as well... but its gotta be more like disttravel/time so you figure out what that time value is and can max ur movement... small increments the server accepts

  14. #14
    voglster's Avatar Member
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    Any chance we can get a specific forum for memory hacking? similar to the wow forums... just annoyign to search through this and find closed source dll after dll... just a tought...

  15. #15
    Sychotix's Avatar Moderator Authenticator enabled
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    already looked into all the stuff you guys are looking at =P go look at AoCDebug... way ahead of yall.

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