C# WarTeleporter + Source Code menu

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  1. #61
    YAGGY's Avatar Member
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    Any one have a copy of this with the speedhack fix they could post ?

    I've been using this teleporter (and speedhack when it worked) along with the Viper Radar and so far have not been caught, like Valex said...Don't use it around other players, they WILL report you.

    C# WarTeleporter + Source Code
  2. #62
    jester_im's Avatar Member
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    Same here. I was using it before i got my mount(not anymore), and it was very helpful. Just make sure you don't use it too often, especially in rvr), since people tend to get suspicious when they have the same character as you and you overtake them without a mount!

  3. #63
    adobe3dfx3's Avatar Member
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    lol i also got a 7 day ban, pending account termination on monday evening. It was stupid of me i forgot to turn off the program when i entered a scenario and I was only running at 1.3x so i guess when i captured the flag the order people reported me lol. I got suspended like 2 hrs later when I was soloing in a PQ. So, has anyone come out of a 7 day suspension you think they would still watch you for ahwile if you still speedhack?

  4. #64
    YAGGY's Avatar Member
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    Heres an updated version with the Speedhack fix, working as 7:45 PM Wednessday
    Warteleporter

  5. #65
    sumdumgai's Avatar Member
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    Here is another updated version.

    Code:
    - Speedhack Bugs fixed
    - Checkbox to toggle Speed Locking
    - Waypoint list is Sorted Alphabetically
    - When your speed changes and isn't locked, the change is reflected on the slider.
    The checkbox for toggling speed lock was a big deal for me. I don't like the idea of keeping it locked very often. First of all, I would like to be able to use the teleporting features without speed hacking. And second, one of the biggest ways people can tell you are hacking in a scenario is when they snare, root, disable you and you are still running. Turning off speed lock for scenarios is a good idea.


    Link: WarTeleporter_SDG_SRC.rar
    Last edited by sumdumgai; 11-06-2008 at 07:13 PM.

  6. #66
    Pickled's Avatar Active Member
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    Glad to see you guys making good use of the source and tools, hope you are enjoying it.

    I'm working on a bot framework (pretty huge project), that is... I might wrap it up in a C# managed class so you can manipulate it.

    Stuff like

    CastSpellByName(string SpellName)
    Move(DIRECTION_FORWARD)
    Move(JUMP)
    Target(WarObject.Id)

    Complete access to LUA in game etc..

    Either that or I wrap it up in LUA or a popular scripting language.

    I normally use Innerspace to wrap this stuff up (mainly for DX GUI and it's scripting), but I think that product is just a little too complex for the majority of folk?

    :wave:

  7. #67
    sumdumgai's Avatar Member
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    I love innerspace. I have used it in several games now. I wish there was an ISXWAR. I am a decent coder and have dabbled with finding offsets and such, but such a project is far beyond me. Though I would love coding scripts for one if it existed.

    Either way, I'm glad you are working on this stuff. And I am glad you are so open with source and help. Let me know if there is anything I can do to help.

  8. #68
    netlink's Avatar Member CoreCoins Purchaser
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    Pickled verywell in Innerspace be, as you did in LOTRO a while back, as sumdumgai said, I said too, I wish were ISXWAR Extension, we all know Amadeus dont like to work on it as Lax cause of a pain in the A_ss PunkBuster be, but im sure many will paid what ever it take for it, cause of its unlimited scripting/ideas and speed.

    Thanks for all the coding you liberate to us.
    netlink

  9. #69
    adobe3dfx3's Avatar Member
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    Hello Pickled,

    I have a question for you inregards to teleporting in WAR. When I have height locked and I press the UP button to fly up in the air. Then when i press the directional button to move to a different direction, for some reason when i move to another spot the height level moves down eevrytime I mov. Is that suppose to happen?

    A little off topic but, are you going to impliment something like click on a map and just teleport their?

    thx in advance

  10. #70
    Segev's Avatar Member
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    hey guys,

    i am wondering if you can tell me how you found the original offsets for player ptr and the player location and speed values?

  11. #71
    syron1988's Avatar Member
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    a small question, I saw the code in the hackdata.cs and I was wondering if you get teleported by packets or memory? I'm not that skilled in this C# things and programming about mmorpg's, Im learning it right now...

    Im asking this, because I always see tutorials about teleporting or path working (waypoint bots) which use packets, which the player is sending and not about the memory.
    Last edited by syron1988; 11-11-2008 at 02:52 AM.

  12. #72
    sumdumgai's Avatar Member
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    Originally Posted by syron1988 View Post
    a small question, I saw the code in the hackdata.cs and I was wondering if you get teleported by packets or memory? I'm not that skilled in this C# things and programming about mmorpg's, Im learning it right now...

    Im asking this, because I always see tutorials about teleporting or path working (waypoint bots) which use packets, which the player is sending and not about the memory.
    This teleporter is using memory writes.

  13. #73
    syron1988's Avatar Member
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    alright, but waypoint bots for warhammer are working with packets, right?

    Or can a waypoint bot also be done with memory writing?

    or does anyone know if they encrypted the packages, which you send to the server, via e.g. wpepro?
    Last edited by syron1988; 11-11-2008 at 02:47 PM.

  14. #74
    GetYourPantsOff's Avatar Member
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    Looks nice, but

    Is it safe atm, as in they cant scan it? And how well do they detect such like teleporting (with GM's)? +Rep

  15. #75
    jester_im's Avatar Member
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    Be cautious when using it.

    DO NOT use the speedhack in scenarios, or genrally when you are kicking ass. Someone will be pissed enough to report you.

    DO NOT use the teleporter when near people.

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