[RELEASE] WARgremlin, Free WAR bot menu

User Tag List

Page 2 of 5 FirstFirst 12345 LastLast
Results 16 to 30 of 72
  1. #16
    Kekke's Avatar Member
    Reputation
    10
    Join Date
    Jan 2009
    Posts
    30
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Very nice bot, good job and code looks good.

    +rep
    THINK!
    Everything Depends on it

    [RELEASE] WARgremlin, Free WAR bot
  2. #17
    suicidity's Avatar Contributor
    Reputation
    207
    Join Date
    Oct 2006
    Posts
    1,439
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I updated the original post with the new version 0.2.2, I might add a change log. This release was focused towards some better and cleaner / quicker code changes. Fixed a few bugs and a big focus was the Bright Wizard routine; It took a complete overhaul.

    Looking to post the source code a little later, but Right now I'm gonna set this thing up for some "De-bugging" and go to bed.


    EDIT:
    I did some stability updates and how dead mobs are handled. The Bright Wizard setting also save, and you can overwrite waypoint files now. So v0.2.3 released;

    Good luck!
    Last edited by suicidity; 01-14-2009 at 09:26 AM.


  3. #18
    Kekke's Avatar Member
    Reputation
    10
    Join Date
    Jan 2009
    Posts
    30
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    suicidity, have you had any problems with the bot changing angle very fast?

    Your bot seems to switch angle between monster and waypoint very fast until' it's near the monster.

    Tested on:
    Warhammer EU
    Windows XP
    THINK!
    Everything Depends on it

  4. #19
    suicidity's Avatar Contributor
    Reputation
    207
    Join Date
    Oct 2006
    Posts
    1,439
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nope, it is basically instant though.


  5. #20
    Kekke's Avatar Member
    Reputation
    10
    Join Date
    Jan 2009
    Posts
    30
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    What I meant was that it switches angle between monster and waypoint angle VERY fast, changes between them so I can't see anything on my screen.

    Seems like the function to set waypoint angle doesn't pause when it's setting the angle to the monster.
    THINK!
    Everything Depends on it

  6. #21
    suicidity's Avatar Contributor
    Reputation
    207
    Join Date
    Oct 2006
    Posts
    1,439
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    So everything goes blank or? If so, it may be because of the change in US to EU clients, although that shouldn't matter because the pointers / offsets are the same.

    I think I'm make a debug function that dumps all information about the bot so debugging is easier though. Also, if you could - Post a screenshot or video of it.


  7. #22
    suicidity's Avatar Contributor
    Reputation
    207
    Join Date
    Oct 2006
    Posts
    1,439
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Righto, pumped out v0.3 this morning; Big update is the release of Death waypoints, Just tick "Death" under the waypoints tab when pathing out of camp to your grind area.

    Also, it's kind of dumb about waypoints right now so please start it near your grind area; I'm hoping to get a function coded before my birthday in a few days that will choose the waypoint to use on start-up by distance.

    Also you might want to get something like AutoDeath that automatically released when dead; It's much simpler then toying with buttons in-game and far better solution as of right now so more time could be spent on coding bigger, more important things.

    Well have fun with the release, you can check over the source code as it's been updated too! WAAAGH!
    Last edited by suicidity; 01-15-2009 at 01:38 PM.


  8. #23
    suicidity's Avatar Contributor
    Reputation
    207
    Join Date
    Oct 2006
    Posts
    1,439
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Looking to release v0.3.1

    Just a sneak I'll post a rough change-log

    Code:
    Global Settings :
        - HP Regen track bar added so the user can choose what hp% to rest to.
        - Morale skill chooser added, To use this your morale (1-4) must be binded to CTRL+1, CTRL+2 etc
    
        - Bot Now tracks Level, XP, and Bonus Points (eg; Combustion, Righteous Fury)
    
    Routines :
        [Bright Wizard] :
            - User can now decide when to use Meltdown(15-100)
    
        [Warrior Priest] :
            - Added WP routine, basic as of now and needs testing.
    
    Status :
        - Now shows Bonus Points
        - Now show an Experience Bar
    
    Waypoints :
        - Automap is available, Use the "Auto" key to enable and disable automap mode.
    I've cleaned up a few things, but a lot of the new additions should make the bot much better.

    I'm still looking to get people for making routines; I might post that guide within the next couple days. BTW, Birthday is in 2 days.

    GL, Gonna make sure this is good then pack it up!


  9. #24
    Solen's Avatar Member
    Reputation
    1
    Join Date
    Jan 2009
    Posts
    4
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Are there any packages I need in order to use the bot? It crashes Vista x64 everytime I open it.

  10. #25
    suicidity's Avatar Contributor
    Reputation
    207
    Join Date
    Oct 2006
    Posts
    1,439
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    .Net 3.5 is Required, I should probably add that to the original post.


  11. #26
    JakezShadow's Avatar Member
    Reputation
    12
    Join Date
    Aug 2008
    Posts
    69
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks for this, been playing with my chosen fine... +rep
    Hoping to see rune priest functions soon though
    xbl: bigsneakyninja

  12. #27
    Solen's Avatar Member
    Reputation
    1
    Join Date
    Jan 2009
    Posts
    4
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Where to begin.

    After closing the program and trying to open it back up, the program crashes after every attempt. If I restart the computer, it opens up (however, a lot of the functionality doesn't work correctly for me and crashes anyways), but if i close it (or ir crashes), I cannot re-open it.

    It seems to be stuck in memory, but I do not see any processes running in the back ground associated with the program.

  13. #28
    Kekke's Avatar Member
    Reputation
    10
    Join Date
    Jan 2009
    Posts
    30
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Solen View Post
    Where to begin.

    After closing the program and trying to open it back up, the program crashes after every attempt. If I restart the computer, it opens up (however, a lot of the functionality doesn't work correctly for me and crashes anyways), but if i close it (or ir crashes), I cannot re-open it.

    It seems to be stuck in memory, but I do not see any processes running in the back ground associated with the program.
    Try right click the file and check the "Run under XP compatible" or something like that in a tab there.
    THINK!
    Everything Depends on it

  14. #29
    Solen's Avatar Member
    Reputation
    1
    Join Date
    Jan 2009
    Posts
    4
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Did.

    Not work.

    I have UAC off, as well.

  15. #30
    Kekke's Avatar Member
    Reputation
    10
    Join Date
    Jan 2009
    Posts
    30
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    oh.. 64bit, hmm nevermind then.
    THINK!
    Everything Depends on it

Page 2 of 5 FirstFirst 12345 LastLast

Similar Threads

  1. [Bot] Free (Flying) Bot released today. True Farmers edition.
    By arthanos2 in forum World of Warcraft Bots and Programs
    Replies: 54
    Last Post: 07-10-2010, 06:32 PM
  2. [Release] gBot - Free farming bot.
    By whitekidney in forum World of Warcraft Bots and Programs
    Replies: 66
    Last Post: 12-14-2009, 04:03 AM
  3. Any free War Bots? (that work)
    By Sychotix in forum MMO Exploits|Hacks
    Replies: 10
    Last Post: 03-24-2009, 05:48 AM
  4. MMOViper Free WAR Hunting Bot / Radar
    By mmoviper in forum MMO Exploits|Hacks
    Replies: 45
    Last Post: 01-12-2009, 05:18 AM
All times are GMT -5. The time now is 03:12 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search