[Demo][Showoff]BuffBar 1.13 menu

User Tag List

Results 1 to 4 of 4
  1. #1
    VX2's Avatar Contributor
    Reputation
    205
    Join Date
    Dec 2009
    Posts
    262
    Thanks G/R
    0/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [Demo][Showoff]BuffBar 1.13

    one thing, what all the time very annoys me in D2 - is the buff/debuff displaying system. especially when my character deep in a packs of mobs. which and how much buffs/debuffs on my char? how long they will still exist?...
    I'm working on simple programm, what could give answers on this and may be some more useful questions in the future.
    at his time it can only display first 5 buffs/debuffs with icon of playable character skill, what causes this effect (except absorb timeless skill as necro Bone Armor). display time in seconds and total/remaining time as progress bar. it have only one setting yet - refresh time (I recomend you use 100). basic shell taken from D2ILvl and alot of unused functions and components of it not removed. it's may have glitches and can crash. works only in single mode, or TCP/IP only if you host game. analyzed buff structures not present in memory while game used as client.

    works with only 1.13 yet.

    BuffBar.zip (VirusTotal report)

    p.s. I still use fsg 2.0.
    Last edited by VX2; 12-21-2010 at 03:38 AM.

    [Demo][Showoff]BuffBar 1.13
  2. #2
    Valmere's Avatar Contributor
    Reputation
    166
    Join Date
    Apr 2007
    Posts
    362
    Thanks G/R
    16/31
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    That's an interesting idea, would actually be really helpful on live realms.
    wat

  3. #3
    VX2's Avatar Contributor
    Reputation
    205
    Join Date
    Dec 2009
    Posts
    262
    Thanks G/R
    0/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I could find "buff blocks" data only in single player mode game, or when I host. all my efforts to find it in memory while I play as client was failed.
    i.e. on live realms it wouldn't work.

    if you want to send me PM - check a free space in your inbox for answer at first!

  4. #4
    Jorbyrules's Avatar Active Member
    Reputation
    69
    Join Date
    Sep 2009
    Posts
    136
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Looks really nice! I hope you get it developed enough for live realms, it would prove to be really helpful.

Similar Threads

  1. UI Showoff Thread
    By KuRIoS in forum WoW UI, Macros and Talent Specs
    Replies: 443
    Last Post: 02-22-2014, 10:50 AM
  2. Wallhack showoff
    By UnknOwned in forum World of Warcraft General
    Replies: 3
    Last Post: 05-04-2007, 10:33 PM
  3. UI Showoff Thread
    By KuRIoS in forum Community Chat
    Replies: 64
    Last Post: 04-07-2007, 02:59 PM
  4. Desktop Showoff Thread
    By Demonkunga in forum Community Chat
    Replies: 2
    Last Post: 03-31-2007, 07:40 PM
  5. Play WoWGlider Demo Non-Stop
    By Matt in forum World of Warcraft Guides
    Replies: 51
    Last Post: 07-19-2006, 11:27 AM
All times are GMT -5. The time now is 05:38 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search