[BUG]+damage modifier bug menu

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  1. #1
    Lance989's Avatar Member
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    [BUG]+damage modifier bug

    After a few tests, it seems that in order to fully take advantage of modifiers such as "+x One-Handed Edged Damage", you must equip the items with the bonuses AFTER you load the zone. You can do some testing of your own, but I was noticing that my weapons were at ~277 dps each after zoning with all my gear on, but if i zoned with my gear off, then equipped it after zoning, they were at ~366 dps.

    Further, it's very likely that this isn't the only stat that is bugged--it's just the easiest(and most obvious) to test. I'd suggest that for raiding, pvp, or really anything you want the best performance out of your character and gear, that you zone into your instance completely naked, then re-equip your gear once you're zoned.

    [BUG]+damage modifier bug
  2. #2
    mrgravez's Avatar Active Member
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    pretty sure its a client side bug, but i will test right now to confirm

  3. #3
    Hofan's Avatar Member
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    pretty sure it isnt clientside since funcom has this fix in their july 16th notes but then again its funcom and you never know.

    "* Gemmed items should now work as intended and give their effect after teleports."
    Age of Conan Testlive Forums

  4. #4
    sykopath70's Avatar Contributor


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    The gemmed items apparently have a display bug, but after testing I do not beleive they are actually working. I have mostly evade and I have to unequip log, log in and equip again, after this strenuous activity you will get the buff.

  5. #5
    mrgravez's Avatar Active Member
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    yeah same but with +dagger dmg

  6. #6
    muppydup11's Avatar Member
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    yup confirmed working

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