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  1. #1
    Saico's Avatar Active Member
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    S22 Shadows from Pylon Plugins

    Hey guys, is there some way to have a plugin to "mark" the clones that we get from pylon ? and maybe the build they got summoned ? it would be interesting for solo to know, where our clones are, and which build they are running.

    S22 Shadows from Pylon Plugins
  2. #2
    s4000's Avatar Contributor
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    wondering the clone is useful for higher GR?
    (very useful during leveling)

  3. #3
    Saico's Avatar Active Member
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    Originally Posted by s4000 View Post
    wondering the clone is useful for higher GR?
    (very useful during leveling)
    Not useful to 130+

    early game is good

  4. #4
    Razorfish's Avatar Contributor
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    Yep, I've started on working on something for it, but it is still at early stages. Someone might be further along and post something sooner. The basic idea of the code is that these are the ActorSnoEnums to check for (found them when running a diff on the master ActorSnoEnum list):
    Code:
    		public HashSet<ActorSnoEnum> CloneSno { get; set; } = new HashSet<ActorSnoEnum>() {
    			ActorSnoEnum._seasontheme_barbarian_male, // = 484609,
    			ActorSnoEnum._seasontheme_barbarian_female, // = 484613,
    			ActorSnoEnum._seasontheme_crusader_female, // = 484615,
    			ActorSnoEnum._seasontheme_crusader_male, // = 484616,
    			ActorSnoEnum._seasontheme_demonhunter_female, // = 484617,
    			ActorSnoEnum._seasontheme_demonhunter_male, // = 484618,
    			ActorSnoEnum._seasontheme_monk_female, // = 484619,
    			ActorSnoEnum._seasontheme_monk_male, // = 484620,
    			ActorSnoEnum._seasontheme_necromancer_female, // = 484621,
    			ActorSnoEnum._seasontheme_necromancer_male, // = 484622,
    			ActorSnoEnum._seasontheme_witchdoctor_female, // = 484623,
    			ActorSnoEnum._seasontheme_witchdoctor_male, // = 484624,
    			ActorSnoEnum._seasontheme_wizard_female, // = 484625,
    			ActorSnoEnum._seasontheme_wizard_male, // = 484626
    		};
    And the code to draw a decorator on them:
    Code:
    		public void PaintWorld(WorldLayer layer)
    		{
    			foreach (IActor clone in Hud.Game.Actors.Where(a => CloneSno.Contains(a.SnoActor.Sno) && Hud.Game.Me.SummonerId == a.SummonerAcdDynamicId)) //only marks your own clones
    			{
    				YourDecoratorName.Paint(layer, clone, clone.FloorCoordinate, null);
    			}
    		}
    A readout of the data dump for the on screen actors revealed that it may be possible to test for skill sets:
    Code:
    _seasontheme_demonhunter_female	SeasonTheme_DemonHunter_Female			Invalid
    	attr	Rune_C	130738	1	power: Marked for Death
    	attr	Rune_B	129214	1	power: Cluster Arrow
    	attr	Power_Buff_0_Visual_Effect_C	77649	1	power: Multishot
    	attr	Damage_Shield	-1	1	
    	attr	Rune_C	131325	1	power: Elemental Arrow
    	attr	Rune_C	302846	1	power: Vengeance
    	attr	Resistance_Total	6	0.7998046875	
    	attr	Resistance_Total	5	0.7998046875	
    	attr	Resistance_Total	4	0.7998046875	
    	attr	Resistance_Total	3	0.7998046875	
    	attr	Resistance_Total	2	0.7998046875	
    	attr	Resistance_Total	1	0.7998046875	
    	attr	Resistance_Total	0	0.7998046875	
    	attr	Power_Buff_2_Visual_Effect_None	484633	1	power: Community_Buff_ShadowClones
    	attr	Hitpoints_Regen_Per_Second_Total	-1	0	
    	attr	Hitpoints_Regen_Per_Second_Subtotal	-1	0	
    	attr	Hitpoints_Max_Total	-1	119.37060546875	
    	proc	hp_max	119	
    	attr	Hitpoints_Max	-1	29.359375	
    	attr	Hitpoints_Total_From_Level	-1	0	
    	attr	Hitpoints_Total_From_Vitality	-1	90	
    	attr	Hitpoints_Factor_Vitality	-1	10	
    	attr	Hitpoints_Cur	-1	119.37060546875	
    	proc	hp_cur	119	
    	attr	Projectile_Speed	-1	0	
    	attr	TeamID	-1	2	
    	attr	Buff_Visual_Effect	-1	1	
    	attr	Rune_B	130831	1	power: Rain of Vengeance
    	attr	Level	-1	1	
    	attr	Primary_Damage_Attribute	-1	1	
    	attr	Walk_Passability_Power_SNO	-1	484633	
    	attr	Rune_C	77649	1	power: Multishot
    	attr	Summoned_By_ACDID	-1	262297
    When I applied a GroundTimerDecorator to the clone, the countdown kept resetting when it moved, so that needs some more investigation. Also, I heard something about clone lifespan also being tied to the person who activated the shrine, but I haven't played enough to find out if SummonerAcdDynamicId is affected by that yet.

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