DarkBASIC - Home
Without a doubt, THE best language for games ever invented. Whatever you want your game to do, it can do it. Why choose it over C++? Because it runs just as fast, and takes far less code. By way of example, C++ takes over 300 lines to put a spinning cube on the screen. DarkBASIC takes, well, this:
Code:
MAKE OBJECT CUBE 1,100
DO
XROTATE OBJECT 1, OBJECT ANGLE X(1)+0.1
YROTATE OBJECT 1, OBJECT ANGLE Y(1)-0.1
LOOP
(You only need one of the ROTATE lines, I just put in 2 for the hell of it)
QED.
(This sounds a bit adverty, doesn't it? Better add something)
If you need a hand with some bit or other, give me a shout.