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  1. #46
    HansW's Avatar Active Member
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    Originally Posted by gundir View Post
    What about WarOffset Locator ?
    All link seems to be down, anyone can upload-it ?
    or maybe give some names tools except Ollydbg
    Try a book once in a while. Or get a brain. Heres some tool names for your pleasure:

    - winrar ( very tool !!)
    - thunderbird
    - firefox
    - gundir ( tool too )
    - ...

    New Player Pointer
  2. #47
    gundir's Avatar Member
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    =)

    ok I'll just want to know what tools used by some of guy here.
    What tools ? some debugger, disassembler...

    I already have IDA Pro, used for make some PSP homebrew
    I use (every day) Olly debug and Windasm or softice on a old PC but have a Debug environment is not easy for a recent game...

    Well, i've just read some thread about WarOffset Locator and I want to test it... if not i'll found another way to found the last offset we need

  3. #48
    HansW's Avatar Active Member
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    The offset locator will not work. too many changes in the client.
    You will have to fire up ida and look for yourself.

    What "last" offset do we need , btw ?

  4. #49
    gundir's Avatar Member
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    los, wallhack ?
    and some other for me to finish an in Ram log parser. well just a personnal project.

    i'll also try your DLL, fun and usefull

  5. #50
    HansW's Avatar Active Member
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    Here you go. I did not test the collision hack, so it might crash the client. check the opcodes a the location if that happens.


    #define WAR_LosCheckHack 0x5350bc
    Disable Los check:
    BYTE buf[] = { 0x90,0xE9 };
    WriteMemory(WAR_LosCheckHack+0x09,&buf,2);
    Enable Los check:
    BYTE buf[] = { 0x0F,0x84 };
    WriteMemory(WAR_LosCheckHack+0x09,&buf,2);


    #define WAR_CollisionCheck 0x4feedb
    Disable collision checks
    BYTE buf[] = { 0xEB, 0x7A };
    WriteMemory( WAR_CollisionCheck+0x64C ,&buf,2);
    BYTE buf1[] = { 0x90,0xE9 };
    CWarGlobals::WriteMemory( WAR_CollisionCheck+0x758,&buf1,2);

    Enable collision checks
    BYTE buf[] = { 0x74, 0x34 };
    WriteMemory(WAR_CollisionCheck+0x64C,&buf,2);
    BYTE buf1[] = { 0x0F,0x84 };
    CWarGlobals::WriteMemory( WAR_CollisionCheck+0x758,&buf1,2);

  6. #51
    gundir's Avatar Member
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    I could test it later.
    thanks =)
    And i'll re-install IDA too...

  7. #52
    netvortex's Avatar Member
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    Did anyone trace the new function that handles the xyz values in the player structure ? It appears they are no using these for the player object. I wouldnt be surprised - since they introduced xor'ing already on other objects - if the real coordinates are just stored and xor'ed somewhere.
    Last edited by netvortex; 06-22-2009 at 09:31 AM.

  8. #53
    gundir's Avatar Member
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    Originally Posted by HansW View Post
    Here you go. I did not test the collision hack, so it might crash the client. check the opcodes a the location if that happens.


    #define WAR_LosCheckHack 0x5350bc
    Disable Los check:
    BYTE buf[] = { 0x90,0xE9 };
    WriteMemory(WAR_LosCheckHack+0x09,&buf,2);
    Enable Los check:
    BYTE buf[] = { 0x0F,0x84 };
    WriteMemory(WAR_LosCheckHack+0x09,&buf,2);


    #define WAR_CollisionCheck 0x4feedb
    Disable collision checks
    BYTE buf[] = { 0xEB, 0x7A };
    WriteMemory( WAR_CollisionCheck+0x64C ,&buf,2);
    BYTE buf1[] = { 0x90,0xE9 };
    CWarGlobals::WriteMemory( WAR_CollisionCheck+0x758,&buf1,2);

    Enable collision checks
    BYTE buf[] = { 0x74, 0x34 };
    WriteMemory(WAR_CollisionCheck+0x64C,&buf,2);
    BYTE buf1[] = { 0x0F,0x84 };
    CWarGlobals::WriteMemory( WAR_CollisionCheck+0x758,&buf1,2);
    LoS Adress work great on EU server.
    Collision Check, works when I turn it Off and bug when I turn in On.
    EDIT: What about the tiny jump when I turn Collision Check Off ?


    so LoS and Wallhack are functional on 1.3 just need to fix the Collision Default Value
    Last edited by gundir; 06-22-2009 at 12:12 PM.

  9. #54
    jester_im's Avatar Member
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    Originally Posted by gundir View Post
    LoS Adress work great on EU server.
    Collision Check, works when I turn it Off and bug when I turn in On.


    so LoS and Wallhack are functional on 1.3 just need to fix the Collision Default Value

    How does one go about making the LOS changes exactly? If you have the time, please let me know.

    -George

  10. #55
    gundir's Avatar Member
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    you could make your own "ram patcher" if you are not afraid about coding.
    or the best way if you want to try it faster you can edit S4lly's Warper Source Code to change some values and function.

    I think you could expect a new release for soon

  11. #56
    jester_im's Avatar Member
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    Originally Posted by gundir View Post
    you could make your own "ram patcher" if you are not afraid about coding.
    or the best way if you want to try it faster you can edit S4lly's Warper Source Code to change some values and function.

    I think you could expect a new release for soon
    How would i edit the S4lly's scode? i checked the los changes given by HansW, but where do i go from there? Can you take me through step by step? Pm me if possible.

    I am sorry if i am becoming a bother, but everyone has to start from somewhere.

  12. #57
    gundir's Avatar Member
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    Can't PM before my 10th post, i'll try to make change and upload a compiled exe

  13. #58
    jester_im's Avatar Member
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    Thank you. I am merely interested in the LOS hack.

  14. #59
    gundir's Avatar Member
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    Originally Posted by HansW View Post
    [...]

    Enable collision checks
    BYTE buf[] = { 0x74, 0x29 };
    WriteMemory(WAR_CollisionCheck+0x64C,&buf,2);
    BYTE buf1[] = { 0x0F,0x84 };
    CWarGlobals::WriteMemory( WAR_CollisionCheck+0x758,&buf1,2);
    Fix to Enable Collision check without bug

  15. #60
    rockman319's Avatar Member
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    You can download s4lly warper v0.5f sourcecode and change the code.
    I did apply Gundir's changes to the first post of that forum thread.

    Thanks Gundir and HansW!
    Last edited by rockman319; 06-24-2009 at 08:50 AM.

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