Code:
public enum ItemRarities : uint
{
Junk = 0,
Common = 1,
Fine = 2,
Masterwork = 3,
Rare = 4,
Exotic = 5,
Legendary = 6,
}
public enum AgentAttitudes : uint
{
Friendly = 0,
Hostile = 1,
Neutral = 2,
UnattackablePNJ = 3,
}
public enum GatheringType : uint
{
Herb = 0,
Wood = 1,
Mine = 2,
None = 3,
}
public enum ItemTypes : uint
{
Armor = 0,
Back = 1,
Bag = 2,
Consumable = 3,
Container = 4,
CraftingMaterial = 5,
Gathering = 6,
Gizmo = 7,
MiniDeck = 9,
Tool = 13,
Trinket = 15,
Trophy = 16,
UpgradeComponent = 17,
Weapon = 18,
//NUM_ITEM_TYPES = 19,
}
public enum AgentTypes : uint
{
Char = 0,
Gadget = 8,
Gadget_Attack_Target = 9,
Item = 13,
}
public enum EquipmentSlot : uint
{
AquaticHeadgear = 0,
Chest = 2,
Boots = 3,
Gloves = 4,
Headgear = 5,
Leggings = 6,
Shoulders = 7,
Back = 11,
Accessory1 = 12,
Accessory2 = 13,
Amulet = 14,
Ring1 = 15,
Ring2 = 16,
TownClothesHeadgear = 17,
TownClothesChest = 18,
TownClothesGloves = 19,
TownClothesLeggings = 20,
TownClothesShoes = 21,
TownClothesToy = 22,
AquaticWeapon = 24,
AlternateAquaticWeapon = 25,
MainHandWeapon = 29,
OffHandWeapon = 30,
AlternateMainHandWeapon = 31,
AlternateOffHandWeapon = 32,
ForagingTool = 34,
LoggingTool = 35,
MiningTool = 36,
}
public enum ItemDurabilities : uint
{
Ok = 0,
Damaged = 1,
Broken = 2,
}
public enum UiFlags : int
{
Autoloot = 0x2,
EnableCameraShake = 0x8,
UseFreeCamera = 0x10,
DoubleClickToAttackInteract = 0x100,
InvertCameraYAxis = 0x1000,
ShowAllEnemyNames = 0x10000,
ShowAllNPCNames = 0x20000,
ShowAllPlayerNames = 0x8000,
ShowSkillRecharge = 0x80000,
SimplePartyUI = 0x200000,
Autotargeting = 0x400000,
StopAutoAttackingOnTargetChange = 0x800000,
DoubleTapToEvade = 0x2000000,
DisableAreaOfEffectRings = 0x1000000,
FastCastGroundTargeting = 0x4000000,
PromoteSkillTarget = 0x8000000,
MeleeAttackAssist = 0x10000000,
}
public enum ResolutionMode : uint
{
Windowed = 0,
Fullscreen = 1,
FullscreenWindowed = 2,
}
public enum WeaponType : byte
{
Sword = 0,
Hammer = 1,
Longbow = 2,
Shortbow = 3,
Axe = 4,
Dagger = 5,
Greatsword = 6,
Mace = 7,
Pistol = 8,
Rifle = 10,
Scepter = 11,
Staff = 12,
Focus = 13,
Torch = 14,
Warhorn = 15,
Shield = 16,
Spear = 19,
HarpoonGun = 20,
Trident = 21,
}
public enum SkillTypes : uint
{
Ability = 0,
Buff = 1,
}