Toolz ; server ; debug ; reverse menu

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  1. #16
    blar0's Avatar Active Member
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    Yes because you send a enrcypted buffer in one row > 0x64, you have to cut the packet in packet of 0x64 (then % 0x64).

    Toolz ; server ; debug ; reverse
  2. #17
    races's Avatar Corporal
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    thx fixed ! I can now see the character selection interface ^^.

  3. #18
    dodoman's Avatar Private
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    I'm not sure about the mistake I'm doing. Should the example code bring you into the character screen? After the xml and "Betaloading screen?"
    Otherwise i made a mistake by compiling maybe.

  4. #19
    blar0's Avatar Active Member
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    Last version : Private Paste - Pastie

  5. #20
    races's Avatar Corporal
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    Originally Posted by blar0 View Post
    Last version : Private Paste - Pastie
    Thanks !!!
    Work like a charm here, proof : imgur: the simple image sharer

  6. #21
    blar0's Avatar Active Member
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    Cool to have this "feedback" (I mean seeing the stuff working on other people computer).

  7. #22
    blar0's Avatar Active Member
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    I reveived a lot of MP regarding my debug "server", people doesn't understand how to compile the stuff : /
    So I made a new package : test-0.00021.rar

    You will need :

    • Python 2.7
    • PyCrypto 2.6 for Python 2.7 32bit
    • eso.live.1.0.0.714440
    • Replace the content of the file "Platforms.xml" with :
      Code:
      <?xml version='1.0' encoding='utf-8'?>
      <platforms><platform><name>Live</name><login_service_url>http://127.0.0.1:8000</login_service_url><realm_service_url>http://127.0.0.1:8000</realm_service_url><default>true</default><sleepy_giant>true</sleepy_giant><python_services>true</python_services><default_realm_id>4000</default_realm_id><use_login_queue>true</use_login_queue></platform></platforms>
    • Put the file executable "inject.exe" and "replace_pubkey.dll" in TESO folder, run the game by launching "inject.exe" (to replace the public key inside the binary)
    • Everything is all in one (HTTP Server, Lobby, Character, Region ) just run :
      Code:
      C:\Python27\python.exe TESO_GameServer.py


    If you encounter errors, please provide backtrace, if the client give you error and you want to retry, stop the server, and relaunch it.
    Sometimes the server will fail to handle / send some packets because of timing problem (you can see in the code some time.sleep(XXX)), the client will show errors and disconnect, stop the server, and run it again.

    At this time, the region server does nothing, because I have no packet dump to understand how to enter the client into the region ... work in progress
    Last edited by blar0; 01-26-2014 at 05:45 PM.

  8. #23
    Geraff's Avatar Member
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    Hello, i've tried your inject.exe

    The client start and crash. I've nothing else than a crash report bringing in front to send a crash report.

    The client did not connect on the game server at all to retrieve the announcement. I've tried without the inject.exe to see if the platform.xml is correctly setted and i've retrieved the announcement without problems.

    ===================================================================
    eso has stopped working.
    ====================================================================

    [reporter]
    version = 0.01


    [extra]
    ProductName = eso
    Version = eso.live.1.0.0.714440
    ...
    I tried without my firewall and antivirus but i can't do more.

    Thanks for your help on that ^^". And again, thanks for your work it's awesome.

  9. #24
    races's Avatar Corporal
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    What is the MD5 sum of your eso.exe ? (mine : 8BC7BDAF20FBF132474D67DD47924F23) or sha-1 (8BA0F876E68BB4AAA3EAD5D2C44D47F047F26927) ?

  10. #25
    Geraff's Avatar Member
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    My md5 sum 8BC7BDAF20FBF132474D67DD47924F23

  11. #26
    blar0's Avatar Active Member
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    Originally Posted by Geraff View Post
    My md5 sum 8BC7BDAF20FBF132474D67DD47924F23
    weird : /
    OS ? 32 / 64 ?

  12. #27
    Geraff's Avatar Member
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    I have windows 7 pro 64 bits (legit version)
    Outpost firewall and bitdefender antivirus (but i have desactived all of them during the test).

    I even tried to generate the inject.exe from your previous release and i have the same result.

  13. #28
    blar0's Avatar Active Member
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    Please attach crash dump or something, because I can't catch what is the problem here : /
    What say the "dbg_replace_msg.txt" file ?

  14. #29
    Geraff's Avatar Member
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    dbg_replace_msg.txt
    [+] Hook on connect()
    [+] Hook_connect(127.0.0.1 : 8000)
    [+] Replace_PubKey()
    The crash dump

    ====================================================================
    eso has stopped working.
    ====================================================================

    [reporter]
    version = 0.01


    [extra]
    ProductName = eso
    Version = eso.live.1.0.0.714440
    branch = live
    client.executablebits = 32
    client.mode = startup
    client.renderertype = D3D11
    client.session_start_timestamp = 2014-01-29T19:34:27.105Z
    client.time_since_load = 0
    client.timestamp = 2014-01-29T19:34:43.795Z -frme 397-
    client.uptime = 16.6
    computer.name = ****************
    computer.user = **********************
    cpu.arch = 0
    cpu.count = 8
    cpu.level = 6
    cpu.type = 586
    data.depotid = 4000
    data.dir = D:/Program Files (x86)/Zenimax Online/The Elder Scrolls Online
    data.syncm = databuild
    data.version = 0.win.0.live.708405
    exe.buildnum = 714440
    exe.opt = release
    exe.reltype = public
    exe.type = client
    gfx.description = 9.12.0.0
    gfx.deviceid = 26808.-785246389.0
    gfx.driver = ATI Radeon HD 5700 Series
    gfx.vendorid = 4098
    mem.current = 230
    mem.peak = 235
    mem.physical = 2999
    os.osbits = 64
    os.platform = windows
    os.version = 6.1.7601.Service Pack 1
    ptime = 0
    reportfield.ver = 3
    version.major = 1
    version.patch = 0
    version.subpatch = 0

  15. #30
    blar0's Avatar Active Member
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    I was more thinking about the crash dump from a debugger not from the game, attach a debugger and show where it crashs

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