one thing, what all the time very annoys me in D2 - is the buff/debuff displaying system. especially when my character deep in a packs of mobs. which and how much buffs/debuffs on my char? how long they will still exist?...
I'm working on simple programm, what could give answers on this and may be some more useful questions in the future.
at his time it can only display first 5 buffs/debuffs with icon of playable character skill, what causes this effect (except absorb timeless skill as necro Bone Armor). display time in seconds and total/remaining time as progress bar. it have only one setting yet - refresh time (I recomend you use 100). basic shell taken from D2ILvl and alot of unused functions and components of it not removed. it's may have glitches and can crash. works only in single mode, or TCP/IP only if you host game. analyzed buff structures not present in memory while game used as client.
works with only 1.13 yet.
BuffBar.zip (VirusTotal report)
p.s. I still use fsg 2.0.