[Sources]C# ADT Viewer (help wanted) menu

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  1. #1
    Ravenheart's Avatar Nevermore
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    [Sources]C# ADT Viewer (help wanted)

    Hello, yesterday I've found a guide on mpqnav.com and made an ADT viewer and improved it little bit, but now i'm stuck. You can do everything you want with the code, but please, when you make something, post sources too if you can.
    What it does atm:
    -Loads 4 ADTs from fixed location on hard drive
    -Renders terrain of that four adts either in Solid mode (F1) or WireFrame mode (F2)
    -You can turn additional lighting on (F3) or off (F4)
    -Use WSAD for moving, Q to move up, E to move down, X and C for camera rotating

    Here's the download link for source codes:
    ADTViewer.rar
    You'll probably also need XNA Game Studio 3.0
    http://www.microsoft.com/downloads/d...displaylang=en

    And Screenshot


    Your help with improving this is highly appreciated.
    Last edited by Ravenheart; 08-09-2009 at 03:26 PM.

    Don't forget You're able to design your own universe.


    [Sources]C# ADT Viewer (help wanted)
  2. #2
    Fenryr's Avatar Member
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    I might be able to make it so you can edit them, or at the very least be able to choose which files you can edit, but thanks alot for the source either way

  3. #3
    MaiN's Avatar Elite User
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    Wow, I like how you
    Originally Posted by Ravenheart View Post
    made an ADT viewer and improved it little bit
    For what I see this is basicly a direct copy paste of dejavu11's MPQNav, I see no improvements. Can you show me where you've made your improvements?

    Anyways, just some ways you can make it edit able:
    • Use the hole 'map' in the mapchunks to make people able to remove terrain
    • Adjust the height value (which is your Y since your read them as Z X Y (I never understood why you would do that)) - pretty easy
    • Enable water (easy, you can just create the MH2O chunk and it's pretty straight forward to make the water)
    Last edited by MaiN; 08-10-2009 at 11:31 AM.
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  4. #4
    Ravenheart's Avatar Nevermore
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    Actually MaiN, i mentioned the MPQNav.. And no, i didn't copypasted it but hardly you would believe me I'm already working on improvements, thank you very much for your comment

    Don't forget You're able to design your own universe.


  5. #5
    MaiN's Avatar Elite User
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    Yeah I know you did, but I just took a quick look through the code, and you've named everything exactly like he did in MPQNav.

    Btw, any particular reason as to why you would read Y as height? It's just plain stupid when they're already similar to ingame coordinates if you read them as X Y Z.
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

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