S4lly's FREE war teleporter+speedhack+nofalldmg, flat style menu

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  1. #31
    s4lly's Avatar Member
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    Im not really familiar with vstudio 2008 but i can drop the codes here, so people who wanna contribute building or helping rockman319 adding the code into the program can help





    Wallhack on
    0x506f93 9090909090
    0x506f9f 9090909090

    Wallhack off
    0x506f93 F30F114324
    0x506f9f F30F114329


    Groundghost On
    0x50FB14 909090

    Groundghost Off
    0x50FB14 8B4E2C

    S4lly's FREE war teleporter+speedhack+nofalldmg, flat style
  2. #32
    HansW's Avatar Active Member
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    not that easy to help without the sourcecode. But i guess that it uses the c# MemHacking class. So rockman319, you need to "Poke" the those values to the addresses. either byte by byte or as a block. Should not be that hard. just like you poke the coordinates for the teleportation. So to enable the wallhack you poke Bytes with the value 90 to the addresss 0x506f93-0x506f98 and 0x506f9f-0x506fa4.

  3. #33
    rockman319's Avatar Member
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    Source code added, you can use reflector to "reverse" it anyway .

    Edit: I haven't tried very hard but the codes that I have for teleportation is
    Code:
    access.WriteFloat(0x24, value);
    (for X)
    so I "mimic" it with WriteFloat(0x506f93, 9090909090);
    and WriteFloat(0x506f9f, 9090909090);
    but it doesn't do anything.
    Last edited by rockman319; 05-03-2009 at 06:07 PM.

  4. #34
    HansW's Avatar Active Member
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    Float is a floating point value, 90909090 is not. look for WriteByte and do 5 times WriteByte(0x506f93, 0x90) and add 1 to the address with each call.
    e.g. WriteByte(0x506f94, 0x90) for the second call.

  5. #35
    rockman319's Avatar Member
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    Well the writefloat has bitconverter...
    byte[] bytes = BitConverter.GetBytes(data);
    ...
    Win32Services.WriteProcessMemory(this.hProcess, lpBaseAddress, bytes, bytes.Length, out zero);
    ...
    It's still not the same?

  6. #36
    HansW's Avatar Active Member
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    No, but you can easily use WriteProcessMemory . byte[] NOPS = {0x90,0x90,0x90,0x90,0x90};
    Win32Services.WriteProcessMemory(this.hProcess, lpBaseAddress, NOPS , NOPS .Length, out zero);

  7. #37
    rockman319's Avatar Member
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    Still no cigar. Something with my codes

    Is 0x506f93 an offset to 0xd3d4fc?

    My code snippet:
    Code:
    byte[] NOPS = { 0x90, 0x90, 0x90, 0x90, 0x90 };
            IntPtr lpBaseAddress = (IntPtr)((ulong)(0xd3d4fcL));
    
            if (!this.GetWarProc())
            {
                return false;
            }
            MemoryAccess access = new MemoryAccess(this.WarHandle);
            if (!access.LoadBasePtr(lpBaseAddress, 0))
            {
                return false;
            }
            access.WriteManual(0x506f93, NOPS);
            access.WriteManual(0x506f9f, NOPS);
    WriteManual is practically
    Code:
    ...
    return Win32Services.WriteProcessMemory(this.hProcess, lpBaseAddress, bytes, bytes.Length, out zero);
    ...
    inside MemoryAccess.cs

    When ran, console says the base + offset ( 0xd3d4fc + 0x506f93 ) is:
    1029300299

    but if I use windows calculator (calc), I get 124446F hex, which is 19154031 dec.
    What is this 1029300299?

  8. #38
    s4lly's Avatar Member
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    //////////////////////////
    Wallhack on
    0x506f93 9090909090
    0x506f9f 9090909090

    Wallhack off
    0x506f93 F30F114324
    0x506f9f F30F114329
    //////////////////////////
    Groundghost On
    0x50FB14 909090

    Groundghost Off
    0x50FB14 8B4E2C
    //////////////////////////
    Attack Target Through Walls etc (Eye Of Tiger) on
    0x53b106 909090
    0x53bbe9 9090

    Attack Target Through Walls etc (Eye Of Tiger) off
    0x53b106 88480c
    0x53bbe9 8803
    //////////////////////////
    No Fall Damage On
    0x50fc30 9090909090909090

    No Fall Damage Off
    0x50fc30 F30F119E90000000
    //////////////////////////
    Spawn at Dead Location (Egg of youth) On
    5057d7 9090909090F30F10450C9090909090

    Spawn at Dead Location (Egg of youth) Off
    5057d7 F30F114624F30F10450CF30F114628
    //////////////////////////
    Last edited by s4lly; 05-04-2009 at 11:04 AM.

  9. #39
    s4lly's Avatar Member
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    Originally Posted by rockman319 View Post
    Still no cigar. Something with my codes

    Is 0x506f93 an offset to 0xd3d4fc?

    My code snippet:
    Code:
    byte[] NOPS = { 0x90, 0x90, 0x90, 0x90, 0x90 };
            IntPtr lpBaseAddress = (IntPtr)((ulong)(0xd3d4fcL));
    
            if (!this.GetWarProc())
            {
                return false;
            }
            MemoryAccess access = new MemoryAccess(this.WarHandle);
            if (!access.LoadBasePtr(lpBaseAddress, 0))
            {
                return false;
            }
            access.WriteManual(0x506f93, NOPS);
            access.WriteManual(0x506f9f, NOPS);
    WriteManual is practically
    Code:
    ...
    return Win32Services.WriteProcessMemory(this.hProcess, lpBaseAddress, bytes, bytes.Length, out zero);
    ...
    inside MemoryAccess.cs

    When ran, console says the base + offset ( 0xd3d4fc + 0x506f93 ) is:
    1029300299

    but if I use windows calculator (calc), I get 124446F hex, which is 19154031 dec.
    What is this 1029300299?
    No it has no pointer.. its the direct adress.. so no DMA

  10. #40
    rockman319's Avatar Member
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    Originally Posted by s4lly View Post
    //////////////////////////
    Wallhack on
    0x506f93 9090909090
    0x506f9f 9090909090

    Wallhack off
    0x506f93 F30F114324
    0x506f9f F30F114329
    //////////////////////////
    Groundghost On
    0x50FB14 909090

    Groundghost Off
    0x50FB14 8B4E2C
    //////////////////////////
    Attack Target Through Walls etc (Eye Of Tiger) on
    0x53b106 909090
    0x53bbe9 9090

    Attack Target Through Walls etc (Eye Of Tiger) off
    0x53b106 88480c
    0x53bbe9 8803
    //////////////////////////
    No Fall Damage On
    0x50fc30 9090909090909090

    No Fall Damage Off
    0x50fc30 F30F119E90000000
    //////////////////////////
    Spawn at Dead Location (Egg of youth) On
    5057d7 9090909090F30F10450C9090909090

    Spawn at Dead Location (Egg of youth) Off
    5057d7 F30F114624F30F10450CF30F114628
    //////////////////////////

    Holy nuts.

    No it has no pointer.. its the direct adress.. so no DMA
    Oh I see. Ok I'll try later at home (now at work).
    Last edited by rockman319; 05-04-2009 at 11:23 AM.

  11. #41
    s4lly's Avatar Member
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    yah So who needs war ultimate bunch of noobs, they dont belong here, as this is the sharing forum, and not the "give-me-money" forum

  12. #42
    rockman319's Avatar Member
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    Lol let's not start a war (again).
    They do have "ninja jump."

  13. #43
    s4lly's Avatar Member
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    and ?? ninja jump is spotable much more than other hacks

  14. #44
    rockman319's Avatar Member
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    Great news, wallhack works!!!
    However, when I turn it off, and hit a wall, I get teleported back to rally point, as if I were to teleport incorrectly.

    byte[] YES1 = { 0xF3, 0x0F, 0x11, 0x43, 0x24 };
    byte[] YES2 = { 0xF3, 0x0F, 0x11, 0x43, 0x29 };
    this.Player.PatchMemory(wallhack_1, YES1);
    this.Player.PatchMemory(wallhack_2, YES2);
    wallhack_1 and _2 are the addresses.
    Note that turning wallhack does work.

    Edit: Is it maybe because PatchMemory() has a delay and both memory writes should be back to back?
    If so I'll create a function just to do wallhack (or any hack that requires 2 areas of memory addresses).

    Edit: I changed a bit so it would do memory write back to back. So... here is v0.4e... but it's UNTESTED.
    http://filebeam.com/2c60fb1e42d9e6a185cd2799e82d70f1

    Please test. I'll test when I'm home . If this works, I'll update the first post and then I'll add the others too.
    Big thanks to S4lly!!!!!!!!
    Last edited by rockman319; 05-04-2009 at 04:09 PM.

  15. #45
    HansW's Avatar Active Member
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    Well done , keep it up

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