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  1. #46
    Valex's Avatar Member
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    Originally Posted by j_jones84 View Post
    I changed that value in Hackdata.cs still isn't finding warhammer for me.

    US

    Damn patches, I loved this before the patch.
    Stupid question, but you did build the solution after copying the code in and run the new exe you create correct? After building the solution, find the bin\release folder and run that exe.

    C# WarTeleporter + Source Code
  2. #47
    j_jones84's Avatar Member
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    Originally Posted by Valex View Post
    Stupid question, but you did build the solution after copying the code in and run the new exe you create correct? After building the solution, find the bin\release folder and run that exe.
    Totally not a stupid question. I don't know jack about Visual C and did not do what you described. I Didn't have The program you reccomended so I just opened Hackdata.cs with a program called PSPad. It basically opened it in a wordpad type format and I just changed the value and hit save.

    I am currently downloading your reccomend program and will try and monkey my way thru "building the solution" (NFI what that means)

    Where do you guys learn how to work/code with Visual C#? I think I may need to take a course at the local community college just so I can learn how to better use these hacks that always come out.

  3. #48
    Pickled's Avatar Active Member
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    Yep just rebuild the solution from VS having inserted the new offset for the PTRS (hackdata.cs).

    The files are compiled to either bin/"debug" bin/"release" depending on your VS setting - release is recommended for optimized .exe.

  4. #49
    50cent1234's Avatar Member
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    Hey

    Would it be possible if you could send me the updated version. For the C/Compiler i need to download 80 Mb and it takes too long with my 512 Kbs Connection.
    And im not really sure what i have to do then. Im German and i dont understund the solution think and building up a new exe..

    I would really appreciate any help

    Thanks

  5. #50
    Valex's Avatar Member
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    Ugh, ok this is a temporay link:

    [ame="http://files.filefront.com/C+WarTools+Pickledzip/;12205995;/fileinfo.html"]C_WarTools_Pickled.zip - FileFront.com[/ame]

  6. #51
    Shaman's Avatar Member
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    Thanks guys

  7. #52
    Killalots's Avatar Contributor
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    Map Tele /twitch



    +Rep... again

  8. #53
    YAGGY's Avatar Member
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    The speedhack part seems a bit buggy now, it won't go back to speed 1 when the slider is moved back to the left, the speed increase does work but can't really use it if you can't set your speed back to normal.

  9. #54
    Valex's Avatar Member
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    Yeah, I noticed that too YAGGY. I'm sure Pickled will fix eventually.

  10. #55
    Valex's Avatar Member
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    Originally Posted by killalots View Post
    Map Tele /twitch



    +Rep... again
    Are you talking about clicking on the map and teleporting to that spot?
    You find out how to convert the 2D map coordinates into 3D coordinates and I will add it myself

  11. #56
    YAGGY's Avatar Member
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    Originally Posted by Valex View Post
    Yeah, I noticed that too YAGGY. I'm sure Pickled will fix eventually.

    Don't know if it helps or not, but i also noticed with the Speed Modifier set to 1, using "Flee" doesn't work, you still stay at speed 1
    The speedhack part of the program basically cant be used in this version.
    Last edited by YAGGY; 11-02-2008 at 07:37 PM.

  12. #57
    sumdumgai's Avatar Member
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    Originally Posted by YAGGY View Post
    The speedhack part seems a bit buggy now, it won't go back to speed 1 when the slider is moved back to the left, the speed increase does work but can't really use it if you can't set your speed back to normal.
    Find the part in Form1.cs that reads:
    Code:
            private void trackBar1_Scroll(object sender, EventArgs e)
            {
                float increment = 1+ (float)(0.3 * trackBar1.Value);
                Player.UpdateFloat(WarPlayer.WarOffset.SPEED, increment);
    
                LastSpeed = Player.SpeedModifier;
            }
    and change
    Code:
                LastSpeed = Player.SpeedModifier;
    to
    Code:
                LastSpeed = increment;
    That should fix the bugginess of the speedhack. It won't fix the problem with sprinting though as that is because the speed value is locked. The benefits of having it locked are that you cannot be snared, etc because the value cannot be changed. The downside is you can't sprint or go faster on your horse either, because the value cannot be changed.

    The solution for that would be to add checkbox to enable and disable locking of speed values.
    Last edited by sumdumgai; 11-03-2008 at 11:43 PM.

  13. #58
    Mongooser's Avatar Member
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    Pickled could you put in a simple Hotkey function using Reghotkeys and a default enviroment api call? I can't seem to get it coded on my own (noob) and would like to see how its done.

  14. #59
    Trippdoll's Avatar Member
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    banhammer

    be very careful when using this... i got me a 7 day ban, pending account termination. they caught me pretty quick too. running at 1.3x speed.. gotta admit though, it did work really well b4 i got done

  15. #60
    Valex's Avatar Member
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    Oi, were you discrete about it? Can't speedhack/teleport hack with someone near you, not smart.

    I don't recommend doing ANY hacks in a RvR scenario. You will most likely be caught a whole lot quicker then outside of it. Anyways, hacking in a RvR scenario makes the game pretty useless.

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