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  1. #46
    z0m's Avatar Banned CoreCoins Purchaser
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    Originally Posted by piotr55 View Post
    is it possible to get the position under mousecursor with this?
    hmm wasnt able to transfer it to ce:
    gw2.exe+0x129522C + 0xB8 this seems to be incorrect cause value is always "0"

    would be nice if someone could give me a hint.

    regards piotr
    So much for cleaning stuff up, and then screwing it up.

    For example for your actual Y:
    Some Classes and Functions from 2012.09.09-0mloi4wrhh3qble8zerj42aho9jean72csn7nfk511spk-png
    MouseOver Y:
    GW2.exe + 12951EC

    Then multiply the Y value of your agent by 32, or devide the MouseOver one by 32.
    Say you are at 500, then hovering your cursor right below you, will give you +/- 16000.

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  2. #47
    piotr55's Avatar Corporal
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    Originally Posted by z0m View Post
    So much for cleaning stuff up, and then screwing it up.

    For example for your actual Y:
    MouseOver Y:
    GW2.exe + 12951EC

    Then multiply the Y value of your agent by 32, or devide the MouseOver one by 32.
    Say you are at 500, then hovering your cursor right below you, will give you +/- 16000.
    thx its working

    regards piotr
    Last edited by piotr55; 10-14-2012 at 05:07 PM.

  3. #48
    SSlisa's Avatar Corporal
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    Originally Posted by piotr55 View Post
    Big THX for this little snippet but one question i got...
    is it possible to also retrieve characters names?

    thx & regards piotr
    to go with the code I posted previously, it has player names, haven't worked out mob names yet.
    Code:
    name = memoryReadUStringPtr(proc,0x169522C,{0x28,_arg1,0x30,0x0})
    Just going to edit in the new address after patch.

    was 0x169522C, new address is 0x169504C
    Last edited by SSlisa; 10-12-2012 at 02:33 AM.

  4. #49
    piotr55's Avatar Corporal
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    Originally Posted by SSlisa View Post
    to go with the code I posted previously, it has player names, haven't worked out mob names yet.
    Code:
    name = memoryReadUStringPtr(proc,0x169522C,{0x28,_arg1,0x30,0x0})
    Just going to edit in the new address after patch.

    was 0x169522C, new address is 0x169504C
    nice, thx its working

    Originally Posted by z0m View Post
    So much for cleaning stuff up, and then screwing it up.

    For example for your actual Y:
    MouseOver Y:
    GW2.exe + 12951EC

    Then multiply the Y value of your agent by 32, or devide the MouseOver one by 32.
    Say you are at 500, then hovering your cursor right below you, will give you +/- 16000.
    with the new patch i cant find the pointer, i've only found one which seems to give the mouse position relation to the camera zoom position
    "Gw2.exe"+129501C for Y

    maybe someone could give me a hint

    regards piotr
    Last edited by piotr55; 10-14-2012 at 05:06 PM.

  5. #50
    Midi12's Avatar Contributor
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    New pointers for 15718 :

    cliContext : ["Gw2.exe"+0x0129504C] (in according to SSlisa this is equal to [0x169504C])
    Toogle autowalk : ["Gw2.exe"+0x0129683C]
    Base for speed/gravity/... : ["Gw2.exe"+0x011C5284]
    isInGame : ["Gw2.exe"+11C5D78] (equal 0 in launcher/character login/while loading and equal 1 while in game)
    PlayerName : ["Gw2.exe"+11C0C68] (must be read in unicode)
    Last edited by Midi12; 10-12-2012 at 05:18 AM. Reason: adding name address

  6. #51
    Keeiops's Avatar Private
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    Originally Posted by SSlisa View Post
    player movements are just a matter of changing an int value for the static addresses. 0 is not moving, 1 is moving.
    addresses for current build 12th Oct.
    Code:
    	moveForward = 0x1696A20,
    	moveBackward = 0x1696A24,
    	turnLeft = 0x1696A30,
    	turnRight = 0x1696A34,
    thank you for that, however it seems i get some different addresses than the ones you posted, in case someone needs it:
    Code:
    169683C = toggle run (you can use offset gw2.exe+129505C + 1DC for this address, and just add another offset for the following commands)
    1696840 = forward
    1696844 = backward
    1696848 = strafe left
    169684C = strafe right
    1696850 = turn left
    1696854 = turn right
    1696860 = toggle walking
    1696864 = toggle free camera
    1696868 = "activate flipping forward mode" i.e. next forward motion will be a flip
    169686C = "activate flipping backward mode" i.e next backward motion will be a flip
    16968A0 = cam vision a
    16968A4 = cam vision b
    16968B8 = heading a
    16968BC = heading b

    another thing, i just started trying to do stuff with ida pro, can someone please give me a little hint on how to find a class/struct based on the found values? i want to be able to really reverse things and not just play with offsets found with CE :-/

  7. #52
    piotr55's Avatar Corporal
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    Originally Posted by piotr55 View Post
    with the new patch i cant find the pointer, i've only found one which seems to give the mouse position relation to the camera zoom position
    "Gw2.exe"+129501C for Y

    maybe someone could give me a hint

    regards piotr
    finally got it
    "Gw2.exe"+1295008 for X

    hope this will help someone else

    regards piotr
    Last edited by piotr55; 10-14-2012 at 05:08 PM.

  8. #53
    Midi12's Avatar Contributor
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    Originally Posted by Keeiops View Post
    another thing, i just started trying to do stuff with ida pro, can someone please give me a little hint on how to find a class/struct based on the found values? i want to be able to really reverse things and not just play with offsets found with CE :-/
    Search in google : reverse engineering filetype:pdf -> found really relevant pdfs and read them intensively, that's i'm doing, and i progress every day even if english is not my native tongue ;)

  9. #54
    SSlisa's Avatar Corporal
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    Originally Posted by Keeiops View Post
    thank you for that, however it seems i get some different addresses than the ones you posted, in case someone needs it:
    Code:
    169683C = toggle run (you can use offset gw2.exe+129505C + 1DC for this address, and just add another offset for the following commands)
    1696840 = forward
    1696844 = backward
    1696848 = strafe left
    169684C = strafe right
    1696850 = turn left
    1696854 = turn right
    1696860 = toggle walking
    1696864 = toggle free camera
    1696868 = "activate flipping forward mode" i.e. next forward motion will be a flip
    169686C = "activate flipping backward mode" i.e next backward motion will be a flip
    16968A0 = cam vision a
    16968A4 = cam vision b
    16968B8 = heading a
    16968BC = heading b

    another thing, i just started trying to do stuff with ida pro, can someone please give me a little hint on how to find a class/struct based on the found values? i want to be able to really reverse things and not just play with offsets found with CE :-/
    yup there was a patch, I have the same you posted for current game build.

  10. #55
    gallierz's Avatar Private
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    I am using the same addresses you quoted in my simple bot, which can walk around now, but is is rather peaceful, which is not the best characteristic for this kind of game

    Anyway i cant figure out how select an enemy (like hitting the tab button ingame). Also cant find the address for attacking, I found some address (with cheat engine) that looks like it, the value changes to 1 every time I attack and changes back to 0 when the attack is finished. But when i try to trigger the attack by code, my avatar wont attack. So is it possible to use a memory addresses to select and attack, or are they just used to move around?

    Dunno if this is to any use but 1696914 is used for the mousebutton, value 1 is a left mouseclick and value 4 is a right mouseclick.

  11. #56
    z0m's Avatar Banned CoreCoins Purchaser
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    Originally Posted by gallierz View Post
    Anyway i cant figure out how select an enemy (like hitting the tab button ingame)
    You can find an easy way in the zip I linked on the previous page (Agent class). Curious on the movement part though, mine resulted in movement that just didn't look natural at all so I stopped using it. Is yours alright?

  12. #57
    gallierz's Avatar Private
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    Originally Posted by z0m View Post
    You can find an easy way in the zip I linked on the previous page (Agent class). Curious on the movement part though, mine resulted in movement that just didn't look natural at all so I stopped using it. Is yours alright?
    The link is set to private so i cant download it, or am i doing something wrong? I am really curious to your code.

    My bot is just a prototype to figure out how memory manipulation works, normally I only create websites, so this is a whole different cup of tea. And it looks really unnatural, making a bot which responds like a human is way out of my league.

  13. #58
    z0m's Avatar Banned CoreCoins Purchaser
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    Mmm, that's weird. It wasn't before ahh well fixed.

  14. #59
    gallierz's Avatar Private
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    Ah got it now, thanks for the quick reply. Digging into it tonight!

  15. #60
    SSlisa's Avatar Corporal
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    Originally Posted by SSlisa View Post
    was 0x169522C, new address is 0x169504C
    build 15,817
    0x16A3D4C

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