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  1. #31
    HansW's Avatar Active Member
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    DLL Update

    i uploaded an updated DLL Version.

    changes:
    UpdateRadar -- takes 2 parameters now ( range , type ) : Range = 0 means infinite, Types: 0 = all , 2 = Players , 3 = NPC's

    new:
    SetSpeed -- adjust your movement speed. 1 means normal speed. You can set any speed you like, but don't complain you die splashed onto something ;-)

    there may be other new functions, i don't remember. as always, type hlp in the console to see them all.
    Last edited by HansW; 04-06-2009 at 05:21 AM.

    Warextdll release
  2. #32
    tino4ka's Avatar Member
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    Originally Posted by HansW View Post
    i uploaded an updated DLL Version.

    changes:
    UpdateRadar -- takes 2 parameters now ( range , type ) : Range = 0 means infinite, Types: 0 = all , 2 = NPC's , 3 = Players

    new:
    SetSpeed -- adjust your movement speed. 1 means normal speed. You can set any speed you like, but don't complain you die splashed onto something ;-)

    there may be other new functions, i don't remember. as always, type hlp in the console to see them all.
    For example if I would like to have infinite range ans see players only, what exactly should I write in console? (I just can not get how to set both parameters)

  3. #33
    HansW's Avatar Active Member
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    /script UpdateRadar(0,2) -- in the client chat
    UpdateRadar(0,2) -- in the warextdll console
    Last edited by HansW; 04-06-2009 at 05:22 AM.

  4. #34
    tino4ka's Avatar Member
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    Originally Posted by HansW View Post
    /script UpdateRadar(0,2) -- in the client chat
    UpdateRadar(0,2) -- in the warextdll console
    Thanks a lot!

  5. #35
    tino4ka's Avatar Member
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    One more question, after I changing parameters should I refresh it somehow or it has to happened automatically?

    Also I think that with a range=0 it is still has the same radius or am I wrong?
    Last edited by tino4ka; 04-06-2009 at 06:21 AM.

  6. #36
    HansW's Avatar Active Member
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    You should use the WARadar addon and modify the UpdateRadar call in the .lua script file that comes with the addon ( just add the 2 parameters to the call).
    Range=0 means that every entity that the client knows about will be picked up, regardless of how far away it is. The client itself does only get entity information in a certain radius around the player position (in PVE and open RVR).
    In scenarios you should see all players involved.

  7. #37
    rockman319's Avatar Member
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    This is sweet. Thanks for the update!

  8. #38
    tino4ka's Avatar Member
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    Originally Posted by HansW View Post
    You should use the WARadar addon and modify the UpdateRadar call in the .lua script file that comes with the addon ( just add the 2 parameters to the call).
    Range=0 means that every entity that the client knows about will be picked up, regardless of how far away it is. The client itself does only get entity information in a certain radius around the player position (in PVE and open RVR).
    In scenarios you should see all players involved.
    Should it be like:

    WARadar = {}

    local TIME_DELAY = 10
    local timeLeft = TIME_DELAY

    function WARadar.Update(elapsed)
    timeLeft = timeLeft - elapsed
    if timeLeft > 0 then
    return
    end
    timeLeft = TIME_DELAY

    UpdateRadar(0,3)

    end

    I would like to have max radius and to be able to see players only, is it correct?

  9. #39
    HansW's Avatar Active Member
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    looks ok. you can also try to UpdateRadar(99999,3) should be the same.

  10. #40
    alcor75's Avatar Site Donator CoreCoins Purchaser
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    injecting the dll kill my client after 30 sec of play, this uppen in lost vale for sure, not tested in other zone (maybe b/c there is no map there???).
    I use Euro client and i was using the map addon with the config posted few post above. I'll post the debug asap.

    Alcor75

    P.S. tnx so much for this dll, as i sad you are my super hero!

  11. #41
    HansW's Avatar Active Member
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    mhh, maybe the last dll release was a bit untested. i've not really tested is for long. let me know if it happens frequently.

  12. #42
    HansW's Avatar Active Member
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    I just tried some things. it seems that i'am having a little trouble with the different threads running inside the client. I will dig into this next and try to get it fixed. Unless that is done the dll may crash the client in some cases. This makes it unuseable at the moment.

  13. #43
    stoner69's Avatar Member
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    thanks

    Got it to work then it gets stuck and says Need to Loot 0 continuously

    To make it work by select a attack and inserted then I inject the DLL and then I put the rest of the attacks that I want into it and it works for while. I really like what you have created . Keep up the great work it is much appreciated

  14. #44
    Adno's Avatar Member
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    Originally Posted by stoner69 View Post
    Got it to work then it gets stuck and says Need to Loot 0 continuously

    To make it work by select a attack and inserted then I inject the DLL and then I put the rest of the attacks that I want into it and it works for while. I really like what you have created . Keep up the great work it is much appreciated
    yes i have the same problem here, it unstucks when i press tab or selecting next mob, i searched over the net to get a program so it can auto-tab but i couldnt find a good one. Thx for making this anyway i think you are close to make ti perfect.

  15. #45
    HansW's Avatar Active Member
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    new version

    i uploaded a new dll version. i hope this fixes the warradar client crash proble, but i'am not sure.

    It has however some new functions:

    - TeleportToEntity(GUID) - Teleports you to the entity
    - FaceEntity(GUID) - Change heading to face the entity
    - WriteMem(Addr,Type, Data1, Data2,... ) - Writes all Data items to the Address. Nice for quick ingame patching - if you know what opcodes to patch
    - ReadMem(Addr,Type,count) - Read "count" data item from address and return them a lua table

    In the near future i will add the capability to obtain height values for x,y coordinates. With this, a click-on-map-to-teleport is fairly easy.

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