Originally Posted by
vitalic
Hey again, thanks and yeah I can totally understand that position, as I alluded to in my post the timing being so late was just an unavoidable consequence of the development effort it took to get to this point, the depth in Classic (for Rogue) makes it really challenging to code for, which happens to be one of the things that tempted me back, but it just took a long time to reach a level of quality I was happy with. This is going to be an ongoing thing as well, I will probably be working on it all the way to TBC.
The cost of the unlocker is not something I have much control over, aside from the fact there is other content on the platform (which is going to increase substantially now more devs have access to it), what it boils down to is that the devs are very confident in its security and that enough people will think it worth paying extra compared to the competitors in order to lower their risk of bans. Of course how do you convince people of that when it's a new product, one thing I suggested to them is offering refunds in the event of a banwave, but I'm not sure if that would actually be a good or a bad thing in people's minds. Incidentally I was also working on/considering a LuaBox release but that's been unavailable for Classic for a few weeks now.