[Guide] Hunter: Unleash the Wins menu

Shout-Out

User Tag List

Results 1 to 3 of 3
  1. #1
    Cloud13's Avatar Contributor CoreCoins Purchaser
    Reputation
    195
    Join Date
    Jul 2008
    Posts
    283
    Thanks G/R
    1/8
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [Guide] Hunter: Unleash the Wins

    Initially I was using the Hunter deck to "Tracking Bug" my wins, but after seeing some potential with the class I decided to put some effort into building a nice deck.

    This deck has carried me from one star silver all the way to two star Master with a very nice W/L Ratio. Its built around cheap beast to be buffed with Unleash the Hounds

    The Goods:

    2 x Unleash the Hounds
    2 x Tracking
    2 x Explosive trap
    2 x Bloodfen Raptor
    2 x Dire Wolf Alpha
    2 x River Crocolisk
    2 x Scavenging Hyena
    2 x Starving Buzzard
    2 x Animal Companion
    2 x Ironfur Grizzly
    2 x RazorFen Hunter
    2 x Silverback Patriarch
    2 x Multi-Shot
    1 x Savannah Highmane
    1 x Core Hound

    The Strategy:

    Keep your opponents board clear, especially of taunt minions, as much as possible. Use Multi-Shot and Explosive trap to keep them at bay while you protect yourself and cheap minions with taunt beast. Use Starving Buzzard and Tracking to find your Unleash the Hounds. You'll want to bide your time while you stack your hand and slowly chip away health with Steady Shot. Once you have 7-8 Mana crystals and a clear path to your opponents hero, unload cheap beast (or core hound / highmane if you have the mana. Follow up with Unleash the hounds in the same turn, and destroy the opponent. If you got the coin, I suggest trying to save it until this turn. The goal here is to win the turn you use unleash. By this point in the game you should have chipped the heath down with steady shot to a point where this is possible.

    The Don'ts:

    Don't unleash too early, if you aren't able to take out your opponent in one turn you are leaving yourself wide open, the minions in this deck can be cleared out very quickly. Don't drop all your minions in one turn without unleash, or slowly drop them each turn; your opponent will most likely kill them as they are dropped and/or consecrate before you get unleash out. Don't panic. You may find yourself with low health before you are able to turn it around, it's OK. The next draw can always win it for you.

    The Drawback:

    High health taunt minions and divine shield are the most difficult to deal with, I'm considering throwing in some removal cards for these situations. Outside of this however I have found no other serious counters.

    ---

    I am open to feedback and improvements! I've only been playing for a week so I'm sure I've overlooked something. If you decide to try it out, let me know how it goes.
    Last edited by Cloud13; 11-27-2013 at 03:24 PM.
    Remember to click +Rep if someone assist you on the forums. Spread the love.

    [Guide] Hunter: Unleash the Wins
  2. #2
    Dante's Avatar M.L.G. ╰ ╯╰ ╯ ╰ ╯ ╰ ╯ CoreCoins Purchaser
    Reputation
    1322
    Join Date
    Aug 2012
    Posts
    2,481
    Thanks G/R
    132/142
    Trade Feedback
    5 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Awh, sweet!
    I don't have a skype account. Contact me through pms or through discord.



  3. #3
    Cecu's Avatar Contributor
    Reputation
    231
    Join Date
    Apr 2011
    Posts
    710
    Thanks G/R
    122/22
    Trade Feedback
    4 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Good try cloud13!

    But with some minor changes, your deck will became very very powerful!

    Change the Explosive with Snake Traps, hunters and crocolisks with some much better utillity beasts like 2xTimber Wolf and 2xStonetusk Bear and face the wrath!

    There is several sweet combos with that kind of Hunter decks, experienced by myself. Which can turn any game from loose to win.

    Like drop Snake Trap on 2nd turn and Starving Buzzard plus other any other pet which cost 1.

    You can extend the combo by dropping one or two Hyenas on 4th turn, after the Buzzard is 90% dead on the 3rd, with 3 extra cards drawed in your deck, and 3 active snakes on the table. You can now suicide three snakes for extra +6/3 buff on the Hyenas!

    Good luck!

Similar Threads

  1. Dark Hunter [In the making need help]
    By Magichick in forum World of Warcraft Model Editing
    Replies: 2
    Last Post: 03-03-2022, 05:22 PM
  2. [Guide] Unleashing the wolf - FF's guide to lycanthrophy.
    By fearfart in forum Elder Scrolls Online Guides
    Replies: 3
    Last Post: 04-16-2014, 08:47 PM
  3. Guide Search In the forums!
    By Dimmy353 in forum Community Chat
    Replies: 0
    Last Post: 06-06-2007, 03:39 PM
  4. Class Guide: Hunter
    By Alkhara Majere in forum World of Warcraft Guides
    Replies: 4
    Last Post: 02-23-2007, 03:29 PM
  5. 1-60 in 3 Weeks (The guide and method the WoW Power Levelers use)
    By Matt in forum World of Warcraft Guides
    Replies: 3
    Last Post: 08-15-2006, 04:20 PM
All times are GMT -5. The time now is 08:37 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search